Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.

Posted by Milanium on Aug 18th, 2013

As usual: please help test this so we can collect and fix blocker bugs for the next stable release.

Changelog

Engine

  • Cameos as well as bibs are now loaded from sequences.
  • Added a new render trait WithIdleOverlay. 
  • Removed WithSpinner (use WithIdleOverlay instead).
  • Added support for additive blending used in Dune 2000.
  • Added terrain tile rendering support for R8 images.
  • Allow Tilesets to specify their sheet size.
  • Allow maps to override game options.
  • Added "Build off Ally ConYards" option to prevent excessive team base-walking if not wanted.
  • Added a starting cash option.
  • Allow a local user directory inside the game root ("Support") to aid portable installations.
  • Fixed the autotarget bug that made turrets uncontrollable in combat. 
  • Added a small popup to notify users about the crash to encourage player to make more useful problem reports in the future:

Red Alert

  • Added GPS dots for enemy unrevealed structures. 

Dune 2000

  • Removed all .R8 to SHP/TMP conversion steps. Load assets from the native formats.
  • Adjusted timer position and build palette size.
  • Fixed the cursor twitching around and sprites not being centered correctly.
  • Added spinning radar overlay.
  • Added welding overlays for factories with additive blending.
  • Added explosions and muzzles with additive blending. There are still some unidentified or mismatched sequences though.


  • Adjusted the angle for the rocket tower projectiles.
  • Removed packing in the construction yard into MCV because it looks inconsistent.
  • Added WithCrumbleOverlay to let buildings appear before the rubble is falling down.

Tiberian Sun

  • Developer cheats enabled by default until it is shipped.
  • Fixed a crash when shroud/fog was disabled.
  • Added idle overlays to the buildings (blinking lights, flags, rotating fans...)

  

Post comment Comments
ApornasPlanet
ApornasPlanet Aug 18 2013, 9:14am says:

nice nice

+5 votes     reply to comment
Orac|
Orac| Aug 18 2013, 12:42pm says:

Port ALL the games! :D

+8 votes     reply to comment
Comanche_Prime
Comanche_Prime Aug 18 2013, 2:46pm replied:

Even Generals xD

+3 votes     reply to comment
Milanium
Milanium Aug 18 2013, 3:21pm replied:

I suggest Moddb.com as a free Generals replacement once they release something.

+3 votes     reply to comment
Comanche_Prime
Comanche_Prime Aug 18 2013, 3:40pm replied:

It was just joke)
I've allready tracking RR)

Still, it would be great to see someone to make Generals open sourced because of all that SAGE limitations and ****...

+2 votes     reply to comment
Evulant
Evulant Aug 21 2013, 7:55am replied:

Ah, looks like Rogue Republic is becoming popular so far. I like that!

+1 vote     reply to comment
iAmaNewb
iAmaNewb Aug 18 2013, 8:15pm says:

This looks good.

+1 vote     reply to comment
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OpenRA
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OpenRA Indie Single & Multiplayer Real Time Strategy
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Westwood 2D Proprietary Released Aug 30, 1995
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