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Pulsar is a modern team based space combat game with up to 4 teams and 10 players per team. Full of fast paced action, team based tactics, and strategy, Pulsar is sure to please even the most serious action games, while being easy to play and easy to learn.

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I've been working on a multi-player, team-based, space combat shooter using Unity3D called Pulsar. I'm sharing this link to a video of the alpha build showing how well things are progressing.

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So today I release a new teaser video. I don’t update often, as I usually wait until I have something substantial. Several months ago I pulled the couple teaser videos I had because I was using some borrowed graphics. Today I bring you a new video showing real live, in game footage of the current alpha build. In this sample there’s around 45 ships comprised of human and AI. A lot is happening behind the scenes, and the current system is currently supporting 4 teams of 8 players each.

Pulsar - Game Lobby Selection Menu

I hope to support closer to 15 players per team by the time it’s released. In this version each team spawns from a different quadrant. We have Blue, Green, Yellow and Purple teams. We also have a 5th quadrant with heavy purple fog and red tinted pirate ships (which are always NPC-AI). I’m really happy with the progress, as at this point most of the core gameplay functionality is done, and it’s more a focus on polish. I still need to add the in-game purchasing/upgrade system which will be available any time you spawn to re-outfit/customize your ship. The dashboard graphics are still static, but will be fully animated and functioning in the final release.

Pulsar Yellow Team Spawning
Here's a view of the Yellow Interceptor in 3rd person after a respawn

A few weeks ago I had a booth at the first annual Philly Game Forge, in Philadelphia, PA. I got to show Pulsar live to over 100 people, and I got great feedback from everyone. I’m taking many of the suggestions and working to integrate them into the beta build.

I hope to release a controlled alpha networking test soon, so if you’re interested please drop me a note.

Thanks and enjoy! (I hope the embedded video works, but if not, I'm including a link too.)

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