Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

Description

Welcome to QuakeDM! QuakeDM is a convertor program that reads a DOOM or DOOM II wad file and converts it into a MAP file, which can be processed and then used in Quake.

Preview
QuakeDM: A DOOM to Quake Geometery Convertor
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SweetRamona
SweetRamona - - 5,114 comments

Wow! This looks quite impressive! 😺

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LithTechGuru Author
LithTechGuru - - 411 comments

The image I don't think was made using it. I just needed something to visually indicate what's possible.

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SweetRamona
SweetRamona - - 5,114 comments

Sooo if I'm reading this right, it only converts Doom levels just for Deathmatch mode?

Like it doesn't convert Singleplayer levels and replace any Doom Enemy with their Quake equivalents?

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LithTechGuru Author
LithTechGuru - - 411 comments

I think you need to place entities by hand. The main thing it does is convert linedefs to BSP and textures to wad files.

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DOOMMARINE117
DOOMMARINE117 - - 554 comments

so we dotn need to make maps then in quake for porting over to quake of doom maps?

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LithTechGuru Author
LithTechGuru - - 411 comments

Yes

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Salsa_Shark
Salsa_Shark - - 1,292 comments

One could potentially utilise this tool as well as the doom 3D assets from a number of years ago to create a rather interesting mod powered by the quake engine, I wonder how much the gameplay would change adding the extra dimension of full 3D movement to game like doom...

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Salsa_Shark
Salsa_Shark - - 1,292 comments

I didn't realise this at first but these tools were made for DOS, I'd imagine the source code is probably long lost to time, I know there is a wrapper for applications to make them runnable in 32-bit mode but I can't remember the name of that program at this particular moment, I guess you could always use dosbox.

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