Nimbatus is a game where you can build your own drones and deploy them to explore remote planets. On your journey you will encounter extraterrestrial wildlife and find pieces of alien technology you can use to upgrade your drones. The planets are randomly generated, fully destructible and virtually endless in size. The alien creatures you encounter get stronger the deeper you delve into the world. The drone customization is one of the main parts of the game. You are able to build a drone from scratch and integrate newly discovered parts or completely rebuild your drone before you deploy it to a new planet

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2 comments by michastettler on Feb 28th, 2015

The last few weeks I mainly worked on the dodecaLEDron Integration to be ready for the GDC in time. However I had some time left which I spent adding various new features to Nimbatus.

New chargeable Droneparts

I've added a new type of drone parts to the game that can be charged for some time and released afterwards to trigger an effect. The first item of this type is the Jump Thruster. It can be charged and released to gain a short burst of thrust. Another item using this new mechanic is the Plasma Blaster, it simply shoots more plasma bullets the longer you charge it. Like every weapon module it can be combined with any ammunition type and has various upgrades. Here are some screenshots of the new parts in action:


Boss enemies with multiple individual parts

Until now the Bosses in Nimbatus were built out of one big part and had various weapons attached. However as soon as you've destroyed this main part the bossfight was over.
But now it's possible for me to design bosses that are built out of many different destroyable parts, each with an individual healthbar and movement patterns.

The first boss using this new feature is currently in development as you can see in the following screenshot:

New Gamplay Video of Nimbatus

As you might've already known from my last post, I'm currently collaborating with Alan Zucconi with the goal to control Nimbatus using his dodecaLEDron controller. He will present his controller and my game at the Alt.Ctl.GDC in san francisco next week, so feel free to drop by and play the game :)

Here is a short gameplay video showing Alan controlling the thrusters and weapons of a drone using only his hand movements and the twelve sided dodecaLEDron controller.

If you like this project please vote for Nimbatus on Steam Greenlight!

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Guest Dec 10 2014, 9:30am says:

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michastettler Creator
michastettler Dec 15 2014, 4:31pm replied:

It's parasail from silent partner.
I got it from the youtube audio gallery.

+1 vote   reply to comment
Fireball24 Nov 18 2014, 4:17pm says:

Great idea for a game, good luck making it! ^.^

+1 vote     reply to comment
michastettler Creator
michastettler Dec 15 2014, 4:28pm replied:


+1 vote   reply to comment
Zjordo Aug 20 2014, 6:16am says:

This looks great love the glowing and the thick black lines they suprisingly fit well together and love building custom weapons !

+2 votes     reply to comment
michastettler Creator
michastettler Aug 21 2014, 3:21pm replied:


+3 votes   reply to comment
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Latest tweets from @micha_stettler

6 hours and 520 compile errors later and I finally managed to get #Nimbatus upgraded to #Unity5 :)

Mar 6 2015, 5:35pm

RT @jmorajimenez: #FF 3 #spacegames games you should follow: @2AwesomeStudio @Micha_Stettler @GalacPrincess (with my music on them!) #gamed

Mar 6 2015, 5:10am

#Nimbaus can be played at the GDC - North Hall CC2326 :) #SwissGames

Mar 5 2015, 4:49am

Some more screenshots of the liquid fire eating it's way through the terrain #screenshotsaturday #gamedev #indiedev

Feb 28 2015, 1:56pm

@etomame I'm using Unity :)

Feb 28 2015, 1:44pm

Melting through the snow with molten fire throwers :) #screenshotsaturday #gamedev #indiedev

Feb 28 2015, 1:41pm

RT @AlanZucconi: If you are planning to visit @Official_GDC, follow the biscuits to the #DodecaLEDron. (North Hall CC2326)

Feb 26 2015, 9:30am

@zarkonnen_com Congrats! The game looks great, just bought it :D

Feb 25 2015, 4:05pm

Vote for #Nimbatus on Steam Greenlight! #gamedev #IndieDevHour #indiedev

Feb 25 2015, 3:46pm

Prototyping some new boss mechanics for Nimbatus. This thing will twist with high velocity :) #gamedev #indiedev

Feb 24 2015, 3:30pm

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