Climb from your cryopod and enter the Void with Astrox Imperium. Survive by finding refuge in diverse factions, build a remote station outpost in distant regions, design and modify ships and weapons. With high-resolution graphics, new user interface, and a physics based combat engine, Astrox Imperium brings an update to the classic Astrox HSE simulator. An extensive faction biased crafting system allows for diverse builds. Become a spacefighter, a trader, a miner, or an explorer based on the modifications equiped. Whether you go it alone, or side with factions in an engaging storyline, Astrox Imperium delivers hours of space entertainment.

Brought to you by the developer of Astrox Hostile Space Excavation, Astrox Imperium is the latest take on the popular space genre title. Completely rebuilt from the ground up, it now offers a more intensive gamer experience, while maintaining the user control of the original. You can add your own ships with the ship editor, change your environment, or adjust npc behavior. You are in complete control of how you experience the game.

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Astrox Imperium Devlog 23


In Devlog video 23 for Astrox Imperium, I cover the beginnings of the sensors manager. Toggled using the spacebar, this view gives you additional information about the objects in the current sector. Items that have been scanned into the targeting system, are remembered, even after they are removed from the targeting system. NPC signatures, and area of effect rings are also visible from the sensors manager. A green line is shown when the autopilot system is active, and has a target.

Structures have also progressed over the past few weeks. I have implemented many of the mechanics required to make them interactive, and only have a few bits of functionality left to finish them altogether. I have also been building out the individual structures using a similar format to the ships. I am able to place the turrets, adjust the effects and ranges, and even distribute the cargo available on any structure from the structure's text file.

I have also added in a few new skills that deal with life support management. These skills effect each individual component that is installed in the life support system of the ship. There are 5 skills in total, 1 general bonus skill, and 4 individual ones.

Be sure to check back next week for Devlog 24

Follow along :)

Astrox Imperium DEVLOG 20 (3/18/18)

Astrox Imperium DEVLOG 20 (3/18/18)


Added a bunch of station services skills that allow for bonuses across all the various station functions.

Astrox Imperium DEVLOG 19

Astrox Imperium DEVLOG 19

News 2 comments

This past week, I have been working mainly on adding background event into the universe. So far, I have 18 of them running already.

Astrox Imperium DEVLOG 18

Astrox Imperium DEVLOG 18


Lot of new UI stuff, layout changes, texture updates and more. Check out DevLog video 18 for Astrox Imperium.

Astrox Imperium DEVLOG 16 (2/18/18)

Astrox Imperium DEVLOG 16 (2/18/18)


Devlog video 16 covers some changes to the fleet panel, the new ship details panel, and the beginnings of the life support panel.


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Astrox Imperium
Astrox Imperium Futuristic Sim

Latest tweets from @astroximperium

New Devlog Video for Astrox Imperium #IndieGame,#IndieDev, #IndieGameDev, #solodev,…

Apr 16 2018

Making progress on the Tactical Sensors overlay for Astrox Imperium. #IndieGame,#IndieDev, #IndieGameDev, #solodev,…

Apr 10 2018

Check out DEVLOG video for Astrox Imperium. #IndieGame,#IndieDev, #IndieGameDev, #solodev,…

Mar 18 2018

Working on station robots... they fly around , carry goods, weld on your ship. I have also added station transport…

Mar 16 2018

Check out the new DEVLOG 18 for AstroxImperium #IndieGameDev #indiegame #indiegames #Astrox

Mar 5 2018

Check out DEVLOG 16 for Astrox Imperium #indiedev, #indiegamedev, #solodev, #indiegame,…

Feb 18 2018

Feb 12 2018

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