Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Check out David's latest Overgrowth alpha video, featuring improved weapon throwing, weapon flinching animations, and the ability to sheath weapons.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added sheathing and unsheathing for knives and small swords
- Changed "pick up" to "q" and "sheathe/unsheathe" to "e"
- More detailed damage model for thrown weapons
- Can dodge knife attacks by tapping a direction
- Added pain flinch animation layer when cut
- Added initial wounded poses when cut
- Fixed enemy knife attack voice problem
- Collapsing from knife wounds is less limp
- Local multiplayer players have auto-camera by default
- Improved bounce from non-sticking weapon impacts
- Fixed bug that allowed throat cutting while unarmed
- You can no longer hurt yourself with your own dropped or thrown weapon
- Improved performance impact of inactive weapons

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Comments
newbie2356
newbie2356

awesome... I always love these updates.

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Serygala
Serygala

I love how your combat system is already more advanced than in ANY major studio game! :)

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LivingDeAd
LivingDeAd

now we need dismemberment

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Darthlex
Darthlex

I used to agree .. Now I'm not quite so sure anymore. I'm already kinda starting to flinch at that model clutching his chest when he gets stabbed.. If they act as life-like in a dismemberment scenario.. Brrrrr.

But eh, to each his own, I guess.

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Orac|
Orac|

I'm not sure what the obsession with increasing blood and gore is - it seems unnecessary to me.

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Lulloser
Lulloser

should be moddable!...

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Hell_Diguner
Hell_Diguner

We don't *need dismemberment. It would be a lot of work for them, and it wouldn't be a critical game mechanic like it is for say... dead space. It would be a purely cosmetic mechanic that only a handful of games today have.

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JelloSnark
JelloSnark

I however wouldn't mind chopping a few fingers off here and there so they can't hold weapons.

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Serygala
Serygala

I agree...it IS amazing work but I do find the fantasy rabbit and blood/gore combination with all the violence a bit out of place aswell.

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xhunterko
xhunterko

Is anybody else having trouble with the youtube player?

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Atlasfield
Atlasfield

All is amazing, the fights are... wow, no words.

I have a question, could add Bows? It will be interesting try to evade arrows and those things, and indeed it will be a nice addition, since the game is 80% melee and 20% drop weapons.

Or drop stones, for distract or knockout enemies for stealth missions or something like.

Or... what about kill your enemies like in Lugaru, after they are down, but dead, finish they with the knife... >:3

Whatever the game is working very cool, very fast, and like I said in another vids, congrats for your advances, keep working and keep upgrading, the bunnies must conquest the world. o3o

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Ravebot
Ravebot

Fall of the bronies...
Rise of the Brunnies!

2012

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macacos2
macacos2

This is a prime example of game developing done right. Best of luck.

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BluishGreenPro
BluishGreenPro

Fantastic updates all around. It really looks right to see enemies flinching as they are hit!

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KEEP_IT_UP!
KEEP_IT_UP!

so good. again and again and again. don'T stop! :D

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IdentityCrisis
IdentityCrisis

That's what she said!

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Ravebot
Ravebot

@IdentityCrisis

Wow did you have to?

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mr_mister
mr_mister

yeah add bows please! ^^

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Ravebot
Ravebot

Bows are awesome! Pincushioning enemies never gets old.

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ChromeAngel
ChromeAngel

So can you agro/pacify NPCs by unsheathing/sheathing your weapon now?

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Dnst
Dnst

I am watching this mod since it was a naked rabbit called "rabbod" running on green plains and I am really on the verge of buying this game

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WarHedd
WarHedd

nice.. diggin that. cant wait until the game is complete.

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TRL
TRL

Man these combat sequences get more intense with each update. I think David's level of skill in the fighting system has something to do with it too, but still fights like these are possible. Sweet!

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Jordy☢Boii
Jordy☢Boii

awsome!

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Otreum
Otreum

This is awesome, I am loving the combat, it's probably more fun to watch the fights than to play :)

I am not sure If I would like to see any dismemberment, maybe only with major strikes from big weapons.

I think I would prefer to see enemies get broken limbs and body parts, for example, if they get a broken arm, they won't attack as much and will more so just use their legs, or if they get a broken ribcage, they will start backing off and not attack you so much, they will just go on the defensive, and obviously a broken leg would kind of ruin it, but maybe a severely hurt leg, like a fractured leg, they might start limping, and just try to defend one spot with their arms only, rather than try to move or attack.
The alternative is that severely injured enemies try to retreat back to other groups of enemies to warn them and get to safety, so you would have to make sure to stop them.

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JelloSnark
JelloSnark

I always got the knives taken away from me in Lugaroo. Staves on the other hand were my thing.

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SPTX
SPTX

I really wonder, on a technical standpoint, what that guy could achieve about dismemberment. I mean, For now, we have the best blood mechanic seen in any video game ever and every new feature he shows us has something quite impressive that we don't usually see anywhere else.
So now, I do like gore indeed since I grown on Doom, Unreal and Quake. I don't think I need it for that game. But I definitely would see what wolfire is capable of on that domain.

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