Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.

Report RSS Natural Selection 2 v1.0 released on Steam

Alert to all Frontiersmen. Alert to all Frontiersmen. Ready your Rifles!

Posted by on

After a journey of over 5 years, after many course adjustments and the judicious use of fuel, we approach station NatSel. Repeat: prepare to dock with NatSel.

The Kharaa presence has been confirmed onboard. Before we lost our readings, sensors showed multiple forms moving at incredible speed through the ventilation shafts and maintenance tubes. Expect immediate and intense conflict the moment you deploy.

Control the resources. Defend your base. Listen to your commander. Be prepared to face more and more powerful alien foes. Learn their many forms and abilities, and how to counter them. Find the heart of the Kharaa threat, and eradicate it. The battle begins now. Its outcome rests in your hands.

Luck and victory to us all.


For those who where in the Beta here is the 226 Pre Release Patch Notes.

Features

  • Brand new infestation. It's interesting that it was the first thing we ever worked on for NS2 and now the last thing as well. It's come full circle! We will probably crank up the amount infestation soon, but this is a great start.

Balance

  • Increased base egg health from 250 to 350.

Fixes and improvements

  • Replaced outdated Skulk tutorial videos (Thanks Skie!)
  • Fixed bug in explore mode where multiple hives and command stations were present
  • Made explore mode highlighting not repeat quickly on the same object (noticeable on an animating Harvester)
  • Removed badges from main menu until we can hook them up properly.
  • Extra bounds check to prevent crashes
  • Don't interpolate vectors that are too far apart (for cleaner camera cuts / teleportation)
  • Fixed problem with MACs and Drifters being able to leave the world
  • Update view angles before firing weapon (fixes hitreg issues!)
  • Transition locations on exit rather an on entry. Allows for small overlaps between locations.
  • Fixed wrong icons in hallucination / echo menu
  • Removed teleport egg (was causing stuck issues)
  • Added missing hydra icon
  • Fixed missing prop in Tram causing holes in the Tram doors
  • Custom color for evolved upgrade icons in alien buy menu
  • Fixed alien buy menu not unselecting upgrades when the upgrade structure gets destroyed
  • Fixed celerity working when sneaking / being cloaked
  • Fixed hatch ability costing no resources
  • Fixed problem where the Commander buttons menu would sometimes get out of sync with the server, preventing placement of structures until the tab is changed [li]Got rid of some lag
  • Improved health/armor prediction
  • Fixed shifts not dissolving after death
  • Show all servers (except modded) when starting the client the first time
  • Disabled pickup game tab (kept code and functionality for future reference)
  • Fixed position of message box in the "Play Now" menu
  • Fixed bug in "Play Now" menu if there were no servers available
  • LAN servers are disregarded in the Play Now feature (will make testing easier when 226 goes out)
  • Menu FPS lock raised to 200, loading screen to 70 (to help disambiguate the 'locked to 60' issue)
  • Modded servers appear now yellow in the server browser
  • Unwhitelisted NS2Stats and other "vanilla" mods. We felt we needed to do this because script errors were preventing people from playing NS2. Hopefully we'll have a better fix for this post 1.0.
  • Fixed Steam install script
  • Disabled player nametag background for commander
  • Fixed taking damage sound not playing for a Marine in a Lerk Spore Cloud
  • Changed shells to be rendered with depth less testing (faster, but not correct in the rare case where you're inside a shell)

Maps

  • Fixed navigation mesh issue in Hub (ns2_tram)
  • Added pre-placed cysts for new RT position in Server Room (ns2_tram)
  • Fixed magical prop hole (ns2_summit).
  • Polished Locker Rooms (ns2_docking).
  • Reduced light count in Ball Court (ns2_docking).
  • Moved Locker Rooms power node (ns2_docking).
  • Adjusted Courtyard power node (ns2_docking).
  • Fixed some building issues in Terminal (ns2_docking).
  • Adjustments to Bar's lighting (ns2_docking).
  • Moved crates and barrels in Hub to reduce nav mesh choke points (ns2_tram)
  • Fixed fog modifiers (ns2_tram).
  • Fixed collision gap in north tunnels (ns2_tram).
  • Fixed floating pipes in Ore Processing (ns2_tram).
  • Added collision on walls in Tunnels to block stuck points (ns2_tram).
  • Moved Warehouse starting IP away from container wall.

SDK

  • Added Client.GetIsDlcAuthorized function
Comments
Squeebo
Squeebo

VvvvV Time to version 1.0 eat some 'rines!

Congratulations on the release, it has been much looked forward to!

Reply Good karma Bad karma+7 votes
gnear
gnear

a great accomplishment by any measure, congrats UWE!

Reply Good karma Bad karma+7 votes
skyewing
skyewing

NS2 Team should have tried to iron out a few more things before releasing :/.
Comm gui is even buggier than last time I played, they have to something about the load times, and im tired of all the pro players stacking against the rookies.
Its getting ridicilous.

Reply Good karma Bad karma-1 votes
FW:TOW_Hakre1
FW:TOW_Hakre1

I've had a lot of fun for the few hours I've been playing so far, only one crash that I believe was due to my computer not the game and everything is running so smooth. Also just wanted to comment on the playerbase. This is by far my most enjoyable experience with mature and communicative players in any game so far.

Reply Good karma Bad karma+4 votes
medve
medve

top19 at steamstat on the releaseday...not bad guys

Reply Good karma Bad karma+2 votes
ScubaSteve3465
ScubaSteve3465

Im wondering if the game will also be released on GreenManGaming.com? Im sure im not the only one thats curious, so if you could shed some light on this, i would be very grateful. Thanks and great job on release.

Reply Good karma Bad karma+2 votes
SgtBarlow Author
SgtBarlow

You would still have to activate the game on Steam no matter where you purchased a CD Key from and you would not get it cheaper anywhere else.
Steam powers the authentication and game server listings.

Reply Good karma+3 votes
skyewing
skyewing

GreenManGaming always has good deals, they usually have specials when you dont see discounts for a game anywhere else.

Reply Good karma Bad karma+2 votes
TychoCelchuuu
TychoCelchuuu

Hooray for Natural Selection 2!

Reply Good karma Bad karma+2 votes
Gorkel
Gorkel

been having fun, seems like exo spam is abit of a problem we just finished a game that lasted 80minutes with aliens down to one hive for about 15 minutes of play before making an awesome comeback and winning.

Reply Good karma Bad karma+2 votes
BraXi
BraXi

This game looks amazing, and I don't only mean graphics, the gameplay, the features and levels are just great. Although it won't run on my PC but it won't stop me from buying this just to support devs :)

Reply Good karma Bad karma+1 vote
Cnaff
Cnaff

Congratulations on the release!

Reply Good karma Bad karma+2 votes
reok
reok

WOW, you put so much work into this game! Looks amazing.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Natural Selection 2
Platforms
Windows, Linux
Developer
Unknown Worlds
Engine
Spark
Contact
Send Message
Release date
Game watch
Follow
Purchase
News
Browse
News
Report
Report
Share
Related Games
Natural Selection 2
Natural Selection 2 Real Time Shooter
Related Engines
Spark
Spark Commercial
Related Groups
Unknown Worlds
Unknown Worlds Developer & Publisher