Release 0.2.10
Jul 12, 2012 Demo 0 commentsLot of bug fixes in the build. I also slowed the pacing of the whole game down. The weapons before felt too fast, with everything being an instant hit...
M.A.V. is a 3rd person mech simulation game centered around a highly customizable vehicle.As we are still very early in development, we can not reveal all of the details yet, however, here are a few of the key features of the game. Seamless Multiplayer and Singleplayer: Multiplayer and Single player with be highly intergrated so that players can easily open up single player worlds to friends with out changing the game experience to much. Single player will have identical gameplay to multiplayer. Large Open Worlds: The game worlds will be of massive scale. This ensures you my play for months in the same world and still experience new things. Massive Customization: This game is about making it your own. Your M.A.V. will fully reflect your play style, your in game status, and your personal likes. Intense Tactical and Stategic Combat: Battles will be very intense, every shot will count, and strategy will always prevail.
3 comments by Cyberdogs7 on Mar 6th, 2013
Wow, it's been a long time since I have updated you on the state of the game. I am sorry for leaving you out of the loop.
So, what has changed between version 0.3.10 and the new version 0.5.0? A LOT! There have been 15! updates to the game since I last updated this page.
There is now a development plan! Go check it out to find out about the story of M.A.V., what caused the war and who is fighting. Also, the development plan has details on all the planned weapon types (Over 20!), other part types, and additional features.
The art style has officially changed as well. I am no longer pursuing a cell shaded look and instead will be shooting for a 'dirty realism' that is more fitting for the gameplay and story. Check out this new trailer to get an idea of what the game looks like now:
As for development, that has been a massive effort to optimize the game, which has made multiplayer incredibly smooth. Speaking of multiplayer, the options available to you when running a server have been greatly expanded and allow you to customize the game mode to your tastes. There are also weekly multiplayer games that are organized by some of the fans. You should join them!
Whew! That's a lot of updates!
If you want up to the minute coverage, be sure to check out the weekly 'State of the game' posts on the development blog, and follow me on twitter @BombDogStudios.
[M.A.V. is currently in Alpha funding. You can participate in the Alpha builds by registering a username at Bombdogstudios.com and purchasing a membership for $10. The Alpha membership guarantees you access to all future updates, including the final release of the game, for free.]
Lot of bug fixes in the build. I also slowed the pacing of the whole game down. The weapons before felt too fast, with everything being an instant hit...
New release this week with quite a few core improvements to the AI systems. There has also been signification work on the editor UI to allow a better...
This is the latest build of the game. You can now search for parts making it easier to find the part you want/need.
Procedural weapon system is in! Total part count is now at 91 parts! Many different ways to build now. Lots of bug fixes, I still have a few tricky ones...
Just released version 0.2.3! Now with single player and multiplayer options! I did a lot of bug fixing!
This is a very rough multiplayer test build. Please try it out and report any problems or bugs you run into.
Latest tweets from @bombdogstudios
And this build includes a 4 hour turn around for a new build to fix a users bug, that was reported on facebook. #ThisIsWhyWeBuyIndie
Jun 11 2013, 3:04pm
Cooking out 0.5.8_1 Snapshot Build
Jun 11 2013, 2:59pm
I am impressed with some of the showings at #e3 Though I am not convinced budgets are not increasing
Jun 11 2013, 4:31am
Grooveshark, why are you playing French rap music to me?
Jun 10 2013, 5:14pm
@Wraithkal :) Joking of course. Sarcasm don't type very well. I am not THAT out of touch.
Jun 10 2013, 1:40pm
@Wraithkal Something to do with #xbox #e3... Been seeing that a lot
Jun 10 2013, 1:40pm
So many twitter updates! You would think something important is going on....
Jun 10 2013, 1:32pm
This is a test Tweet, since Facebook revoked my twitter connection. Hopefully this one works!
Jun 10 2013, 5:20am
Looks like another night of diving into the core code of MAV, Iteration is the key to success!
Jun 9 2013, 3:09pm
I was stressed about bugs but then played a 'AAA' game. Bugs, bugs everywhere. Then a crash.
Jun 8 2013, 2:19pm
Dude, I can't wait for this. This will fill the void that chrome-hounds once held in my heart.
When I install the Demo I get a blinking white screen and nothing happens. Anyone know why? I loved Chrome Hounds. My favorite game of all time. Excited to see this in development.
Hmmm, that's a new error. What type of computer are you using?
Wow nice work man!
Thanks!
This looks awesome!
Where's the download?
Link for the last free demo : Bombdogstudios.com
Link to create an account for the latest alpha :
Bombdogstudios.com
Have you ever gotten back from the developers of Dark Horizons: MAV? If so, are you at liberty to share what they said?
Also, while this may be a bit extreme, if they're not willing to change their name, you could always sue them for taking a name you've already picked and (hopefully) copyrighted before they did.
If you do decide to go down the legal route, since your game and Dark Horizons: MAV seem to be extremely similar, I recommend, aside from consulting with a lawyer if possible, you take a look at this piece on several major court cases on actual and accused game clones: Gamasutra.com
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