Pulsar is a modern team based space combat game. There will be 4 different game types but Domination is what makes Pulsar really special. In Domination the objective is to destroy all the competing team’s base and take control of the system. However, it’s not just about combat; we’ve added a touch of strategy through the use of team resources. Teams will need to reach a science level of 10 before they’ll acquire the right weapons necessary to take out an enemy base. To reach each science level teams will need to acquire resources. The more resources, the faster your team can level up. Use your resources wisely because too few spent on upgrades can leave you vulnerable to attack, but spend too much on upgrades and your leveling will take too long. Die too much and lose valuable resources to respawn. With each new science level also comes new upgrades, so don’t waste time, help with mining to speed things along. Fierce dogfights will ensue while teams race to reign victorious.

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Blog RSS Feed Post news Report abuse Latest News: Pulsar - HUD Updated with live monitors

2 comments by 3dmuve on Dec 25th, 2013

I've decided it's time to start ramping up the work on the HUD, so I've enabled the 3 monitors on my default cockpit to make them functional. In older screen shots the cockpit monitors were just static image placeholders waiting for me to enable the full functionality. Here we now see the results with all 3 monitors functioning.

The first monitor is a 3D tracking hologram of your target on the left, a 3D radar view of the area on the right, and important information scrolling in the center. The actual graphics used are still placeholders for an artist to join me and help polish the look, but this gives you an idea of what I'm going for and how it looks in game now that its working. I'm going to do a little more work on it over the next couple of weeks, then hopefully release a new video.

It's worth sharing with you guys I did run into some scalability issues with the multi-player but I think I came up with a way to resolve it. I'll also be testing that over the next couple of weeks and hope to be back on track soon.


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CumQuaT Dec 25 2013 says:

I just saw this for this first time today. Just wanted to say that it looks great! Well done so far! I can't wait to see where this goes!

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3dmuve Creator
3dmuve Jun 19 2013 says:

I'm really embarrassed, and I want to apologize to everyone. It was brought to my attention that I was using some copyrighted material from another space combat game which is completely inappropriate. My son created the cockpit portion of the HUD which is seen in most of my screen shots, and I didn't know the 3 monitors at the bottom of the cockpit were taken from a screen shot he found on line of this other space sim. I'm in the process of removing any screen shots I've uploaded and will do my best to replace them soon. It was never my intent to use those pictures as they were just concept. Eventually I would be filling them with my own content. As of now, I will replace the copyrighted material with something of my own creation that more closely resembles what I expect to provide in the first place. I apologize for any inconvenience and wrong doing.

+4 votes   reply to comment
GamingZone Mar 17 2013 says:

i hope i can play at this in my browser

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3dmuve Creator
3dmuve Mar 28 2013 replied:

It actually runs nicely in the browser using the Unity3D Web Client. I haven't decided for certain if I'll release it that way, but I might provide a mini version and/or alpha/beta access through the web client. stay tuned.

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3dmuve Creator
3dmuve Mar 11 2013 says:

Thank you for the recent comments. I just finished a 3rd person toggle so you can use the mouse wheel to zoom between 1st/3rd person. I also added ship explosions and 3D sound. I'm working on redoing how the jump engine works. The new technique will make it easier to ensure NPC's are correctly sync'd between players in different quadrants, and also make the jump itself a lot faster. I hope to make another video showing many of these things by the end of the week, and then make another video showing some combat after that. Please tell your friends and their friends and help me build a strong support following.


+2 votes   reply to comment
LordThash Mar 2 2013 says:

I can't wait for some pre-pre-pre-pre-alfa demoish thing to come

+2 votes     reply to comment
Insolent. Mar 1 2013 says:

Wow, Domination mode sounds really quite unique and fun in the realm of space combat games. Also, the game is looking better visually all the time!

+2 votes     reply to comment
3dmuve Creator
3dmuve Feb 27 2013 says:

Thanks for the support guys. Any help spreading the word is greatly appreciated. I'm looking for a formidable following to keep me honest, suggest what they'd like to see in such a game, tell me what they like and don't like about what they're hearing and seeing, and through the community make Pulsar the best darn Team Based Space Combat Game ever. Watch the latest video for a flavor of how development is progressing. I hope to upload more soon.

If people like this they'll love the sequel which has been in my mind since long before this title. A MMOPG unlike any that has ever been done. Pulsar is just a stepping stone to a much larger vision, and with Pulsar's success it'll help catapult the next chapter in a truly epic story and gameplay.

+2 votes   reply to comment
LordThash Feb 21 2013 says:

This seems really cool. Deff tracking.

+2 votes     reply to comment
Insolent. Feb 19 2013 says:

Looks interesting. Tracking.

+2 votes     reply to comment
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