Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report content RSS feed New Overgrowth a167 video devlog

Check out David's latest Overgrowth alpha video, featuring improved weapon throwing, weapon flinching animations, and the ability to sheath weapons.

Posted by jeffr on Jan 30th, 2012

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added sheathing and unsheathing for knives and small swords
- Changed "pick up" to "q" and "sheathe/unsheathe" to "e"
- More detailed damage model for thrown weapons
- Can dodge knife attacks by tapping a direction
- Added pain flinch animation layer when cut
- Added initial wounded poses when cut
- Fixed enemy knife attack voice problem
- Collapsing from knife wounds is less limp
- Local multiplayer players have auto-camera by default
- Improved bounce from non-sticking weapon impacts
- Fixed bug that allowed throat cutting while unarmed
- You can no longer hurt yourself with your own dropped or thrown weapon
- Improved performance impact of inactive weapons

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.

Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Post comment Comments
newbie2356 Jan 30 2012 says:

awesome... I always love these updates.

+10 votes     reply to comment
Serygala Jan 30 2012 says:

I love how your combat system is already more advanced than in ANY major studio game! :)

+18 votes     reply to comment
LivingDeAd Jan 30 2012 replied:

now we need dismemberment

+3 votes     reply to comment
Darthlex Jan 30 2012 replied:

I used to agree .. Now I'm not quite so sure anymore. I'm already kinda starting to flinch at that model clutching his chest when he gets stabbed.. If they act as life-like in a dismemberment scenario.. Brrrrr.

But eh, to each his own, I guess.

+6 votes     reply to comment
Orac| Jan 30 2012 replied:

I'm not sure what the obsession with increasing blood and gore is - it seems unnecessary to me.

+3 votes     reply to comment
Lulloser Jan 30 2012 replied:

should be moddable!...

+2 votes     reply to comment
Hell_Diguner Jan 30 2012 replied:

We don't *need dismemberment. It would be a lot of work for them, and it wouldn't be a critical game mechanic like it is for say... dead space. It would be a purely cosmetic mechanic that only a handful of games today have.

+3 votes     reply to comment
JelloSnark Jan 31 2012 replied:

I however wouldn't mind chopping a few fingers off here and there so they can't hold weapons.

+1 vote     reply to comment
Serygala Jan 31 2012 replied:

I agree...it IS amazing work but I do find the fantasy rabbit and blood/gore combination with all the violence a bit out of place aswell.

+2 votes     reply to comment
xhunterko Jan 30 2012 says:

Is anybody else having trouble with the youtube player?

0 votes     reply to comment
Atlasfield Jan 30 2012 says:

All is amazing, the fights are... wow, no words.

I have a question, could add Bows? It will be interesting try to evade arrows and those things, and indeed it will be a nice addition, since the game is 80% melee and 20% drop weapons.

Or drop stones, for distract or knockout enemies for stealth missions or something like.

Or... what about kill your enemies like in Lugaru, after they are down, but dead, finish they with the knife... >:3

Whatever the game is working very cool, very fast, and like I said in another vids, congrats for your advances, keep working and keep upgrading, the bunnies must conquest the world. o3o

+10 votes     reply to comment
Ravebot Jan 31 2012 replied:

Fall of the bronies...
Rise of the Brunnies!


+1 vote     reply to comment
macacos2 Jan 30 2012 says:

This is a prime example of game developing done right. Best of luck.

+5 votes     reply to comment
BluishGreenPro Jan 30 2012 says:

Fantastic updates all around. It really looks right to see enemies flinching as they are hit!

+4 votes     reply to comment
KEEP_IT_UP! Jan 30 2012 says:

so good. again and again and again. don'T stop! :D

+2 votes     reply to comment
IdentityCrisis Jan 30 2012 replied:

That's what she said!

+1 vote     reply to comment
Ravebot Jan 31 2012 replied:


Wow did you have to?

+1 vote     reply to comment
mr_mister Jan 30 2012 says:

yeah add bows please! ^^

+2 votes     reply to comment
Ravebot Jan 31 2012 replied:

Bows are awesome! Pincushioning enemies never gets old.

+1 vote     reply to comment
ChromeAngel Jan 30 2012 says:

So can you agro/pacify NPCs by unsheathing/sheathing your weapon now?

+2 votes     reply to comment
Dnst Jan 30 2012 says:

I am watching this mod since it was a naked rabbit called "rabbod" running on green plains and I am really on the verge of buying this game

-2 votes     reply to comment
WarHedd Jan 30 2012 says:

nice.. diggin that. cant wait until the game is complete.

+1 vote     reply to comment
TRL Jan 30 2012 says:

Man these combat sequences get more intense with each update. I think David's level of skill in the fighting system has something to do with it too, but still fights like these are possible. Sweet!

+2 votes     reply to comment
Jordy☢Boii Jan 30 2012 says:


+1 vote     reply to comment
Otreum Jan 30 2012 says:

This is awesome, I am loving the combat, it's probably more fun to watch the fights than to play :)

I am not sure If I would like to see any dismemberment, maybe only with major strikes from big weapons.

I think I would prefer to see enemies get broken limbs and body parts, for example, if they get a broken arm, they won't attack as much and will more so just use their legs, or if they get a broken ribcage, they will start backing off and not attack you so much, they will just go on the defensive, and obviously a broken leg would kind of ruin it, but maybe a severely hurt leg, like a fractured leg, they might start limping, and just try to defend one spot with their arms only, rather than try to move or attack.
The alternative is that severely injured enemies try to retreat back to other groups of enemies to warn them and get to safety, so you would have to make sure to stop them.

0 votes     reply to comment
JelloSnark Jan 31 2012 says:

I always got the knives taken away from me in Lugaroo. Staves on the other hand were my thing.

+1 vote     reply to comment
SPTX Jan 31 2012 says:

I really wonder, on a technical standpoint, what that guy could achieve about dismemberment. I mean, For now, we have the best blood mechanic seen in any video game ever and every new feature he shows us has something quite impressive that we don't usually see anywhere else.
So now, I do like gore indeed since I grown on Doom, Unreal and Quake. I don't think I need it for that game. But I definitely would see what wolfire is capable of on that domain.

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Send Message
Release date
Game watch
Start tracking
Post news
Related Games
Overgrowth Adventure
Related Engines
Phoenix Engine
Phoenix Engine Commercial TBD
Related Groups
Wolfire Games
Wolfire Games Developer & Publisher with 4 members