Climb from your cryopod and enter the Void with Astrox Imperium. Survive by finding refuge in diverse factions, build a remote station outpost in distant regions, design and modify ships and weapons. With high-resolution graphics, new user interface, and a physics based combat engine, Astrox Imperium brings an update to the classic Astrox HSE simulator. An extensive faction biased crafting system allows for diverse builds. Become a spacefighter, a trader, a miner, or an explorer based on the modifications equiped. Whether you go it alone, or side with factions in an engaging storyline, Astrox Imperium delivers hours of space entertainment.
Brought to you by the developer of Astrox Hostile Space Excavation, Astrox Imperium is the latest take on the popular space genre title. Completely rebuilt from the ground up, it now offers a more intensive gamer experience, while maintaining the user control of the original. You can add your own ships with the ship editor, change your environment, or adjust npc behavior. You are in complete control of how you experience the game.
In this video, I show a bit more progress on the NPC Mercenaries. I have added some additional functionality to the Fleet UI panel, allowing you to manage the tactical stance of your formation. This lets you switch the Mercs behavior between evasive, neutral and aggressive. In evasive formation, a Mercs will immediately return to the nearest station when any damage is sustained. In neutral, the Mercs will stay by your side, target what you target, and basically follow orders. In aggressive, once damage is sustained, they will break formation and attack the target that attacked them first. This is great when you have a mixed fleet of combat and labor oriented ships. The workers can keep working, while the combat guys keep the rats off your tail.
I also show how Mercs are hired in the station lounge. fairly simple and straight forward at this point. When a Mercs is hired, he is removed from the list. When a Mercs is retired, they will return to their home station in their respective home sector, and will become available for rehire again.
I've worked a ton on getting all the ship templates put together, and I am just about done with all 36 base ships. I plan on doing about 5 variations per base ship, so that's about 180 ships total. Lots more to do on that front, but little by little, I am getting there.
Stay tuned for next weeks promo video... I will show of some combat stuff... it will be shinny!
Devlog 14 shows how Fleet management with NPC Mercenary mechanics.
Lots of new pretty stuff to enjoy with the station procedural generation scripts. The exterior and interior seeds now include illuminated windows, dock...
Check out the Devlog videos 9 and 10 for Astrox Imperium. In these videos, I cover the current development of the Pilot Info Panel. Stats, Assets, Faction...
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