Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article RSS Feed More Foley sounds demo video

It's been almost a month since my last post about Foley sounds in Overgrowth, so I thought I would give an update! If you're not familiar with the term, Foley sounds are simple but precise sound effects which bring life to physical interactions like footsteps, rubbing cloth, and falling bodies. In that first test there were only sounds for interaction with crete materials, but now quite a few materials are working.

Posted by jeffr on Nov 7th, 2010

It's been almost a month since my last post about Foley sounds in Overgrowth, so I thought I would give an update! If you're not familiar with the term, Foley sounds are simple but precise sound effects which bring life to physical interactions like footsteps, rubbing cloth, and falling bodies. In that first test there were only sounds for interaction with crete materials, but now quite a few materials are working. Here's a video of the current Overgrowth sounds (with wind disabled to hear the sounds better).

Be sure to watch it in HD!


The terrain here is good for testing Foley sounds because it has a combination of gravel, sand, hard rock, and dirt surfaces, so there are a lot of different materials that have different sounds. There's still a lot of work to do on the sound effects, but I think it's starting to come together pretty well. Do you have any ideas for how to improve these sound effects, or questions about how they work so far?




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raymix
raymix Nov 8 2010, 12:12am says:

rofl,, thats a good one, lolled

+2 votes     reply to comment
Hell_Diguner
Hell_Diguner Nov 8 2010, 12:28am says:

I still get a kick out of the ragdolls... I lol every time. There's something... rubber chicken-ey about them. Do you know what I mean?

Will there be mud in overgrowth?... Many games/engines have water, but they don't actually have true mud. Weird question, I know, but somewhere along my train of thought it came up.

+6 votes     reply to comment
reelo2228
reelo2228 Nov 8 2010, 7:05am replied:

thats actually some serious idea! i've seen in games, players soaked wet and stuff, i've never seen them covered with mud... or their footsteps covered in mud, its like all the underwater terrain in every game is either solid rock or just sand... :D

+2 votes     reply to comment
devoided
devoided Nov 8 2010, 10:05pm replied:

There are a couple games where players statically acquire mud on themselves. Motorstorm and many of the other similar dirt racing games have it. I'd like to see it done dynamically - as in, if you go waist deep in the mud it covers to the waist, whereas all the way in will cake the whole model in mud.

+1 vote     reply to comment
Pat.Lithium
Pat.Lithium Nov 8 2010, 12:30am says:

Amazing work. This engine is amazing!

+5 votes     reply to comment
claytonian
claytonian Nov 8 2010, 3:49am replied:

This post is amazing.

+3 votes     reply to comment
SliderFF
SliderFF Nov 8 2010, 1:41am says:

great, sounds like real!

+2 votes     reply to comment
jjawinte
jjawinte Nov 8 2010, 2:02am says:

Making some fine progress on the sounds effects your using here ( great one for the clothing ).Given that this game is being built on a custom engine, I'm curious as to how much of your sound effects material will be custom made ( if not all ) ?

+2 votes     reply to comment
Radu_IceMan
Radu_IceMan Nov 8 2010, 3:20am says:

I just love the landscapes, trully epic!

+2 votes     reply to comment
Crystan
Crystan Nov 8 2010, 7:43am says:

Nice Sounds! Maybe you should add some special hit sounds for slow mo hits?

+2 votes     reply to comment
Fxor
Fxor Nov 8 2010, 9:50am says:

Ragdoll is epic.

+2 votes     reply to comment
Siccity
Siccity Nov 8 2010, 1:24pm says:

Lol, think of a gamemode where you start on top of this tall building, and then you jump down in ragdoll mode and see how many objects you can hit and score points based on it. Sorta like the Skate series :)

+2 votes     reply to comment
Bird_of_Prey
Bird_of_Prey Nov 8 2010, 2:00pm says:

Some good sounds in here. My only problem is there seems to be a lot of "squishy" sounds where they don't really make sense. Foot steps sound a little like he's walking on mud when he's on hard rock or gravel.

+2 votes     reply to comment
.sverek
.sverek Nov 8 2010, 2:13pm says:

Awesome sounds, big respect to audio engineer.

+2 votes     reply to comment
Scorpionov
Scorpionov Nov 9 2010, 12:01am says:

very nice

+1 vote     reply to comment
torikamal
torikamal Nov 9 2010, 12:45am says:

Wonderful job on the foley. I really love the little rock clatters you hear every now and then. Little touches like that really make it come alive.

I'm not entirely sure how you'd go about programming it, but when the bunny goes ragdoll, it would be nice to have the very last impact make a sound, too. Usually it will probably be the head.

Still...as a fellow sound designer, hats off!

+1 vote     reply to comment
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Overgrowth
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