Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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Cybermax
Cybermax

Nice!

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MASTER_BATES
MASTER_BATES

can't wait to play this, haven't played TS since 2000.

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SteamingBullet
SteamingBullet

I still am waiting for a mod where you can put turrets and stuff on the power plants, and build power turbines on the component towers. Just mix and match all the plugs! Hopefully with this someone will...
Someone...

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Astor
Astor

It's very easy to do. :P

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TheNodCommander
TheNodCommander

Playing this game in the past I always wondered why this wasn't a thing already, seeing as they sure look like standardised components!

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APB_ICE
APB_ICE

Probably because, unlike a power plant, a component tower doesn't have the necessary hardware to generate power, and so a turbine placed on top would effectively be useless :P

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Bittah_Commander
Bittah_Commander

Even though I actually like TS, the constant process of building and placing upgrades (plugs) was always an annoyance in TS for me.
In the first private TS mod I made, I made GDI able to build Vulcan, RPG and SAM turrets directly, instead of as an upgrade and I've seen a good number of public mods that did the exact same thing.

Maybe it would be an improvement if you could immediately select which building to place the upgrade on when you queue it (so before it's completed)?

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ApornasPlanet
ApornasPlanet

Nostalgia!

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Description

This video is a bit older. Next to the engine changes for the isometric perspective, we are also working on adding iconic gameplay features one by one.

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sneak-peek-how-to-deploy-upgrades-in-the-openra-ts-mod.mp4
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