OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Media RSS Feed Report media OverDose ViDoc - Parallax Occlusion Mapping
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Gavavva Author
Gavavva Aug 15 2011, 5:50pm says:

Also, heres the texture flats to see how these things are created, just incase people may be interested:



+2 votes   reply to comment
Cahir Aug 15 2011, 7:44pm says:

Good lord, those textures are beautiful!

When you say that there's a large performance hit with POM, how large are you talking in comparison to normal mapping?

+2 votes     reply to comment
Gavavva Author
Gavavva Aug 15 2011, 8:19pm says:

Larger than normal mapping of course, but the beauty of OD is that we run specific paths and settings for everything and don't skimp out on optional extras, which means this can be enabled/disabled and tweaked in quality with no hassle. The performance drop is no worse than it is in any other title/application, however it is worse than relief mapping as its a LOT nicer.

+4 votes   reply to comment
Cahir Aug 15 2011, 8:28pm replied:

That's good to hear. You guys really are looking after the PC gamer.

+2 votes     reply to comment
xalener Aug 15 2011, 9:01pm replied:

Will you have the ability to choose between relief mapping and POM? Like in darkplaces?

I mean I can handle POM, but it would be a nice alternative.

+1 vote     reply to comment
Salsa_Shark Aug 15 2011, 11:28pm says:

I like jelly,

+2 votes     reply to comment
booman Aug 16 2011, 12:33am says:

Wow, these are top quality... great development here with the 2048x2048 materials and the normal, specular, diffuse and bump.
I'll have to try this technique out

+1 vote     reply to comment
Gavavva Author
Gavavva Aug 16 2011, 6:47am replied:

They are 1024x1024, only a few terrain materials for tiling are 2048x.

+1 vote   reply to comment
Hell_Diguner Aug 16 2011, 3:02pm says:


+1 vote     reply to comment
Gavavva Author
Gavavva Aug 17 2011, 7:29am replied:

"Toodle pipski". I'm British. And a massive Red Dwarf nerd.

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Just a random, short and pointless video showing Parallax Occlusion Mapping (POM) in action.

Plus a special shout out to Pob, the dirty spitting bastard.


Video Details
Aug 15th, 2011
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