Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

Report article RSS Feed Blog 158-160

Another triple blog update from the Apoc Rising team!

Posted by TeamWolf on Nov 26th, 2009

Hello, my name is TeamWolf/-FW-Wolf. Some of you may have seen me post news for other W3D mods such as C&C Reborn and Battle for Dune but now I have been taken on by the Apocalypse Rising dev team to be their new Moddb PR guy!

Prism Tower Logic


danpaul88 has been fixing up his old Prism Tower firing code to work better. Beforehand, the game used to crash when the Towers got stuck in infinite loops, but this has been rectified. Next up on the list is the code that makes the damage multiply when multiple prism towers fire into each other.

Because we are nice chaps, you can have a video for this one.


Note: This is NOT an accurate representation of game balance, it is simply a test to make sure the towers fire into each other correctly. Nothing more, nothing less.

New Infantry

The team has been badgering One_Winged_Angel and it's about time the infantry models were finalised. The meshes on a few of my other infantry models didn't fit the w3d rig and certain parts were poorly modelled.

OWA now rectified this by producing a final revision of my infantry base character which shall be used extensively. I have begun to model the conscript which can be seen below. On the todo list for him are quite a lot of things as you can probably see. A big Russian belly is one of these things, because he currently looks like a weedy excuse for a communist.

Check it out!

User Posted Image


New Alpha Build News


danpaul88 released a new alpha build to the testers recently. This is the first build of AR that runs on Scripts 4.0! The changelog can be found over at our forums and some screenies below!

User Posted ImageUser Posted Image

Tokarev: Model Done


The Tokarev is complete and ready for unwrapping! Poggel has been working on this one for a while now and has really done a great job in touching up the last few bits. Expect to see this in the incapable hands of technicians everywhere once it has been textured and rigged!

User Posted Image


Allied Barracks Minor Weakpoint: The Fusebox


danpaul88, Occult and dtrngd have been hard at work scripting, rigging and adding emmitters to the minor weakpoint for the Allied Barracks, the fusebox.

When the fusebox is destroyed, infantry purchases and refills will become unavailable until it is repaired back to full health again. This could be used to counter allied advanced infantry when you are attacking the allied base.

For example, you are in a rhino tank attacking the pillbox, but there is a pesky Guardian GI respawning to constantly attack you. A crazy Ivan walks into the barracks and destroys the fusebox for a quick temporary solution to the Guardian GI that is camping the base, since that player won't be able to re-buy the GGI until the fusebox has been repaired. This game mechanic is in place to stop the home side from having too much of a home advantage.

Anyway, here is not one, but two videos of the fusebox in action ingame and it's emitters respectively.

The minor weakpoint scripts in action as set up by our very own danpaul88!


Emitters for the fuse box. Set up by Occult and dtrngd!


Allied Pliers


Need to disarm a bomb? Not to worry, cfehunter has the solution for you! The Allied Pliers will be standard issue for all Engineers and Technicians. It has been reported that some bold technicians have actually used their pliers beyond the grounds of bomb disposal, with lethal consequences. So don't let them get to close soviets! You may be in for a nasty nip!

All you need to figure out is whether it's the red wire or the green wire...



Grizzly Tank is Done!


Guy with a wrench has completed the Grizzly tank's texture! Expect to see it ingame soon! That's all I can really say! I'm loving exclamation marks in this particular section!

Here's a picture!

User Posted Image

User Posted Image
Textured Grizzlyness!



Lolwut Miner


One_Winged_Angel is currently unwrapping the Soviet War Miner. While OWA was doing this he hid a few parts of the model and this was the result.

The Soviets have obviously been thinking about the combat effectiveness of their War Miner, so they've stripped it of all it's mining equipment and turned it into a fast attack vehicle (with chequered flag paint to make it go-faster). This is one of the many prototypes being worked on in the soviet union today. God bless the USSR.

User Posted Image
A marvel of modern soviet engineering.

Recruitment


Apocalypse Rising is looking for 2D artists and character modelers, take a look over at this link for more information if you are interested!

Post comment Comments
X988123
X988123 Nov 27 2009, 12:21am says:

Lolwut Miner looks wired. nice update guys.

+1 vote     reply to comment
Voe
Voe Nov 27 2009, 4:11am says:

Lol hai Wolf.
I have to talk to you later, when i get my net back (08.12)

By the way, pliers are lol.
... and the update is k00l as always :P

+1 vote     reply to comment
CrymsonWildcat
CrymsonWildcat Nov 27 2009, 4:58am says:

Confused miner is confused as to what the frick it's mean to resemble. xD

+1 vote     reply to comment
EvilConker
EvilConker Nov 27 2009, 7:52am says:

Is that miner actually legitimately going to be in the game?

+1 vote     reply to comment
One_Winged_Angel
One_Winged_Angel Nov 27 2009, 1:22pm replied:

Nope, it was a farce.

+1 vote     reply to comment
█Black/Brunez█
█Black/Brunez█ Nov 27 2009, 9:30am says:

Hey men! The Barracks looks awesome! The Grizzly Tank too! Nice work guys!

+1 vote     reply to comment
symbolzzzz
symbolzzzz Nov 27 2009, 1:40pm says:

OM NOM NOM says the plier , Outch says the sov soldier.

Nice job loved the blog.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Red Alert 2: Apocalypse Rising
Platforms
Windows, Mac
Developer & Publisher
Bluehell Productions
Contact
Send Message
Official Page
Apocrising.com
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Red Alert 2: Apocalypse Rising
Red Alert 2: Apocalypse Rising Indie Multiplayer Tactical Shooter
Related Engines
SAGE (Strategy Action Game Engine)
SAGE (Strategy Action Game Engine) Proprietary Released Jun 14, 2001
Related Groups
Bluehell Productions
Bluehell Productions Developer & Publisher with 20 members
C&C Paradise
C&C Paradise Fans & Clans group with 1,463 members
Indie Devs
Indie Devs Hobbies & Interests group with 1,104 members
SAGE 2D & 3D fans
SAGE 2D & 3D fans Fans & Clans group with 1,333 members