Nosferatu is a teambased multiplayer first person shooter. It involves roundbased (each player has 1 life round just like in the famous game counterstrike) only this game pits vampires vs slayers.
Well to make it short it's the same bla as always (good/steady progress but busy as hell). Anyway I won't write 2 pages of excuses on why we haven't updated in a while since we don't owe you anything at all (unless you give us insane amounts of alcohol, women or money - preferable
Posted by Ghost_face on Jan 30th, 2006
Well to make it short it's the same bla as always (good/steady progress but busy as hell).
Anyway I won't write 2 pages of excuses on why we haven't updated in a while since we don't owe you anything at all (unless you give us insane amounts of alcohol, women or money - preferable all 3 at once).
Enough bla, lets move on to the actual content.
First of all something that hasn't been shown before - playermodels.
The scare is our weirdo vampire modelled by azelito and skilled by LOOM.
Next comes the thug who takes a break from stealing in order to kill some vampires.
Now here's the scare fully skinned, already this week, as a little *cough*excuse*cough* for being a little late with the news.
Oh and since a single pic in the middle of this news seems a little lonely I will just show you Pete's revised USC skin as well.
(in case you don't remember what the old skin looked like click here - Note: the render (of the old skin) was a bit crappy tho <- my fault)
And since I got this nice "wallpaper-portfolio-something" from LOOM of his scare skin, and since it fits so nicely at the bottom of this news post, I will just throw it in with some subconscious job advertising:
Yes Loom is doing one hell of a job as a skinner but we still need some additional support in this department.
So if you think you got the skills, make sure that you have something to show and contact me any way you'd prefer
Btw. the nice socket in the player renders has been brought to you by TheFrog4u, oh and regarding player size: don't complain about the renders they will be all pretty much the same height ingame, even if some of them look a bit taller/smaller compared to the socket). New ingame screens will follow in the next updates due to me having some problems with my gfx-card at the moment.