Nosferatu is a teambased multiplayer first person shooter. It involves roundbased (each player has 1 life round just like in the famous game counterstrike) only this game pits vampires vs slayers.

  • 2 very distinct teams (Vampires,Slayers)
  • Slayers use Weapons :: Vampires use Claws and special Skills
  • wide arsenal of weapons
  • lots of vampire skills
  • enhancement system for improving the player and his weapons/skills
  • rpg system for unlocking weapons/skills/enhancements/playermodels/skins and much more
  • persistant player accounts which keep track of weapon stats, experience points and unlocked content
  • dodging for the slayers and leeping/walljumping for the vampires
  • freestyle climbing
  • (optional) ironsights aiming for better accuracy
  • different gamemodi
  • vampires can turn humans into vampires
  • customizeable playermodels (swap heads and body/leg skins, add glasses,hats, etc.)
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Blog RSS Feed Post news Report abuse Latest News: Zombies ? We want Vampires !

16 comments by Ghost_face on Dec 13th, 2009

So after posting lots of twitter updates, and getting comments like "update without screenshots... dull" - I had to post some new screenshots :)
Development has been on/off alot lately, with larger gaps in the middle of the year. But lots of progress during the last months.

We are currently focusing on getting everything playtest worthy done, which resulted in me spending one weekend syncing all the weapons to sounds and adjusting thirdperson weapon positions.
All in all, the progress over the last week has been incredible.

Of course now and then we add some awesome stuff as well, as happened the other day with the stealth kills (aka fatalities from behind ;) Basically if a vampire succeeds in sneaking up to a slayer from behind, he is able to perform one of various awesome fatality like kills (i.e. heart rip out + eat).

At the moment me and Fragger are animating those kill sequences, however if an animator wants to help out -> contact me.

Anyways, enjoy the screenshots (all work in progress so the one or other thing might obviously need improving/fixing).

If you like micro updates - make sure to join us on twitter or check the frontpage :)

Post comment Comments  (30 - 40 of 220)
fluffyzombie Jan 5 2010, 6:54pm says:

is the m16 or m4a1 i think in this?

+1 vote     reply to comment
Ghost_face Creator
Ghost_face Jan 9 2010, 8:22am replied:

neither ?

+1 vote   reply to comment
thewonderboy Jan 1 2010, 12:55pm says:

make full bot support there is always peoples who want to practice play online or play only with bots :D and im gonna download this immedaly when this have bots

+1 vote     reply to comment
Ghost_face Creator
Ghost_face Jan 2 2010, 2:08pm replied:

It has bots - It's what I use for testing most of the time :)

+1 vote   reply to comment
fluffyzombie Dec 26 2009, 8:12pm says:


+1 vote     reply to comment
fluffyzombie Dec 23 2009, 6:47pm says:

slayers not hunters sry

+1 vote     reply to comment
fluffyzombie Dec 23 2009, 6:46pm says:

will the hunters team be able to barricade?

+1 vote     reply to comment
Ghost_face Creator
Ghost_face Dec 28 2009, 1:30pm replied:

yes - this is already implemented. The places/things you can use for barricading is preset by the map tho. It appears as a translucent object when not build, and holding use, while aiming on it will barricade/build it.

+1 vote   reply to comment
azultain Dec 21 2009, 5:58am says:

I vote 4 your game, it is duty, it is honor!

+1 vote     reply to comment
Fragger_ Dec 21 2009, 6:54am replied:

Thank you for your vote :)

+1 vote     reply to comment
fluffyzombie Dec 17 2009, 7:27pm says:

lurkn good 1 smor ? will there be a single player or just multiplay? an will there be npc = none playble ppl

+1 vote     reply to comment
Ghost_face Creator
Ghost_face Dec 19 2009, 4:35pm replied:

Multiplayer, there's bot support tho. NPCs maybe

+1 vote   reply to comment
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