Pulsar is a modern team based space combat game. There will be 4 different game types but Domination is what makes Pulsar really special. In Domination the objective is to destroy all the competing team’s base and take control of the system. However, it’s not just about combat; we’ve added a touch of strategy through the use of team resources. Teams will need to reach a science level of 10 before they’ll acquire the right weapons necessary to take out an enemy base. To reach each science level teams will need to acquire resources. The more resources, the faster your team can level up. Use your resources wisely because too few spent on upgrades can leave you vulnerable to attack, but spend too much on upgrades and your leveling will take too long. Die too much and lose valuable resources to respawn. With each new science level also comes new upgrades, so don’t waste time, help with mining to speed things along. Fierce dogfights will ensue while teams race to reign victorious.

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0 comments by 3dmuve on Mar 13th, 2013


There are many different weapons available in Pulsar.  Depending on the ship, a different number of weapons mounts allow you to configure your ship the way you want it.  You can double up on the same weapon for double the fire power, or choose different types of weapons and toggle the active weapon for optimal tactical game play.  In Domination not all weapons are available at level 1.  Some weapons become available as the team reaches new levels.  The weapons can also be upgraded with different levels.  Some weapons upgrades increase damage output, or decrease energy consumption, or improve refire rate.  Other upgrades offer improved generators or offer larger ammo clips.  The following is an overview of the weapons in Pulsar.

Laser

Extremely high rate of fire energy weapon.  Uses a small amount of energy for each shot and generates little damage, but due to the high fire rate, can be a deadly weapon. Can be defeated with smart maneuvering.  Shields can absorb much of the impact.



Pulse Cannon
Medium rate of fire energy weapon.  Uses a medium amount of energy for each shot and generates medium damage. Fairly fast refire rate makes it dangerous but uses up energy faster than lasers and can run out of energy leaving you vulnerable while the energy recharges. Can be defeated with smart maneuvering.  Shields can absorb much of the impact.  Depleats shields faster than laser.



Plasma
Extremely high rate of fire energy weapon.  Uses a large amount of energy for each shot and generates significant damage. Has a slow refire rate, but each plasma bolt moves very rapidly inflicting significant damage.  Can be defeated with smart maneuvering.  Shields can absorb much of the impact.  Depleats shields very rapidly.



Particle Beam

Deadliest of all energy weapons. The particle beam is a continuous flow of energy quickly draining shields and burning through armor.  However, it’ll drain a ships energy just as quickly leaving you vulnerable.  Ship Energy powers shields, engines and weapons, so run out of energy and you’re a sitting duck.  Use sparingly, or install on capital ships as a defensive turret.




Machine Gun/Heavy Projectile
Provides Medium damage (more than the laser) but is only good at short range.  Is extremely fast moving projectile and easy to hit target.  Not affected by any counter measures.  Is a dumb fire weapon landing wherever the reticle is pointed. Shoots through shields attacking the hull directly.



Heavy Cannon
Similar to the Machine Gun, only this is a slower moving projectile with an explosive warhead so when it hits it inflicts significant damage.  Is a dumb fire weapon.  It can be defeated with smart maneuvering. Shoots through shields attacking the hull directly.



Dumb Fire Missiles
Most damaging of all missiles but most difficult to land a hit as it just flies straight from the point of fire



Homing Missiles
Medium damage but highly accurate tracking missile.  It can be defeated with smart maneuvering and counter measures



Missile Volley
Low damage, but with 3-5 missiles in a volley can provide medium to heavy damage if they all hit.  Is guided but can be defeated with smart maneuvering and counter measures



Nuke

The only weapon that can destroy an enemy base is the NUKE.  You must reach a science level of 10 before the NUKE is available.  Once reached, you need enough resources to build the NUKE.  Depending on the enemy base defenses it can take several NUKE’s to destroy a base.  Only the Bomber can carry a NUKE.  Once fired, the NUKE is a slow flying projectile that can be destroyed while in flight, eliminating the threat.


