Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report article RSS Feed New Overgrowth a164 video devlog

This week's alpha video features vicious knife fighting. Click to check it out!

Posted by jeffr on Jan 9th, 2012

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Initial knife slash controls
- Can connect weapons to characters with alt-click to spawn with them
- Can climb ledges while holding light weapons
- Characters don't drop weapons when switching AI/player control
- Fixed alpha version label on main menu
- Joysticks only enable once their input changes
- Jumping through plants causes ragdoll if greater than speed threshold
- Added error message for missing plant texture files
- Fixed problem with writing to log file
- Disabled 'b' animation debug key
- Changed anmcache suffix to eliminate old cache files
- .dmp filenames get version number from version.xml
- Turned off AI communication logging
- Disabled "same origin policy" in Awesomium for mod support

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
Angerfist219 Jan 9 2012 says:

Damn thats one tough bunny at 0:49!

+5 votes     reply to comment
ShiftedDesign Jan 9 2012 says:

That is some beautiful combat, keep up the great work!

+6 votes     reply to comment
Cossack-HD Jan 9 2012 says:

I'ts second challenge from Lugaru in start of the video :DDDDDDD

+2 votes     reply to comment
Cossack-HD Jan 9 2012 says:

And it's looking like physics became better... Maybe because developers just adjusted NPC fight parameters?

+2 votes     reply to comment
Flash112 Jan 9 2012 replied:

yeah, i can still remember the frustration when a hit from the werewolf sent me hundreds of meters flying ;D

+2 votes     reply to comment
Kanealii Jan 9 2012 says:

zombunnie! Epic Vid!

+2 votes     reply to comment
breakline Jan 9 2012 says:

Such fantastic work. The combat has really shaped up into a very entertaining display of skill and finesse. Keep it up!

+4 votes     reply to comment
Kokumotsu Jan 9 2012 says:

falcon KICK

+3 votes     reply to comment
Anddos Jan 9 2012 says:

does this have multiplayer?

+3 votes     reply to comment
emptyDnik Jan 9 2012 says:

seems like multiplayer will be really fun!!

+3 votes     reply to comment
Threeli Jan 9 2012 says:

Very cool. Just pre-ordered and didn't honestly expect it to run very well on my Mac, but it runs quite smooth. You had me at knife fighting.

+3 votes     reply to comment
Lyrahel Jan 9 2012 says:

Insane Gameplay. I gotta say the movements of those Rabbits look damn smooth. The slow motion effect at 0:31 was sweet too. Is there a dash move yet? Jumping forward with a slash or something similar? You can run pretty fast and jump large distances so it would be pretty awesome if there was a move like that :D

+2 votes     reply to comment
BluishGreenPro Jan 9 2012 says:

It might just be a sign of the times, but I'm more excited about this game than I was about Minecraft!

+2 votes     reply to comment
xalener Jan 9 2012 says:

Is there gonna be pouncing like in lugaru? That would look ******* incredible in this engine with these assets.

+2 votes     reply to comment
Dr.Goupyl Jan 10 2012 says:

awesome as always.

+2 votes     reply to comment
Atlasfield Jan 11 2012 says:

Epic! OwO Now if is about ninja bunnies, now imagine you can drop a knife like Lugaru, kill in silence by behind OR imagine if your bunny can use 2 knifes (and it will be the unique weapon can use 2 weapons in each hand but you will not able of jump high terrains), maybe the character will use special techniques or something like.

Congrats guys, I loved the vid and the cool fights with the assassins bunnies. o3o

+2 votes     reply to comment
Hell_Diguner Jan 11 2012 says:

Perhaps Wolfire will make knives more effective than larger weapons when attacking medium armored enemies, but a knife wielding character will have a difficult time blocking attacks from larger weapons.

+2 votes     reply to comment
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