Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Off the Grid Terrain
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ninjadave
ninjadave Dec 27 2008, 11:35pm says:

Hey, I like fancy.

+1 vote     reply to comment
mflux
mflux Dec 29 2008, 12:07am says:

Very smart... elevation-change-based tessellation?

+1 vote     reply to comment
ShadowWolf93
ShadowWolf93 Jan 1 2009, 9:35am says:

looks awesome

+1 vote     reply to comment
ausbushman
ausbushman Jan 5 2009, 10:26pm says:

Very neat. Much how does this optimise the game?

+1 vote     reply to comment
Silverfisk Author
Silverfisk Jan 18 2009, 9:38am replied:

It doesn't make the game run faster, it just optimises the poly use, so you get much more detail with no performance loss at all.

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Description

Left: Boring, on-the-grid terrain. Right: Fancy, off-the-grid terrain. Both meshes use ~21000 triangles.

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Type
Demonstration
Date
Dec 27th, 2008
Size
1800×506
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