Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article RSS Feed New Overgrowth a158 video devlog

New features included a parameter editor for scripting hotspots and easier modding.

Posted by jeffr on Nov 21st, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added parameters to hotspot
- Added parameter editor UI
- Added reset level, display text and load level hotspots
- Fixed crash on LoadLevel script command
- Fixed crash with single-object imposters
- Fixed hotspot undo/redo
- Fixed hotspots sticking to the ground

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Post comment Comments
MarcusM
MarcusM Nov 21 2011, 4:21am says:

Any date on the Linux port yet? (-:

+4 votes     reply to comment
DKR1138
DKR1138 Nov 21 2011, 7:15am says:

love the ending LOL! :D

+4 votes     reply to comment
kijebe
kijebe Nov 21 2011, 7:15am says:

cool

i actually learned a thing or two

+5 votes     reply to comment
BluishGreenPro
BluishGreenPro Nov 21 2011, 9:09am says:

With those load-level markers in the right places, (like around a bend in a pathway) you could easily blend levels together to create an incredibly expansive world, even if there are obvious loading points in-between.

+2 votes     reply to comment
elite879
elite879 Nov 21 2011, 1:28pm replied:

If they make the loading points like the Half-Life series and Portal (ie: When you hit a level change you just get a small text box saying "loading") then it's appear to all be a single level.

This is something I love about Half-Life. It has no big flashy cut scenes or anything, it just appears to be one continuous level. If they did the same for this game there could be some awesome results.

+4 votes     reply to comment
Hell_Diguner
Hell_Diguner Nov 21 2011, 3:38pm replied:

Seamless streaming would be better, at least for any continuous areas. We've seen it in dozens of other games, many restricted by the tech of consoles.

+7 votes     reply to comment
LegendarySS4
LegendarySS4 Nov 21 2011, 4:10pm says:

Great :D plus great ending :D "at wolf fire games...." splat :D

+2 votes     reply to comment
Atlasfield
Atlasfield Nov 23 2011, 12:26am says:

A question... Maybe those buttons will "limit" the sandbox game mode or something like?

I dont know, but will be more funny explore all the world than "teleport" to another one... I like explore, is funny, more than use teleports (leave this for SL or something like... I hope do not make a button for clear the lag =P).

Whatever keep the work, the idea of the area text is something very cool, and maybe will mix with sound or music like "beware, wolfs are very close" or "there is a weird silence, be careful plush bunny"... and epic end of this video. x3

+1 vote     reply to comment
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Overgrowth
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Wolfire Games
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