Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report content RSS feed Playtest 20130818

Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.

Posted by on

As usual: please help test this so we can collect and fix blocker bugs for the next stable release.

Changelog

Engine

  • Cameos as well as bibs are now loaded from sequences.
  • Added a new render trait WithIdleOverlay.
  • Removed WithSpinner (use WithIdleOverlay instead).
  • Added support for additive blending used in Dune 2000.
  • Added terrain tile rendering support for R8 images.
  • Allow Tilesets to specify their sheet size.
  • Allow maps to override game options.
  • Added "Build off Ally ConYards" option to prevent excessive team base-walking if not wanted.
  • Added a starting cash option.
  • Allow a local user directory inside the game root ("Support") to aid portable installations.
  • Fixed the autotarget bug that made turrets uncontrollable in combat.
  • Added a small popup to notify users about the crash to encourage player to make more useful problem reports in the future:

Red Alert

  • Added GPS dots for enemy unrevealed structures.

Dune 2000

  • Removed all .R8 to SHP/TMP conversion steps. Load assets from the native formats.
  • Adjusted timer position and build palette size.
  • Fixed the cursor twitching around and sprites not being centered correctly.
  • Added spinning radar overlay.
  • Added welding overlays for factories with additive blending.
  • Added explosions and muzzles with additive blending. There are still some unidentified or mismatched sequences though.


  • Adjusted the angle for the rocket tower projectiles.
  • Removed packing in the construction yard into MCV because it looks inconsistent.
  • Added WithCrumbleOverlay to let buildings appear before the rubble is falling down.

Tiberian Sun

  • Developer cheats enabled by default until it is shipped.
  • Fixed a crash when shroud/fog was disabled.
  • Added idle overlays to the buildings (blinking lights, flags, rotating fans...)

Comments
ApornasPlanet
ApornasPlanet

nice nice

Reply Good karma Bad karma+5 votes
Orac|
Orac|

Port ALL the games! :D

Reply Good karma Bad karma+8 votes
Comanche_Prime
Comanche_Prime

Even Generals xD

Reply Good karma Bad karma+3 votes
Milanium Author
Milanium

I suggest Moddb.com as a free Generals replacement once they release something.

Reply Good karma+3 votes
Comanche_Prime
Comanche_Prime

It was just joke)
I've allready tracking RR)

Still, it would be great to see someone to make Generals open sourced because of all that SAGE limitations and ****...

Reply Good karma Bad karma+2 votes
Evulant
Evulant

Ah, looks like Rogue Republic is becoming popular so far. I like that!

Reply Good karma Bad karma+1 vote
Dejected-Angel
Dejected-Angel

This looks good.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Guy's, you're doing terrific work. Keep going, it's great to see this project developing!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Custom
Contact
Send Message
Homepage
Openra.net
Release date
Game watch
Start tracking
News
Browse
News
Share
Related Games
OpenRA
OpenRA Real Time Strategy
Related Groups
OpenRA developers
OpenRA developers Developer & Publisher