Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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Media RSS Feed Report media New main menu for RA (Concept 2) (view original)
New main menu for RA (Concept 2)
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tomsons26
tomsons26 Apr 26 2013 says:

Better than the first, more tac UI like
The menu would probably look better in the bottom left corner tho, maybe even merged with the frame

+1 vote     reply to comment
Templarfreak
Templarfreak Apr 26 2013 says:

I kinda like the border on this one better. =)

+3 votes     reply to comment
PetrenkaPie
PetrenkaPie Apr 26 2013 says:

Like this one better.

+2 votes     reply to comment
23-down
23-down Apr 26 2013 says:

Agreed it's better however regarding the map backgrounds best to make it random so one time when the game loads you see a snow background second time this one third time this one again 4th time the old original starting sequence etc.

+5 votes     reply to comment
ApornasPlanet
ApornasPlanet Apr 27 2013 says:

prefer this one

+3 votes     reply to comment
magachs
magachs Apr 27 2013 says:

This one. I like it.

+2 votes     reply to comment
CnCDarkstorm
CnCDarkstorm May 4 2013 says:

I always thought it was odd to have a background with only one fraction (aside from the MiG attack).

+1 vote     reply to comment
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Description

This is in a slightly different style to the first concept.

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Date
Apr 26th, 2013
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1600×900
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