The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
Rendered in-game, some of our current animation tests. Thanks to Ben for the usual creamy goodness.
WATCH IN HD: Youtu.be
Ooo the sliding animation looks interesting. Great vid guys :D
Dolphin dive!
All I see is minor clipping when diving and such, but I won't be inspecting such things in gameplay. It's all very nice.
Agree, a nice job on all of the anims. Will be nice to see the transitions from one to the other in game.
This game is going to be epic.
looks nice, the only animation that looks odd is the kick
There isn't a kick? Thats the vault over objects animation that plays when you sprint/jump into lower vaultable objects. The other odd ones are prone dive and crouch slide.
Looks amazing, good job.
There needs to be an "Epic" button for stuff like that.
love your animator / awesome skills... very detailed, fluid stuff - great update again :)
The "downed" animation is good, but maybe there could be more of a shock in the upper body when he hits the ground.
There is no "downed" animation in this video. Animations are, in order:
Sprint
Run Forward
Run Backward
Run Left
Run Right
Prone Move Forward
Into Prone From Standing
Crouch Slide enter, Loop and End as one Anim
Vault Over Tall Object
Prone Dive
The sprint seems a bit jerky to me, and I don't like the position of arms. Nobody sprints with their arms that far from the body in reality (Holywood... maybe sometimes)
Ummm.....looks like splinter cell conviction, just hope it's not as buggy.