Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
New features including left-handed weapon support, new debug text system, same-side sheathing animations, ability to swap weapons from one hand to the other and more.
Posted by jeffr on Apr 30th, 2012
Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Added left-handed parameter
- Added DebugText system
- Added same-side sheathing animation
- Added animation for swapping weapons from one hand to the other
- Changed weapon system to array of 'slots'
- Scripts can query each others' array values
- Fixed problem with throwing weapons
- Hooked up the cat scabbard as a weapon
- Added per-animation weapon ids
Also, feel free to support us by preordering Overgrowth!
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