Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
Music: Frank Klepacki - Hell March
Just so damn awesome! Felt like I am watching a Red Alert 1 gameplay with Red Alert 2 engine
nice !!
no offense,but game speed is so slow that i use cheat engine speedhack 1,35 to make it on decent speed
You can help adding a game speed slider to the game then at Github.com
Thanks, gives a much better impression of the game than the old recordings uploaded here.
It's a best thing... it's a best thing ever!!! Because Red Alert 1 it's a realy absolutely best game of all times!!! Must say, we thought about Red Alert before we start to play (when we just read description on cd-box) and we still play it, right now!!! Red Alert also have great mods like Armageddon v5 and Special Forces! Another good thing - i just copy scores.mix from my RA, and put it in OpenRA, so i play it with all RA music!) GODLIKE)))
Hm? I want more action, mor extreme! In original RA with mod Special Forces, AI is realy cool and smart;) But here... just look at statistic - actions/min
I am - 16.3
Normal AI - 4.5
Normal AI - 2.0
Hard AI - 3.7
Hard AI - 5.9
Test AI - 4.6
CNC is BACK =)