Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
Scott is currently working on a strafing logic for aircraft (remember the classic RA95 yak behavior). This sneak peak shows some work in progress that takes the original idea to a next level.