Pulsar is a modern team based space combat game. There will be 4 different game types but Domination is what makes Pulsar really special. In Domination the objective is to destroy all the competing team’s base and take control of the system. However, it’s not just about combat; we’ve added a touch of strategy through the use of team resources. Teams will need to reach a science level of 10 before they’ll acquire the right weapons necessary to take out an enemy base.

To reach each science level teams will need to acquire resources. The more resources, the faster your team can level up. Use your resources wisely because too few spent on upgrades can leave you vulnerable to attack, but spend too much on upgrades and your leveling will take too long. Die too much and lose valuable resources to respawn. With each new science level also comes new upgrades, so don’t waste time, help with mining to speed things along. Fierce dogfights will ensue while teams race to reign victorious.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Is it dead

News 0 comments

Sorry been away a long time. After the launch of Star Citizen I felt thrilled and beaten down at the same time. I know I could never compete, and SC looks to be everything I ever wanted in a Space Combat game. Since working on Pulsar, I realized I had no marketing skills, I had no fan base, and I had no one (but a small handful) to test the networking code, so how was I to release I title that would require a large fan base to work. I decided about a year ago to change tactics and focus on a single player campaign using the same tech. It's coming along well. I just started a new GAME in Indie DB for Pulsar-Legacies, the single player campaign version of this title. Please follow and let me know what you think, I'm happy for the feedback.


Indiedb.com

Pulsar - HUD Updated with live monitors

Pulsar - HUD Updated with live monitors

News 2 comments

I'm excited to share the new HUD I'm working on over the holidays.

Pulsar - Live, In Game, Dogfighting Video

Pulsar - Live, In Game, Dogfighting Video

News 0 comments

I've been working on a multi-player, team-based, space combat shooter using Unity3D called Pulsar. I'm sharing this link to a video of the alpha build...

Starting to feel like a real playable game

Starting to feel like a real playable game

News 0 comments

Enjoy this little peak into some of the activity that has been going on with Pulsar. The project is well underway, and continues to improve every day...

Pulsar Demolition - Like you've never seen before

Pulsar Demolition - Like you've never seen before

News 4 comments

I know it's been a while since I've posted an update on Pulsar, but that's not because I've been idle. I've been heads down working hard to bring you...

Comments  (0 - 10 of 13)
Irachtus
Irachtus

is this dead

Reply Good karma Bad karma+1 vote
3dmuve Creator
3dmuve

Sorry been away a long time. After the launch of Star Citizen I felt thrilled and beaten down at the same time. I know I could never compete, and SC looks to be everything I ever wanted in a Space Combat game. Since working on Pulsar, I realized I had no marketing skills, I had no fan base, and I had no one (but a small handful) to test the networking code, so how was I to release I title that would require a large fan base to work. I decided about a year ago to change tactics and focus on a single player campaign using the same tech. It's coming along well. I just started a new GAME in Indie DB for Pulsar-Legacies, the single player campaign version of this title. Please follow and let me know what you think, I'm happy for the feedback.

Reply Good karma+1 vote
sonicxch
sonicxch

looks like.. but I found this

3dmuve.com

just no updates here..

Reply Good karma Bad karma+1 vote
CumQuaT
CumQuaT

I just saw this for this first time today. Just wanted to say that it looks great! Well done so far! I can't wait to see where this goes!

Reply Good karma Bad karma+1 vote
3dmuve Creator
3dmuve

I'm really embarrassed, and I want to apologize to everyone. It was brought to my attention that I was using some copyrighted material from another space combat game which is completely inappropriate. My son created the cockpit portion of the HUD which is seen in most of my screen shots, and I didn't know the 3 monitors at the bottom of the cockpit were taken from a screen shot he found on line of this other space sim. I'm in the process of removing any screen shots I've uploaded and will do my best to replace them soon. It was never my intent to use those pictures as they were just concept. Eventually I would be filling them with my own content. As of now, I will replace the copyrighted material with something of my own creation that more closely resembles what I expect to provide in the first place. I apologize for any inconvenience and wrong doing.

Reply Good karma+4 votes
GamingZone
GamingZone

i hope i can play at this in my browser

Reply Good karma Bad karma+2 votes
3dmuve Creator
3dmuve

It actually runs nicely in the browser using the Unity3D Web Client. I haven't decided for certain if I'll release it that way, but I might provide a mini version and/or alpha/beta access through the web client. stay tuned.

Reply Good karma+2 votes
3dmuve Creator
3dmuve

Thank you for the recent comments. I just finished a 3rd person toggle so you can use the mouse wheel to zoom between 1st/3rd person. I also added ship explosions and 3D sound. I'm working on redoing how the jump engine works. The new technique will make it easier to ensure NPC's are correctly sync'd between players in different quadrants, and also make the jump itself a lot faster. I hope to make another video showing many of these things by the end of the week, and then make another video showing some combat after that. Please tell your friends and their friends and help me build a strong support following.

Thanks

Reply Good karma+2 votes
LordThash
LordThash

I can't wait for some pre-pre-pre-pre-alfa demoish thing to come

Reply Good karma Bad karma+2 votes
Insolent.
Insolent.

Wow, Domination mode sounds really quite unique and fun in the realm of space combat games. Also, the game is looking better visually all the time!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Pulsar
Platforms
Windows, Mac, Web
Developer
3DMUVE
Engine
Unity
Contact
Send Message
Release date
Game watch
Start tracking
Share
Style
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @3dmuve

So sad :-( Finally got my @oculus_rift and I get so sick using it I'm not sure ill keep it. (See what I did)

Jul 19 2016

So proud of my wife. Her talent blows me away. This is her latest #watercolor #joannegrantart.com T.co

Jul 12 2016

My wife and I make a gr8 team. We just finished making the #farmtable for my daughter. #furniture T.co

Jul 11 2016

Just got my #OculusRift, #PulsarLegacies is awesome flying in #VR. Follow our progress at Indiedb.com

Jul 6 2016

#Pulsar-Legacies is now on IndieDB, please check out the page and follow us to help spread the word Indiedb.com #starwars

Jul 6 2016

Ahaha, love it. In a fancy hotel. Wife says toilet cleans, rinses and massages. I thought she was kidding. NOT! T.co

Jun 20 2016

Amazing burger and chick sand at #coolcatcafe in #maui. What a vaca T.co

Jun 18 2016

Heading here in 3 days for my wife's an my 50th bday + 29th anniversary. Can't wait. T.co

Jun 11 2016

Would love ur support @HamillHimself @croberts68, 4 Wing Commander like game on Steam Steamcommunity.com

Jun 4 2016

Please support my Steam Greenlight with an up vote on the Steam page: Steamcommunity.com T.co

May 31 2016

Embed Buttons
Link to Pulsar by selecting a button and using the embed code provided more...
Pulsar
Statistics
Last Update
Watchers
47 members
Articles
9