Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.

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10 Copies of NS / OG to giveaway!

10 Copies of NS / OG to giveaway!

Jan 7, 2010 103 comments

To promote Natural Selection 2 and Overgrowth's 40% off organic indie pack, they have given us 10 copies of each game to giveaway.

Meet the resource tower

Meet the resource tower

Jan 28, 2009 9 comments

In this blog entry we're going to give you a look at the new and improved resource tower. For those that aren't familiar with Natural Selection, the resource...

Occlusion Culling

Occlusion Culling

Mar 5, 2009 16 comments

On of the important tasks in a first person engine is occlusion culling. Occlusion culling is the process of discarding elements of the world that aren't...

One small step for a man, one giant leap for Mac-kind

One small step for a man, one giant leap for Mac-kind

Mar 24, 2009 8 comments

In order to work on Natural Selection 2 regardless of where I am, I recently decided to get a new laptop. I bought my last laptop around when we started...

Committal and top-down level design in NS2

Committal and top-down level design in NS2

Mar 30, 2009 0 comments

We're back from GDC '09 and I wanted to write a micro-blog update. If these things can be short, we'll write them more.

Building things quickly with Mockups

Building things quickly with Mockups

Apr 3, 2009 1 comment

I wanted to mock up a new NS2 promotional website today. I started doing it on paper first but soon found myself scribbling things out whenever I wanted...

Detailed Onos "reveal"

Detailed Onos "reveal"

Jul 6, 2009 16 comments

Hey everyone! Last week IGN released the first of our 5 alien "reveals". Each one showcases an alien in NS2, including the new concept art, final in-game...

Knife + Pistol = Taser?

Knife + Pistol = Taser?

Jul 22, 2009 9 comments

Being a small team with limited resources, and because we are essentially minimalists, we are always thinking of ways we can get more out of less. We...

Environment Props

Environment Props

Jul 28, 2009 11 comments

Our environment artists have been cranking out both map specific and generic props. We wanted to post some images of these assets, and discuss a bit of...

Detailed Skulk "Reveal"

Detailed Skulk "Reveal"

Aug 6, 2009 24 comments

As the second part in our alien "reveals", we give to you the Skulk!

Armory Reveal

Armory Reveal

Aug 17, 2009 9 comments

Just to switch things up a bit from the alien reveals, we wanted to show off some more of the revamped marine structures in the game. First up is the...

Infantry Portal Reveal

Infantry Portal Reveal

Aug 19, 2009 15 comments

We continue our look at the revamped marine structures in NS2 with the new design for the Infantry Portal.

Modding Q&A

Modding Q&A

Aug 20, 2009 7 comments

This is too much to write for a tweet so I thought I'd write a micro-blog update about modding in NS2 in response to this e-mail:

Motion-capture tips

Motion-capture tips

Aug 25, 2009 5 comments

We decided we wanted to try motion-capturing the marine animations in NS2 because there are tons of them to make and because they are very time-consuming...

Gorge Reveal

Gorge Reveal

Sep 16, 2009 17 comments

As the fourth part in our alien "reveals", we give to you, the Gorge!

First Peek At the New Frontiersman

First Peek At the New Frontiersman

Sep 16, 2009 9 comments

Thank you for subscribing to the NatSel media-packet network. The following article features a 95% match on your keywords "TSA," "Frontiersman," and "Kharaa...

Community Showcase

Community Showcase

Dec 15, 2009 12 comments

Three weeks ago we released the Spark Level Editor to everyone who pre-ordered Natural Selection 2. Our community has produced a lot of great stuff so...

Spark SDK (Build 133) Released

Spark SDK (Build 133) Released

Jan 23, 2010 15 comments

Once again, this Friday we have another update to the Spark SDK for everyone who has pre-ordered Natural Selection 2. The Spark SDK is the package which...

Friday Update - Build 137 and Sound Montages

Friday Update - Build 137 and Sound Montages

Feb 19, 2010 7 comments

It's Friday and we have another weekly update for you. If absence truly makes the heart grow fonder, then this week's patch to the Spark tool set should...

Friday Update - Lerk Reveal

Friday Update - Lerk Reveal

Feb 26, 2010 17 comments

It's been a long time coming, but here's the fourth in our alien reveals...the Lerk!

NS2 coming to Steam!

NS2 coming to Steam!

Mar 2, 2010 40 comments

We have confirmed with Valve that pre-orders will transfer properly to Steam! As you know, we have been funded largely by preorders although many of you...

Friday Update - The Pistol and Axe

Friday Update - The Pistol and Axe

Mar 6, 2010 18 comments

Since our most recent screenshot had the new NS2 pistol in it we thought it would be appropriate to put together a blog showcasing the weapons that a...

Friday Update - Level Processing

Friday Update - Level Processing

Mar 14, 2010 19 comments

Apologizes for the delay in getting this post up, the video encoder wasn't being very cooperative.

Friday Update - Podcast 28

Friday Update - Podcast 28

Mar 19, 2010 4 comments

Last week we mentioned that we were attending the Game Developer's Conference here in San Francisco. A number of people commented that they'd like to...

Friday Update - Build 148, Jetpacks and...Legos?

Friday Update - Build 148, Jetpacks and...Legos?

May 29, 2010 11 comments

This week we've got a few things to talk about. We've published a patch to the Engine Test and tools which will be available on Steam later today. One...

Damage Types in NS2

Damage Types in NS2

Jun 6, 2010 19 comments

Hey everyone, I wanted to discuss damage types in NS2 briefly, and it's a bit much to discuss properly for tweet.

The Shotgun

The Shotgun

Jun 8, 2010 58 comments

We thought we'd take a moment to show you the updated version of one of the favorite weapons from NS1 (unless you were a Skulk...) - the Shotgun.

Design of ns2_tram

Design of ns2_tram

Jun 18, 2010 8 comments

For today's update we would like to focus on "Tram", one of several maps currently in development. This full sized NS2 map will ship with the Alpha, so...

Hydra Reveal

Hydra Reveal

Jul 2, 2010 11 comments

For this update we'd like to show off the first of the alien structures, the Hydra.

NS2 Alpha Date Set!

NS2 Alpha Date Set!

Jul 13, 2010 27 comments

As you all know, we strongly value our ties to you, the community. When we released NS v1.0 after 18 months (games were easier back then!), in some ways...

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Natural Selection 2
Platforms
Windows, Linux
Developer
Unknown Worlds
Engine
Spark
Contact
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Official Page
Naturalselection2.com
Release Date
Released Oct 28, 2012
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