Pulsar is a modern team based space combat game. There will be 4 different game types but Domination is what makes Pulsar really special. In Domination the objective is to destroy all the competing team’s base and take control of the system. However, it’s not just about combat; we’ve added a touch of strategy through the use of team resources. Teams will need to reach a science level of 10 before they’ll acquire the right weapons necessary to take out an enemy base.
To reach each science level teams will need to acquire resources. The more resources, the faster your team can level up. Use your resources wisely because too few spent on upgrades can leave you vulnerable to attack, but spend too much on upgrades and your leveling will take too long. Die too much and lose valuable resources to respawn. With each new science level also comes new upgrades, so don’t waste time, help with mining to speed things along. Fierce dogfights will ensue while teams race to reign victorious.
Sorry been away a long time. After the launch of Star Citizen I felt thrilled and beaten down at the same time. I know I could never compete, and SC looks to be everything I ever wanted in a Space Combat game. Since working on Pulsar, I realized I had no marketing skills, I had no fan base, and I had no one (but a small handful) to test the networking code, so how was I to release I title that would require a large fan base to work. I decided about a year ago to change tactics and focus on a single player campaign using the same tech. It's coming along well. I just started a new GAME in Indie DB for Pulsar-Legacies, the single player campaign version of this title. Please follow and let me know what you think, I'm happy for the feedback.
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