Nimbatus is a game where you can build your own drones and deploy them to explore remote planets. On your journey you will encounter extraterrestrial wildlife and find pieces of alien technology you can use to upgrade your drones. The planets are randomly generated, fully destructible and virtually endless in size. The alien creatures you encounter get stronger the deeper you delve into the world. The drone customization is one of the main parts of the game. You are able to build a drone from scratch and integrate newly discovered parts or completely rebuild your drone before you deploy it to a new planet

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The last few weeks I mainly worked on the dodecaLEDron Integration to be ready for the GDC in time. However I had some time left which I spent adding various new features to Nimbatus.

New chargeable Droneparts

I've added a new type of drone parts to the game that can be charged for some time and released afterwards to trigger an effect. The first item of this type is the Jump Thruster. It can be charged and released to gain a short burst of thrust. Another item using this new mechanic is the Plasma Blaster, it simply shoots more plasma bullets the longer you charge it. Like every weapon module it can be combined with any ammunition type and has various upgrades. Here are some screenshots of the new parts in action:

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Boss enemies with multiple individual parts

Until now the Bosses in Nimbatus were built out of one big part and had various weapons attached. However as soon as you've destroyed this main part the bossfight was over.
But now it's possible for me to design bosses that are built out of many different destroyable parts, each with an individual healthbar and movement patterns.

The first boss using this new feature is currently in development as you can see in the following screenshot:

New Gamplay Video of Nimbatus

As you might've already known from my last post, I'm currently collaborating with Alan Zucconi with the goal to control Nimbatus using his dodecaLEDron controller. He will present his controller and my game at the Alt.Ctl.GDC in san francisco next week, so feel free to drop by and play the game :)

Here is a short gameplay video showing Alan controlling the thrusters and weapons of a drone using only his hand movements and the twelve sided dodecaLEDron controller.

If you like this project please vote for Nimbatus on Steam Greenlight!

Control Nimbatus using the DodecaLEDron

Control Nimbatus using the DodecaLEDron

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I'm collaborating with Alan Zucconi to bring Nimbatus to life using his awesome DodecaLEDron controller.

Weapon Customization

Weapon Customization

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Nimbatus offers alot of options to customize and build the weapons you use on your drone. I'd like to give you a small overview over three different weapons...

Nimbatus is back from the dead

Nimbatus is back from the dead

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It’s been a long time since my last update. But don't worry, Nimbatus is more alive than ever! It's now possible to vote for Nimbatus on Steam Greenlight...

The Fight for Survival

The Fight for Survival

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It was a bit quiet on my blog for the last month. It's time to change that ;) Even though I did not post alot of news, I was still working very hard on...

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Guest
Guest

i like the soundtrack. what band/musician is that?

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michastettler Creator
michastettler

It's parasail from silent partner.
I got it from the youtube audio gallery.

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Fireball24
Fireball24

Great idea for a game, good luck making it! ^.^

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michastettler Creator
michastettler

Thanks!

Reply Good karma+1 vote
Zjordo
Zjordo

This looks great love the glowing and the thick black lines they suprisingly fit well together and love building custom weapons !

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michastettler Creator
michastettler

Thanks!

Reply Good karma+3 votes
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Nimbatus
Platforms
Windows, Mac, Linux
Creator
michastettler
Engine
Unity
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Nimbatus.ch
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Sci-Fi
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Single Player
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Indie
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Latest tweets from @micha_stettler

Feb 1 2016

RT @CapsuleGames_CH: Please support us on Greenlight :) T.co #indiedevhour #indiedev T.co

Jan 23 2016

RT @LudiciousFest: 12 games in the first year of @idGames in 1991. No prototypes. #Ludicious16 T.co

Jan 22 2016

RT @PhilomenaSchwab: Three #SwissGames are on Greenlight! Tower Offense: T.co Niche: T.co Splash: htt…

Jan 22 2016

RT @LudiciousFest: The @SGDAch Award goes to the “Dark Souls of Jump ‘n’ Runs” (as the jury president put it) : @FeistGame - congrats!

Jan 21 2016

RT @CapsuleGames_CH: We're live on Greenlight! Tower Offense: Think quick, outsmart your opponent T.co #indiedev https:…

Jan 21 2016

RT @StutzStephanie: The promo image I did for @NicheGame :) Vote for the project on Steam Greelight T.co T.co

Jan 21 2016

RT @NicheGame: We are live on Steam Greenlight Breed, survive, evolve Please RT <3 T.co #indiedev #indiedevhour https://

Jan 20 2016

RT @ThomasNoppers: "Making games is easy, Selling games is hard" No. No. No. Making games is hard, Selling games is also hard.

Jan 17 2016

@FreakOramaXD Thanks :>

Jan 17 2016

The enemies now adapt their look to the environment in Nimbatus #indiedev #SwissGames T.co

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