In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a Runner called Faith — and this innovative first-person action-adventure is your story.

Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous.

Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run.

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I've been here for quite a while, thanks for all the answers you've given me over the months, without that and all the tutorials and info this wouldn't have been possible. I started this level back in august, the last couple of weeks I speed things up and worked on it more so now it's finally finished.

Background: In the tutorial level of Mirror's Edge, Merc talks about your fall that took you out of commission for a while. My level is a prologue to Mirror's Edge and explains why she got injured. The level starts off after a long day of work, but it's not over yet because Faith gets a call to do some overtime. You must retrieve a bag inside a building that Celeste hid there because she dropped out, so you need to finish her assignment instead.

Overtime Screenshots Overtime Screenshots

V1.1 changes:
- Fixed certain fallzones teleportations. Now dieing from fallheight in between buildings should be rare.
- Fixed damage ending sequence

What are you waiting for? Download!

Mirrors Edge Level Editor

Mirrors Edge Level Editor

News 33 comments

Some crafty users have figured out how to make their own Mirrors Edge levels.

Mirror's Edge Editor Tutorial - Basic Time Trial Map from Scratch by Blizzard

Mirror's Edge Editor Tutorial - Basic Time Trial Map from Scratch by Blizzard

Mapping/Technical Tutorial 2 comments

This tutorial will teach you how to make a basic Mirror's Edge Time Trial map using the Mirror's Edge Editor/Unreal Editor. (Tutorial by Blizzard, reproduced/edited...

Mirror's Edge Editor Tutorial - Basics and Swing Poles by HLCRAZY

Mirror's Edge Editor Tutorial - Basics and Swing Poles by HLCRAZY

Mapping/Technical Tutorial 0 comments

In this tutorial you (hopefully) will learn how to make basic blocks and swing poles in the Mirror's Edge Editor.

Getting Started on UDK with iOS

Getting Started on UDK with iOS

Starting a mod Tutorial 3 comments

Learn about the Unreal Engine and what we expect to create on the iOS platform

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Mirror's Edge cut ending recreation mod

Mirror's Edge cut ending recreation mod

Mirror's Edge cut ending recreation mod. Full Version 0 comments

This mod recreation of how the ending was planned to be. It also includes a fix that removes culling from the assets on top of Shard. For those who only...

Mirror's Edge Mod menu (1.02)

Mirror's Edge Mod menu (1.02)

Mirror's Edge Mod Menu Full Version 3 comments

Version 1.02. New dynamic mod slots and increased Quickplay map limit. You may want to read the Readme.txt.

Mirror's Edge Mod Menu (1.01) *OUTDATED*

Mirror's Edge Mod Menu (1.01) *OUTDATED*

Mirror's Edge Mod Menu Full Version 1 comment

Version 1.01 of the Mod Menu. Contains the missing UI file and some fixes to the Quickplay menu.

Extended Reflex Time Trial

Extended Reflex Time Trial

Full Version 0 comments

This mod massively extends the Reflex Time Trial from the TT DLC. This is my first UDK map so its a little rough around the edges, but I'll definitely...

Speedometer modification for singleplayer

Speedometer modification for singleplayer

Patch 1 comment

This modification adds a speedometer which measures player speed in metric units. You will have to patch your story map files, so make sure you back them...

Windowed and Fullscreen mode option buttons mod

Windowed and Fullscreen mode option buttons mod

Full Version 2 comments

This modification adds a fullscreen and a windowed option to the main menu of Mirror's Edge.

Post comment Comments  (30 - 40 of 40)
LoudCore
LoudCore

dis game uses the DOOM2 engine
no joke
......... :C
/sarcasm

Reply Good karma Bad karma-2 votes
LoudCore
LoudCore

Obviously you guys haven't figured out what sarcasm is.

Reply Good karma Bad karma+4 votes
kjfytfkytfyt
kjfytfkytfyt

LoudCore... ehh, not funny...

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Darknessknight32
Darknessknight32

no it using Unreal tournament 3 Engine (Unreal Engine 3(UE3))

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Gurra300
Gurra300

(buried)

this game dont use Unreal Engine 3, it uses Frostbite engine made by DICE

Reply Good karma Bad karma-6 votes
Gamerman12
Gamerman12

Lolwut?

Reply Good karma Bad karma+7 votes
ZeFish
ZeFish

No it actually does use Unreal Engine 3

Reply Good karma Bad karma+8 votes
neurosol
neurosol

The most important idea is to get a multiplayer mod because i love how you can move in this game.
It would be great to get pursuits and hide everywhere you want in a map...

Reply Good karma Bad karma+3 votes
Eagle12687
Eagle12687

Is this game open-ended, and if so, how open-ended?

Reply Good karma Bad karma+2 votes
Loftless
Loftless

No. The maps follow a pretty straight forward concept to progression. There are multiple paths you can take, and that's part of the charm with the time trials. However, in the basic sense of the word, no, it is not open ended.

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TotallySnappy
TotallySnappy

Good concept
Abysmal execution
i'm so glad i rented this game rather than buy it

Reply Good karma Bad karma+2 votes
Robots!
Robots!

I love the stylistic nature of this game, the non-combat based concept.

Reply Good karma Bad karma+2 votes
Jokerme
Jokerme

Level editor is good news for us, bad news for EA. Take that EA Games :D

Reply Good karma Bad karma+3 votes
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Mirror’s Edge
Platforms
Windows, X360, PS3
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DICE
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Electronic Arts
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Highest Rated (3 agree) 9/10

We all want something innovative and new... its what breathes life into a otherwise soulless, copy-pasta vacume of video games. Sure a game can be beautiful with modern day hardware and a good engine, but what counts is the gameplay/story/characters and what creativity lies in it. Innovative games should be the norm, but after the past few years are becoming the exception to the rule instead of the other way round. Because of this, a innovative game, even if it doesn't work most true gamers will…

Feb 16 2012 by TheUnbeholden

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Mirror’s Edge
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