Nosferatu is a teambased multiplayer first person shooter. It involves roundbased (each player has 1 life round just like in the famous game counterstrike) only this game pits vampires vs slayers.

  • 2 very distinct teams (Vampires,Slayers)
  • Slayers use Weapons :: Vampires use Claws and special Skills
  • wide arsenal of weapons
  • lots of vampire skills
  • enhancement system for improving the player and his weapons/skills
  • rpg system for unlocking weapons/skills/enhancements/playermodels/skins and much more
  • persistant player accounts which keep track of weapon stats, experience points and unlocked content
  • dodging for the slayers and leeping/walljumping for the vampires
  • freestyle climbing
  • (optional) ironsights aiming for better accuracy
  • different gamemodi
  • vampires can turn humans into vampires
  • customizeable playermodels (swap heads and body/leg skins, add glasses,hats, etc.)
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So after posting lots of twitter updates, and getting comments like "update without screenshots... dull" - I had to post some new screenshots :)
Development has been on/off alot lately, with larger gaps in the middle of the year. But lots of progress during the last months.

We are currently focusing on getting everything playtest worthy done, which resulted in me spending one weekend syncing all the weapons to sounds and adjusting thirdperson weapon positions.
All in all, the progress over the last week has been incredible.

Of course now and then we add some awesome stuff as well, as happened the other day with the stealth kills (aka fatalities from behind ;) Basically if a vampire succeeds in sneaking up to a slayer from behind, he is able to perform one of various awesome fatality like kills (i.e. heart rip out + eat).

At the moment me and Fragger are animating those kill sequences, however if an animator wants to help out -> contact me.

Anyways, enjoy the screenshots (all work in progress so the one or other thing might obviously need improving/fixing).

If you like micro updates - make sure to join us on twitter or check the frontpage :)

Finally some news again

Finally some news again

9 years ago News 9 comments

What the hell ? No, we are not dead, far from dead actually, if you want to know what the reason for the rather long news delay was, follow the last couple...

More Playermodels

More Playermodels

9 years ago News 8 comments

Long time no update. The bad news are that my notebook is still broken so I am developing on an inferior older notebook (read crap) - Although I am still...



9 years ago News 9 comments

Well to make it short it's the same bla as always (good/steady progress but busy as hell). Anyway I won't write 2 pages of excuses on why we...



10 years ago News 12 comments

The development and progress of nosferatu is still steady and good. After I pretty much finalized the new weapon system (which includes animation, managment...

Post comment Comments  (70 - 80 of 220)
Pardner Sep 24 2008 says:
Sad to see this game wash out. Still can wait and hope, but I wouldn't hold my breath.

+1 vote     reply to comment
live4pain Jun 5 2008 says:

are you alive ??????

+1 vote     reply to comment
f0rqu3 Mar 5 2008 says:

are you alive?

+1 vote     reply to comment
Subslaytanic Apr 21 2008 replied:

And alive again, I suppose! Check the forums!

0 votes     reply to comment
mikejkelley Mar 16 2008 replied: +1 vote     reply to comment
renegadekiller Feb 16 2008 says:


+1 vote     reply to comment
Ghost_face Creator
Ghost_face Feb 28 2008 replied:

working on it in a more organized and positive way now.
sorry for the waiting, but its not dead yet..

+1 vote   reply to comment
nikkie Jan 6 2008 says:

Amazing..Thank you.I can't say it enough.I love the theme and it looks great.At first glance i thought you guys used the cube engine.Anyhow,
What a great job.This shall be great..

+2 votes     reply to comment
A2B_Blender Jan 4 2008 says:

nice :)

+1 vote     reply to comment
Ghost_face Creator
Ghost_face Sep 22 2007 says:

nah my life has been anything but a bitch for me. Its just that alot of stuff (not bad stuff tho) has happened in a relative short time, thus I had to cut back a bit on the time I spent for nos developing. Anyway its saturday and I have nothing else todo than code for nos woot ! back to coding then...

+2 votes   reply to comment
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5 years ago
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