Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
New features including improved weapon animation hand/weapon sync, weapon stances can be mirrored, blood splatter sounds for sword hits, decals for blood splats, ambient triangle sound effects, ambient bird sounds and ice wind sounds, occasional ambient sound objects, ice crack ambient sound effect, normal map alpha acts as tint mask, and more!
Posted by jeffr on May 17th, 2011
Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Fixed timing problem with sword animations
- Improved weapon animation hand/weapon sync
- Weapon stances can be mirrored
- Blood splat works with post effects disabled
- Blood splatter sounds for sword hits
- Decals for blood splats
- Ambient triangle sound effects
- Ambient bird sounds and ice wind sounds
- Occasional ambient sound objects
- Ice crack ambient sound effect
- Normal map alpha acts as tint mask
Also, feel free to support us by preordering Overgrowth!