Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS Animation mixing UI [HD Video]

A couple of days ago, David asked me to add a new feature to the animation editor UI - animation mixing. Here's a video of how the UI works!

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(By the way, if you missed John's animation video over the weekend, check it out here!)

A couple of days ago, David asked me to add a new feature to the animation editor UI. He wanted the ability to have multiple timelines in the UI so he could mix animations. He drew me a picture to make it a bit more clear:


It required a little bit of refactoring, but it was pretty straightforward to implement. Normally something like this would take a really long time, but thanks to our decision to standardize on HTML5 for our UI layer (via Webkit / Chrome / Awesomium), it took less than a day!

Here's a video of the new UI coupled with soothing ambient music from Mikko Tarmia! Be sure to watch it in HD!


I highly recommend watching this on YouTube or pressing the fullscreen button, so it is more legible.

When we get a little further along, I am sure John will post another professional video showing how to use it in the game! In the meantime, I've posted the UI sources in the secret preorder forum to people who want to test it out. (permalink)


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Post comment Comments
Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Stop going to fast lol. Every day you guys have a new post :P. Making everyone look rubbish lol. Great work again.

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pjmiller435
pjmiller435 - - 230 comments

As always amazing work

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Nebcake
Nebcake - - 443 comments

Every update you guys bring makes the game a whole lot cooler

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Daystranger
Daystranger - - 327 comments

You should make an OS.

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Jackson97
Jackson97 - - 92 comments

That could work! Awesome UI too.

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Elratauru
Elratauru - - 65 comments

He already said he took inspiration from Microsoft with the "Ribbon User Interface"...

En.wikipedia.org

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Silverfisk Creator
Silverfisk - - 1,080 comments

And that is totally related to making an OS.

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Elratauru
Elratauru - - 65 comments

No, but I was talking about the GUI. I suppose that Daystranger was talking about how awesome and simple are Overgrowth GUIs.

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Ryswick17
Ryswick17 - - 416 comments

thats some kickass concept art there

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SinKing
SinKing - - 3,119 comments

that's cool - now the ultimate thing would be if animations were scalable and tranferable, so you can do the walk cycle once and scale it from dwarf to superhero.
Generally the way animation is handled in Overgrowth seems revolutionary to me.

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TheHappyFriar
TheHappyFriar - - 518 comments

ok, I complained a bit before about posting stuff that wasn't great, but this IS GREAT. :D

Amazing work there. That should be incorporated in to every game out there (or near every game).

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chris_sloany
chris_sloany - - 2,830 comments

looks really nice!

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Assaultman67
Assaultman67 - - 848 comments

Damn, wolfire's GUI is mind blowingly awesome :o ...

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