Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
Contains a src for a NPC system i coded and was fixed up by Dr. Shadowborg. By looking over this source you should be able to learn how to code an npc, menu , and a use key.
want your npcs to say different things? change the code like so.
Different menus can be done as simply as changing this bit in npc_use(); from this:
// if we hits an npc, then yays, we can talk to him!
self.npc_menu = 1;
// if we hits an npc, then yays, we can talk to him! self.npc_menu = trace_ent.npc_menu;
and then setting the map entity's npc_menu field to whatever you want.