Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Playtest 20130818

Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.

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As usual: please help test this so we can collect and fix blocker bugs for the next stable release.

Changelog

Engine

  • Cameos as well as bibs are now loaded from sequences.
  • Added a new render trait WithIdleOverlay.
  • Removed WithSpinner (use WithIdleOverlay instead).
  • Added support for additive blending used in Dune 2000.
  • Added terrain tile rendering support for R8 images.
  • Allow Tilesets to specify their sheet size.
  • Allow maps to override game options.
  • Added "Build off Ally ConYards" option to prevent excessive team base-walking if not wanted.
  • Added a starting cash option.
  • Allow a local user directory inside the game root ("Support") to aid portable installations.
  • Fixed the autotarget bug that made turrets uncontrollable in combat.
  • Added a small popup to notify users about the crash to encourage player to make more useful problem reports in the future:

Red Alert

  • Added GPS dots for enemy unrevealed structures.

Dune 2000

  • Removed all .R8 to SHP/TMP conversion steps. Load assets from the native formats.
  • Adjusted timer position and build palette size.
  • Fixed the cursor twitching around and sprites not being centered correctly.
  • Added spinning radar overlay.
  • Added welding overlays for factories with additive blending.
  • Added explosions and muzzles with additive blending. There are still some unidentified or mismatched sequences though.


  • Adjusted the angle for the rocket tower projectiles.
  • Removed packing in the construction yard into MCV because it looks inconsistent.
  • Added WithCrumbleOverlay to let buildings appear before the rubble is falling down.

Tiberian Sun

  • Developer cheats enabled by default until it is shipped.
  • Fixed a crash when shroud/fog was disabled.
  • Added idle overlays to the buildings (blinking lights, flags, rotating fans...)

Post comment Comments
ApornasPlanet
ApornasPlanet - - 4,117 comments

nice nice

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Orac|
Orac| - - 896 comments

Port ALL the games! :D

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Comanche_Prime
Comanche_Prime - - 1,926 comments

Even Generals xD

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Milanium Author
Milanium - - 453 comments

I suggest Moddb.com as a free Generals replacement once they release something.

Reply Good karma+3 votes
Comanche_Prime
Comanche_Prime - - 1,926 comments

It was just joke)
I've allready tracking RR)

Still, it would be great to see someone to make Generals open sourced because of all that SAGE limitations and ****...

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Evulant
Evulant - - 266 comments

Ah, looks like Rogue Republic is becoming popular so far. I like that!

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Dejected-Angel
Dejected-Angel - - 1,366 comments

This looks good.

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Guest
Guest - - 690,537 comments

Dune2000 and TS !!! I never really cared for the 1st C&C, I played RA quite a lot but they both don't have the charm of Dune and TS (and firestorm?).
And I'm a Frank Herbert Fan !

Anyway, the engine looks more and more amazing ! I can't wait for this project to be finally done :D
I hope they will include some new stuff for Dune2000 too in the end like new units (more stealth for ordos) or some kind of way to make units (fremen only maybe) ride or control a sandworm temporarily like in Emperor =D though in emperor it was really useless, the worm was too hard to control and was too easy to kill.

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Guest
Guest - - 690,537 comments

Guy's, you're doing terrific work. Keep going, it's great to see this project developing!

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