Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report content RSS feed New Overgrowth a180 video devlog + initial Linux support

The first Linux client is available! Check out David's latest video inside.

Posted by jeffr on May 28th, 2012

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Initial native Linux support
- Fixed some animation problems
- Terrain preprocessing uses much less RAM
- Fixed problem with hotspot script loading
- Changed Mac write directory from "Lugaru 2" to "Overgrowth"
- Changed Linux write directory to $XDG_DATA_HOME/Overgrowth/ with fallback to ~/.local/share/Overgrowth/
- Bypassable error message for case-incorrect paths
- Fixed segfault on Linux on fall recovery
- Temporarily disabled character LOD on Linux to fix 'stretching' artifacts

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
SUMOGUtilities May 28 2012 says:

For new users:

If you have not installed Overgrowth yet you can use the SUMLauncher (http://forums.wolfire.com/viewtopic.php?f=13&t=14201) to download it!
If you already have Overgrowth installed you can use the SUMLauncher to update it to the latest alpha.
The SUMLauncher also allows you to install the Menu Mod (http://forums.wolfire.com/viewtopic.php?f=16&t=12471) which gives you another 105+ maps to try.

For Existing SUMLauncher users:

If the menu files were changed in this alpha, the menu mod will no longer work. Updating the Menu Mod (to re-enable custom maps) might take us a little while. Once we have uploaded a new version you can use the menu mod installer to update it. (And don't worry, it won't break anything if you try running the installer before we upload the new files.)
It may also take us a bit to update the Menu Mod to include any new maps that this alpha may have added.

For future updates keep an eye on our twitter, @SUMOGUtilities (https://twitter.com/SUMOGUtilities)!

+8 votes     reply to comment
Jokerme May 28 2012 says:

That ambush was sick! As I always say this game's gameplay feels frighteningly realistic.

+10 votes     reply to comment
TacoBell_Lord May 28 2012 says:

by the time he knew he was dying by a knife it was thrown at him (sweetest assassination)

+2 votes     reply to comment
RRCM_Rico May 28 2012 says:

Always a pleasure to watch these updates. Keep up the great work!

+4 votes     reply to comment
BluishGreenPro May 28 2012 says:

Neat update! I imagine the pre-loading stuff has the potential to make the game run a lot smoother.

+4 votes     reply to comment
booman May 29 2012 says:

Thank you for working on the Native Linux port. Everything is looking great, just have to download and test in Fedora 16 again.

+2 votes     reply to comment
Darthlex May 29 2012 says:

Soo .. is there a reason that we jumped from update #178 to #180 without hitting #179? Just wondering since I noticed the miss... I was lacking my weekly fix :/

+1 vote     reply to comment
Darthlex May 29 2012 replied:

Oh, nevermind -

David wrote: Overgrowth a179 changelog
David Rosen on May 21st, 2012
This week I focused on internal engine technology again, and was planning to make a video anyway, but ended up programming all day instead. There will definitely be a video next week though!

+1 vote     reply to comment
Cheeseness May 30 2012 says:

Woo! :D

+1 vote     reply to comment
Germanunkol May 30 2012 says:

Crap. I told myself I'd pre-order the game when there's linux alphas. Now I'm gonna have to pre-order. You win :D...

Great progress. I love how you managed to load all assets at startup, especially without users having to think about it. Well done!

+1 vote     reply to comment
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