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3dmuve
3dmuve 19hours 21mins ago says:

I'm really embarrassed, and I want to apologize to everyone. It was brought to my attention that I was using some copyrighted material from another space combat game which is completely inappropriate. My son created the cockpit portion of the HUD which is seen in most of my screen shots, and I didn't know the 3 monitors at the bottom of the cockpit were taken from a screen shot he found on line of this other space sim. I'm in the process of removing any screen shots I've uploaded and will do my best to replace them soon. It was never my intent to use those pictures as they were just concept. Eventually I would be filling them with my own content. As of now, I will replace the copyrighted material with something of my own creation that more closely resembles what I expect to provide in the first place. I apologize for any inconvenience and wrong doing.

+1 vote     reply to comment
GamingZone
GamingZone Mar 17 2013, 6:55am says:

i hope i can play at this in my browser

+1 vote     reply to comment
3dmuve
3dmuve Mar 28 2013, 5:17pm replied:

It actually runs nicely in the browser using the Unity3D Web Client. I haven't decided for certain if I'll release it that way, but I might provide a mini version and/or alpha/beta access through the web client. stay tuned.

+1 vote     reply to comment
3dmuve
3dmuve Mar 11 2013, 12:18pm says:

Thank you for the recent comments. I just finished a 3rd person toggle so you can use the mouse wheel to zoom between 1st/3rd person. I also added ship explosions and 3D sound. I'm working on redoing how the jump engine works. The new technique will make it easier to ensure NPC's are correctly sync'd between players in different quadrants, and also make the jump itself a lot faster. I hope to make another video showing many of these things by the end of the week, and then make another video showing some combat after that. Please tell your friends and their friends and help me build a strong support following.

Thanks

+2 votes     reply to comment
LordThash
LordThash Mar 2 2013, 1:02am says:

I can't wait for some pre-pre-pre-pre-alfa demoish thing to come

+2 votes     reply to comment
Insolent.
Insolent. Mar 1 2013, 11:33am says:

Wow, Domination mode sounds really quite unique and fun in the realm of space combat games. Also, the game is looking better visually all the time!

+2 votes     reply to comment
3dmuve
3dmuve Feb 27 2013, 6:14pm says:

Thanks for the support guys. Any help spreading the word is greatly appreciated. I'm looking for a formidable following to keep me honest, suggest what they'd like to see in such a game, tell me what they like and don't like about what they're hearing and seeing, and through the community make Pulsar the best darn Team Based Space Combat Game ever. Watch the latest video for a flavor of how development is progressing. I hope to upload more soon.

If people like this they'll love the sequel which has been in my mind since long before this title. A MMOPG unlike any that has ever been done. Pulsar is just a stepping stone to a much larger vision, and with Pulsar's success it'll help catapult the next chapter in a truly epic story and gameplay.

+2 votes     reply to comment
LordThash
LordThash Feb 21 2013, 10:36pm says:

This seems really cool. Deff tracking.

+2 votes     reply to comment
Insolent.
Insolent. Feb 19 2013, 11:09am says:

Looks interesting. Tracking.

+2 votes     reply to comment
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Pulsar
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3dmuve
Engine
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Please support Art and vote for my wifes submission to a Memorial Day Art Contest, and please retweet: T.co

Jun 8 2013, 10:19am

I'lm presenting on Unity3D Networking at the Philly Chapter IGDA meeting Sat 6/8 at 5pm, Drexel U, 3141 Chestnut St, Phila, PA, come join us

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I'lm presenting on Unity3D Networking at the Philly Chapter IGDA meeting Sat 5/8 at 5pm, Drexel U, 3141 Chestnut St, Phila, PA, come join us

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"STRIKE" (An Epic Superhero Short Film): T.co via @youtube

May 11 2013, 11:31pm

This new video shows a 3rd person camera, along with 3D Audio and explosions, enjoy, like and follow. T.co

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Pulsar Weekly Update #7: Get the latest update on #Pulsar and see sneak peak at the new animated explosion. T.co #3DMUVE

Mar 11 2013, 2:29pm

See the exciting new Early Preview Video of #Pulsar here T.co for a taste of what's coming.

Feb 25 2013, 11:16pm

New post: Pulsar Weekly Update #6 T.co

Feb 25 2013, 11:12pm

@DroidRehab try clearing cache and try again please but dont finish purchase. test for me and I'll send a free copy. Send ur email.

Feb 20 2013, 9:57am

@DroidRehab this was an issue I discovered yesterday. It should be fixed. Let me know if not.

Feb 20 2013, 9:21am

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