Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article Animation mixing UI [HD Video]

A couple of days ago, David asked me to add a new feature to the animation editor UI - animation mixing. Here's a video of how the UI works!

Posted by jeffr on Oct 26th, 2009 digg this super bookmark


(By the way, if you missed John's animation video over the weekend, check it out here!)

A couple of days ago, David asked me to add a new feature to the animation editor UI. He wanted the ability to have multiple timelines in the UI so he could mix animations. He drew me a picture to make it a bit more clear:


It required a little bit of refactoring, but it was pretty straightforward to implement. Normally something like this would take a really long time, but thanks to our decision to standardize on HTML5 for our UI layer (via Webkit / Chrome / Awesomium), it took less than a day!

Here's a video of the new UI coupled with soothing ambient music from Mikko Tarmia! Be sure to watch it in HD!


I highly recommend watching this on YouTube or pressing the fullscreen button, so it is more legible.

When we get a little further along, I am sure John will post another professional video showing how to use it in the game! In the meantime, I've posted the UI sources in the secret preorder forum to people who want to test it out.


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Comments
limagic
limagic Oct 26 2009, 3:33pm says: Online

Stop going to fast lol. Every day you guys have a new post :P. Making everyone look rubbish lol. Great work again.

+2 votes     reply to comment
Bekey
Bekey Oct 26 2009, 4:11pm says:

Just watched on Youtube, you guys are great ;)

+4 votes     reply to comment
pjmiller435
pjmiller435 Oct 26 2009, 4:24pm says:

As always amazing work

+3 votes     reply to comment
Nebcake
Nebcake Oct 26 2009, 5:34pm says:

Every update you guys bring makes the game a whole lot cooler

+3 votes     reply to comment
Daystranger
Daystranger Oct 26 2009, 11:35pm says:

You should make an OS.

+4 votes     reply to comment
Bekey
Bekey Oct 27 2009, 4:43am replied:

Agreed, Heh.

+3 votes     reply to comment
Jackson97
Jackson97 Oct 27 2009, 6:33am replied:

That could work! Awesome UI too.

+4 votes     reply to comment
Elratauru
Elratauru Oct 27 2009, 9:19am replied:

He already said he took inspiration from Microsoft with the "Ribbon User Interface"...

En.wikipedia.org

+4 votes     reply to comment
Silverfisk
Silverfisk Oct 27 2009, 5:52pm replied: Online

And that is totally related to making an OS.

+1 vote     reply to comment
Elratauru
Elratauru Oct 28 2009, 11:22pm replied:

No, but I was talking about the GUI. I suppose that Daystranger was talking about how awesome and simple are Overgrowth GUIs.

+1 vote     reply to comment
Ryswick17
Ryswick17 Oct 27 2009, 1:02am says:

thats some kickass concept art there

+4 votes     reply to comment
SinKing
SinKing Oct 27 2009, 4:00am says:

that's cool - now the ultimate thing would be if animations were scalable and tranferable, so you can do the walk cycle once and scale it from dwarf to superhero.
Generally the way animation is handled in Overgrowth seems revolutionary to me.

+4 votes     reply to comment
TheHappyFriar
TheHappyFriar Oct 27 2009, 8:06am says:

ok, I complained a bit before about posting stuff that wasn't great, but this IS GREAT. :D

Amazing work there. That should be incorporated in to every game out there (or near every game).

+2 votes     reply to comment
chris_sloany
chris_sloany Oct 27 2009, 9:17pm says:

looks really nice!

+1 vote     reply to comment
Assaultman67
Assaultman67 Oct 28 2009, 10:46am says:

Damn, wolfire's GUI is mind blowingly awesome :o ...

+1 vote     reply to comment
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Overgrowth
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Wolfire Games
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Commercial Released Sep 2, 2007
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