In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a Runner called Faith — and this innovative first-person action-adventure is your story.
Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous.
Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run.
I've been here for quite a while, thanks for all the answers you've given me over the months, without that and all the tutorials and info this wouldn't have been possible. I started this level back in august, the last couple of weeks I speed things up and worked on it more so now it's finally finished.
Background: In the tutorial level of Mirror's Edge, Merc talks about your fall that took you out of commission for a while. My level is a prologue to Mirror's Edge and explains why she got injured. The level starts off after a long day of work, but it's not over yet because Faith gets a call to do some overtime. You must retrieve a bag inside a building that Celeste hid there because she dropped out, so you need to finish her assignment instead.
- Fixed certain fallzones teleportations. Now dieing from fallheight in between buildings should be rare.
- Fixed damage ending sequence
This tutorial will teach you how to make a basic Mirror's Edge Time Trial map using the Mirror's Edge Editor/Unreal Editor. (Tutorial by Blizzard, reproduced/edited...
In this tutorial you (hopefully) will learn how to make basic blocks and swing poles in the Mirror's Edge Editor.
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Highest Rated (3 agree) 9/10
We all want something innovative and new... its what breathes life into a otherwise soulless, copy-pasta vacume of video games. Sure a game can be beautiful with modern day hardware and a good engine, but what counts is the gameplay/story/characters and what creativity lies in it. Innovative games should be the norm, but after the past few years are becoming the exception to the rule instead of the other way round. Because of this, a innovative game, even if it doesn't work most true gamers will…
Feb 16 2012 by TheUnbeholden