Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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Media RSS Feed Report media New main menu for RA (Concept 2) (view original)
New main menu for RA (Concept 2)
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tomsons26 Apr 26 2013, 10:26am says:

Better than the first, more tac UI like
The menu would probably look better in the bottom left corner tho, maybe even merged with the frame

+1 vote     reply to comment
Templarfreak Apr 26 2013, 1:41pm says:

I kinda like the border on this one better. =)

+3 votes     reply to comment
Petrenko Online
Petrenko Apr 26 2013, 3:21pm says:

Like this one better.

+2 votes     reply to comment
23-down Apr 26 2013, 3:40pm says:

Agreed it's better however regarding the map backgrounds best to make it random so one time when the game loads you see a snow background second time this one third time this one again 4th time the old original starting sequence etc.

+5 votes     reply to comment
ApornasPlanet Apr 27 2013, 1:32pm says:

prefer this one

+3 votes     reply to comment
magachs Apr 27 2013, 3:12pm says:

This one. I like it.

+2 votes     reply to comment
CnCDarkstorm May 4 2013, 5:44pm says:

I always thought it was odd to have a background with only one fraction (aside from the MiG attack).

+1 vote     reply to comment
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This is in a slightly different style to the first concept.

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Apr 26th, 2013
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