Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).
164 has hit the forums and now here! This week's blog features the Terror Drone, building minor weak points, repair nodes and Ore Miners!
Posted by TeamWolf on Dec 24th, 2009
So, last week One_Winged_Angel showed you guys this image of a Rhino Tank rumbling through the map, South Pacific. If you look closely at the tree on the left side of the screen, you'll see something sticking out from behind it.
That's right, ChAoS has animated and rigged up the Terror Drone for use ingame, with dtrngd setting the physics values. The animations are working really well at the moment. It looks as if the final terror drone will be rigged up as a "wheeled vehicle". I've tested this out, and it works pretty well.
Now for the scripting side. danpaul88 has made some scripts for the terror drone that allow it to be remote controlled via terminals as you may know. However, what you may not know is the fact that it's totally possible to make the terror drone as it was in RA2. You attack an enemy by clicking the mouse and the terror drone will jump into the target vehicle. Smoke and other emitters will appear, indicating that a Terror Drone is ravaging the vehicle. Whilst this is happening, the driver of the terror drone gets to watch as their fiendish vehicular dismantling plans are carried out. When the target vehicle is destroyed, the terror drone will emerge again, ready to cause more havoc! We are also thinking of trying to implement a jump system for the terror drone, it it's possible. This means that the terror drone will be able to jump like a normal infantry. However, this is untested as of yet.
There's not much else to say until we get the attack mechanism setup properly really other than the fact that Allies need to keep their Repair IFVs close.
danpaul88 has made two videos of the minor weakpoint and repair nodes in action. This is all done using custom scripting which enables the disabling of structures and more areas to get a repair bonus, respectively.
Destroying the fusebox will prevent the Allies from purchasing advanced infantry classes until it has been repaired.
This updated demonstration includes the new destroyed state for the fuse box and Lt. Eva's notifications when the building goes offline due to the minor weakpoint being destroyed.
Here's demonstration of the repair nodes in the Allied Barracks.
Notice how much faster it is to repair a building using these special nodes rather than simply repairing the walls.
The repair speeds shown are somewhat exaggerated to make it easier to see the difference.
danpaul88 is working on the scripts for each faction's Miner at the moment. Both function as they should do, so now we have the mining game mechanic sorted for the AI!
danpaul88 wrote:The Chrono Miner no longer needs to be spoon fed the IDs of waypaths it should use for each step of it's journey, making it much more flexible and allowing more scope for using multiple chronoshift zones (ie: this one is busy, lets try the next one) in future.<!--QuoteEnd-->
Just like in previous years, Bluehell Productions would like to ask for your help at the 2009 MOTY at ModDb. As drunkill explained in his news post on the issue, nominations are now open for mod and indie-game candidates. Until January 7th, you can nominate as many projects as you'd like. Then, nomations will close and the Top 100 Mods and Top 100 Indie Games will be presented for the MOTY voting phase.
We would also like to suggest nominating other strong C&C related projects, to let the world know we're still alive and kicking. C&C projects have always had a strong showing in this. My pick of the rest would have to be Renegade X, just for the sheer amount of work they've put in to recreate Renegade on the Unreal Engine. The feeling of nostalgia is something incredible and Fobby & crew are a good bunch of guys. So if you stop by their moddb page, you may as well give them a vote.
Please note again that the mods and indie games are handled in their own categories, so there are no reasons to hold back voting for other C&C mods just because you want to have a strong vote for APB and AR.
We are looking for extra staff members to join our ranks! What we are looking for in a 2d artist, is someone who:
PM One_Winged_Angel with your application stating why you would like to join the team along with any past experience. Please provide example textures, if you have any.
Check out the main blog here.