Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.
Today we're releasing the Spark level editor to everyone who pre-ordered Natural Selection 2. This is a tool we've designed and built from the ground...
This Halloween marks the 7th Anniversary of the first public release of the original Natural Selection! To celebrate, please find below the first screenshots...
Two weeks ago we we posted some screen shots of the new marines in Natural Selection 2. We were really happy to hear the overwhelmingly positive response...
Thank you for subscribing to the NatSel media-packet network. The following article features a 95% match on your keywords "TSA," "Frontiersman," and "Kharaa...
As the fourth part in our alien "reveals", we give to you, the Gorge!
We decided we wanted to try motion-capturing the marine animations in NS2 because there are tons of them to make and because they are very time-consuming...
This is too much to write for a tweet so I thought I'd write a micro-blog update about modding in NS2 in response to this e-mail:
We continue our look at the revamped marine structures in NS2 with the new design for the Infantry Portal.
Just to switch things up a bit from the alien reveals, we wanted to show off some more of the revamped marine structures in the game. First up is the...
As the second part in our alien "reveals", we give to you the Skulk!
Our environment artists have been cranking out both map specific and generic props. We wanted to post some images of these assets, and discuss a bit of...
Being a small team with limited resources, and because we are essentially minimalists, we are always thinking of ways we can get more out of less. We...
New NS2 interview posted! Covers lots of competitive gameplay stuff.
Hey everyone! Last week IGN released the first of our 5 alien "reveals". Each one showcases an alien in NS2, including the new concept art, final in-game...
NS2 web server upgraded and technology release (NS2TR) on it's way!
Unknown Worlds have released the new teaser trailer, a new promo website and are now taking pre-orders!
I made a previous post announcing KungFuSquirrel's (Andrew Weldon) joining the Unknown Worlds team. An avid fan of his previous work, I was more than...
I wanted to explain and get feedback on the idea of the marine "power grid" in Natural Selection 2.
The team take you through their recently built effect editor for their engine.
I wanted to mock up a new NS2 promotional website today. I started doing it on paper first but soon found myself scribbling things out whenever I wanted...
We're back from GDC '09 and I wanted to write a micro-blog update. If these things can be short, we'll write them more.
In order to work on Natural Selection 2 regardless of where I am, I recently decided to get a new laptop. I bought my last laptop around when we started...
On of the important tasks in a first person engine is occlusion culling. Occlusion culling is the process of discarding elements of the world that aren't...
He's back and he's bringing the nuts to level design with him.
In this blog entry we're going to give you a look at the new and improved resource tower. For those that aren't familiar with Natural Selection, the resource...