Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Sandworms and Carryalls in action
Post comment Comments
Lord_Baal
Lord_Baal - - 462 comments

I couldn't be more happy about this project. Carry all, I mean on ;)

Reply Good karma Bad karma+3 votes
Mernom
Mernom - - 718 comments

worms need som,e kinmd of random respawn counter, as it is if they sit closely to your spice your screwed.

Reply Good karma Bad karma+2 votes
php_bg
php_bg - - 107 comments

Don't worry, they have been nerfed to death in the playtests.

Reply Good karma Bad karma+1 vote
APB_ICE
APB_ICE - - 1,245 comments

How so, exactly? Just curious

Reply Good karma Bad karma+1 vote
php_bg
php_bg - - 107 comments

Reduced speed, reduced aggressiveness, they spawn less often, and most importantly - thumpers are now in the game, which counter the worms hard.

Reply Good karma Bad karma+1 vote
Templarfreak
Templarfreak - - 6,721 comments

Was that ever a problem in the original D2K? o.o

Reply Good karma Bad karma+1 vote
php_bg
php_bg - - 107 comments

No, worms were pretty bad in the original.

Reply Good karma Bad karma+1 vote
alirezax
alirezax - - 9 comments

can some one teach me how install mod

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

A major focus of the upcoming releases is adding the missing pieces to the Dune 2000 mod.