Nimbatus is a game where you can build your own drones and deploy them to explore remote planets. On your journey you will encounter extraterrestrial wildlife and find pieces of alien technology you can use to upgrade your drones. The planets are randomly generated, fully destructible and virtually endless in size. The alien creatures you encounter get stronger the deeper you delve into the world. The drone customization is one of the main parts of the game. You are able to build a drone from scratch and integrate newly discovered parts or completely rebuild your drone before you deploy it to a new planet

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The last few weeks I mainly worked on the dodecaLEDron Integration to be ready for the GDC in time. However I had some time left which I spent adding various new features to Nimbatus.

New chargeable Droneparts

I've added a new type of drone parts to the game that can be charged for some time and released afterwards to trigger an effect. The first item of this type is the Jump Thruster. It can be charged and released to gain a short burst of thrust. Another item using this new mechanic is the Plasma Blaster, it simply shoots more plasma bullets the longer you charge it. Like every weapon module it can be combined with any ammunition type and has various upgrades. Here are some screenshots of the new parts in action:


Boss enemies with multiple individual parts

Until now the Bosses in Nimbatus were built out of one big part and had various weapons attached. However as soon as you've destroyed this main part the bossfight was over.
But now it's possible for me to design bosses that are built out of many different destroyable parts, each with an individual healthbar and movement patterns.

The first boss using this new feature is currently in development as you can see in the following screenshot:

New Gamplay Video of Nimbatus

As you might've already known from my last post, I'm currently collaborating with Alan Zucconi with the goal to control Nimbatus using his dodecaLEDron controller. He will present his controller and my game at the Alt.Ctl.GDC in san francisco next week, so feel free to drop by and play the game :)

Here is a short gameplay video showing Alan controlling the thrusters and weapons of a drone using only his hand movements and the twelve sided dodecaLEDron controller.

If you like this project please vote for Nimbatus on Steam Greenlight!

Control Nimbatus using the DodecaLEDron

Control Nimbatus using the DodecaLEDron

9 months ago News 0 comments

I'm collaborating with Alan Zucconi to bring Nimbatus to life using his awesome DodecaLEDron controller.

Weapon Customization

Weapon Customization

9 months ago News 0 comments

Nimbatus offers alot of options to customize and build the weapons you use on your drone. I'd like to give you a small overview over three different weapons...

Nimbatus is back from the dead

Nimbatus is back from the dead

10 months ago News 0 comments

It’s been a long time since my last update. But don't worry, Nimbatus is more alive than ever! It's now possible to vote for Nimbatus on Steam Greenlight...

The Fight for Survival

The Fight for Survival

1 year ago News 0 comments

It was a bit quiet on my blog for the last month. It's time to change that ;) Even though I did not post alot of news, I was still working very hard on...

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Guest Dec 10 2014 says:

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michastettler Creator
michastettler Dec 15 2014 replied:

It's parasail from silent partner.
I got it from the youtube audio gallery.

+1 vote   reply to comment
Fireball24 Nov 18 2014 says:

Great idea for a game, good luck making it! ^.^

+1 vote     reply to comment
michastettler Creator
michastettler Dec 15 2014 replied:


+1 vote   reply to comment
Zjordo Aug 20 2014 says:

This looks great love the glowing and the thick black lines they suprisingly fit well together and love building custom weapons !

+2 votes     reply to comment
michastettler Creator
michastettler Aug 21 2014 replied:


+3 votes   reply to comment
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Latest tweets from @micha_stettler

Nov 6 2015

RT @gamespace_ch: The classics never go out of style, we just meet & make games #gamejam

Oct 24 2015

RT @jmorajimenez: Working on music for the Planet Exploration mode in Nimbatus, I'll post a snippet of the new music soon! #gamedev https:/…

Oct 22 2015

RT @jmorajimenez: Buckle up! Here's racing music for Nimbatus ( #gamedev #gamemusic https:…

Oct 20 2015

@gamespace_ch Komme gern mal vorbei, hab jedoch null Erfahrung was Game Jams angeht :)

Oct 20 2015

RT @SyamaMishra: Remember, when you’re talking to a 3D artist this is what they see when they look at your face.

Oct 17 2015

@Floppy_Lobby The game has been greenlit, I'm currently preparing for a beta release.

Oct 4 2015

RT @jmorajimenez: This next week I'll be making some new music for Nimbatus by @Micha_Stettler , it's gonna be fun! #gamedev #indiedev http…

Sep 15 2015

RT @jmorajimenez: Some of the music I'm making for Nimbatus by @Micha_Stettler: #gamedev #gamemusic

Sep 1 2015

RT @Demruth: This is how we game developing.

Jul 20 2015

@IntelSoftware As far as I remember It was a simple console application made with #Java where you could multiply two numbers :)

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9 months ago
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