Pulsar is a modern team based space combat game. There will be 4 different game types but Domination is what makes Pulsar really special. In Domination the objective is to destroy all the competing team’s base and take control of the system. However, it’s not just about combat; we’ve added a touch of strategy through the use of team resources. Teams will need to reach a science level of 10 before they’ll acquire the right weapons necessary to take out an enemy base. To reach each science level teams will need to acquire resources. The more resources, the faster your team can level up. Use your resources wisely because too few spent on upgrades can leave you vulnerable to attack, but spend too much on upgrades and your leveling will take too long. Die too much and lose valuable resources to respawn. With each new science level also comes new upgrades, so don’t waste time, help with mining to speed things along. Fierce dogfights will ensue while teams race to reign victorious.
I've decided it's time to start ramping up the work on the HUD, so I've enabled the 3 monitors on my default cockpit to make them functional. In older screen shots the cockpit monitors were just static image placeholders waiting for me to enable the full functionality. Here we now see the results with all 3 monitors functioning.
The first monitor is a 3D tracking hologram of your target on the left, a 3D radar view of the area on the right, and important information scrolling in the center. The actual graphics used are still placeholders for an artist to join me and help polish the look, but this gives you an idea of what I'm going for and how it looks in game now that its working. I'm going to do a little more work on it over the next couple of weeks, then hopefully release a new video.
It's worth sharing with you guys I did run into some scalability issues with the multi-player but I think I came up with a way to resolve it. I'll also be testing that over the next couple of weeks and hope to be back on track soon.
Latest tweets from @3dmuve
Jul 4 2014, 8:51pm
Jun 29 2014, 8:30pm
Jun 29 2014, 11:34am
Thanks for all the amazing feedback and response at #toomanygames expo this weekend. Love it! Hope to meet more of you tomorrow.
Jun 28 2014, 8:33pm
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Jun 28 2014, 2:44pm
Getting ready for #toomanygames expo in Philly this weekend. Hope to see you there.
Jun 26 2014, 2:41pm
Post Edited: This is a test using Pixel Pumper T.co
Apr 29 2014, 6:55pm
Apr 16 2014, 9:43pm