Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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ApornasPlanet
ApornasPlanet Mar 18 2013, 5:12pm says:

cool!

+6 votes     reply to comment
frenchiveruti
frenchiveruti Mar 18 2013, 5:47pm says:

Nice :D

+1 vote     reply to comment
AirborneSn1p3r
AirborneSn1p3r Mar 19 2013, 5:15am says:

nice job

+1 vote     reply to comment
CL4ymOr3
CL4ymOr3 Mar 19 2013, 7:22pm says:

Finally an A-10 Gun run will come :D

+1 vote     reply to comment
Ionising
Ionising Mar 20 2013, 12:41pm says:

Neat! It's pretty similar too, I can hear the Red Alert tatatatatata sound when I watch that :P

+1 vote     reply to comment
casojin
casojin Mar 21 2013, 1:05pm says:

I always love the A-10 strafing.

+1 vote     reply to comment
oooosuck
oooosuck Jul 13 2013, 10:51pm says:

cool,tank remains don't disappear

+1 vote     reply to comment
leoferstos
leoferstos Aug 9 2013, 10:03am says:

this is ggod for us players that not have cash for a ggod games (its mine)

+1 vote     reply to comment
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Description

Scott is currently working on a strafing logic for aircraft (remember the classic RA95 yak behavior). This sneak peak shows some work in progress that takes the original idea to a next level.

Video Details
Type
Demonstration
Date
Mar 18th, 2013
Length
00:49
Filename
OpenRA.mp4
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