M.A.V. is a 3rd person mech simulation game centered around a highly customizable vehicle.As we are still very early in development, we can not reveal all of the details yet, however, here are a few of the key features of the game. Seamless Multiplayer and Singleplayer: Multiplayer and Single player with be highly intergrated so that players can easily open up single player worlds to friends with out changing the game experience to much. Single player will have identical gameplay to multiplayer. Large Open Worlds: The game worlds will be of massive scale. This ensures you my play for months in the same world and still experience new things. Massive Customization: This game is about making it your own. Your M.A.V. will fully reflect your play style, your in game status, and your personal likes. Intense Tactical and Stategic Combat: Battles will be very intense, every shot will count, and strategy will always prevail.

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3 comments by Cyberdogs7 on Mar 6th, 2013

M.A.V. Development

Wow, it's been a long time since I have updated you on the state of the game. I am sorry for leaving you out of the loop.

So, what has changed between version 0.3.10 and the new version 0.5.0? A LOT! There have been 15! updates to the game since I last updated this page.

There is now a development plan! Go check it out to find out about the story of M.A.V., what caused the war and who is fighting. Also, the development plan has details on all the planned weapon types (Over 20!), other part types, and additional features.

The art style has officially changed as well. I am no longer pursuing a cell shaded look and instead will be shooting for a 'dirty realism' that is more fitting for the gameplay and story. Check out this new trailer to get an idea of what the game looks like now:


As for development, that has been a massive effort to optimize the game, which has made multiplayer incredibly smooth. Speaking of multiplayer, the options available to you when running a server have been greatly expanded and allow you to customize the game mode to your tastes. There are also weekly multiplayer games that are organized by some of the fans. You should join them!

Cool new features:

  • Xbox 360 controller support
  • New movement mode (cockpit does not rotate aim when you turn now)
  • An overhead map
  • Advanced Team AI, the AI will plan an attack and defend against attacks.
  • Advanced navigation for the AI to help with more complex levels
  • LOTS of game balance tweaks
  • Tons of explosion and sound work for all the different impact sounds
  • Impact system for high powered weapons, causes impact recoil and stumbling when shooting enemies.
  • Options manager: Invert your controls, adjust sound volumes, and more
  • Aim compensation to slow down aim speed when zoomed in
  • Large updates to the M.A.V. builder to help with part rotations and building your custom M.A.V's

Whew! That's a lot of updates!

If you want up to the minute coverage, be sure to check out the weekly 'State of the game' posts on the development blog, and follow me on twitter @BombDogStudios.

[M.A.V. is currently in Alpha funding. You can participate in the Alpha builds by registering a username at Bombdogstudios.com and purchasing a membership for $10. The Alpha membership guarantees you access to all future updates, including the final release of the game, for free.]

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Release 0.2.10

Release 0.2.10

Jul 12, 2012 Demo 0 comments

Lot of bug fixes in the build. I also slowed the pacing of the whole game down. The weapons before felt too fast, with everything being an instant hit...

Version 0.2.7

Version 0.2.7

Jun 28, 2012 Full Version 0 comments

New release this week with quite a few core improvements to the AI systems. There has also been signification work on the editor UI to allow a better...

Latest version 0.2.6

Latest version 0.2.6

Jun 24, 2012 Demo 0 comments

This is the latest build of the game. You can now search for parts making it easier to find the part you want/need.

M.A.V. 0.2.5 dev Release

M.A.V. 0.2.5 dev Release

Jun 15, 2012 Full Version 0 comments

Procedural weapon system is in! Total part count is now at 91 parts! Many different ways to build now. Lots of bug fixes, I still have a few tricky ones...

Cyberdogs7

Cyberdogs7

May 31, 2012 Demo 0 comments

Just released version 0.2.3! Now with single player and multiplayer options! I did a lot of bug fixing!

Multi-Player Test Build

Multi-Player Test Build

May 17, 2012 Demo 0 comments

This is a very rough multiplayer test build. Please try it out and report any problems or bugs you run into.

Post comment Comments  (0 - 10 of 35)
marksman52
marksman52 Mar 1 2013, 9:16pm says:

Dude, I can't wait for this. This will fill the void that chrome-hounds once held in my heart.

+2 votes     reply to comment
Guest
Guest Dec 15 2012, 9:04pm says:

When I install the Demo I get a blinking white screen and nothing happens. Anyone know why? I loved Chrome Hounds. My favorite game of all time. Excited to see this in development.

+1 vote     reply to comment
Cyberdogs7
Cyberdogs7 Dec 16 2012, 2:33am replied:

Hmmm, that's a new error. What type of computer are you using?

+1 vote     reply to comment
Genocyber
Genocyber Dec 14 2012, 12:04pm says:

Wow nice work man!

+1 vote     reply to comment
Cyberdogs7
Cyberdogs7 Dec 16 2012, 2:28am replied:

Thanks!

+1 vote     reply to comment
CrunchyFlakes
CrunchyFlakes Nov 9 2012, 5:09pm says:

This looks awesome!

+2 votes     reply to comment
rocknroll237
rocknroll237 Nov 9 2012, 1:17pm says:

Where's the download?

+1 vote     reply to comment
Cyberdogs7
Cyberdogs7 Nov 9 2012, 1:45pm replied:

Link for the last free demo : Bombdogstudios.com

Link to create an account for the latest alpha :
Bombdogstudios.com

+1 vote     reply to comment
Expack
Expack Mar 7 2013, 8:18am replied:

Have you ever gotten back from the developers of Dark Horizons: MAV? If so, are you at liberty to share what they said?

Also, while this may be a bit extreme, if they're not willing to change their name, you could always sue them for taking a name you've already picked and (hopefully) copyrighted before they did.

If you do decide to go down the legal route, since your game and Dark Horizons: MAV seem to be extremely similar, I recommend, aside from consulting with a lawyer if possible, you take a look at this piece on several major court cases on actual and accused game clones: Gamasutra.com

+1 vote     reply to comment
Guest
Guest Mar 7 2013, 9:21am replied:

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Icon
M.A.V.
Platform
Windows
Developer & Publisher
BombDog Studios
Engine
Unity
Contact
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Official Page
Bombdogstudios.com
Release Date
TBD
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Style
Genre
Combat Sim
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @bombdogstudios

And this build includes a 4 hour turn around for a new build to fix a users bug, that was reported on facebook. #ThisIsWhyWeBuyIndie

Jun 11 2013, 3:04pm

Cooking out 0.5.8_1 Snapshot Build

Jun 11 2013, 2:59pm

I am impressed with some of the showings at #e3 Though I am not convinced budgets are not increasing

Jun 11 2013, 4:31am

Grooveshark, why are you playing French rap music to me?

Jun 10 2013, 5:14pm

@Wraithkal :) Joking of course. Sarcasm don't type very well. I am not THAT out of touch.

Jun 10 2013, 1:40pm

@Wraithkal Something to do with #xbox #e3... Been seeing that a lot

Jun 10 2013, 1:40pm

So many twitter updates! You would think something important is going on....

Jun 10 2013, 1:32pm

This is a test Tweet, since Facebook revoked my twitter connection. Hopefully this one works!

Jun 10 2013, 5:20am

Looks like another night of diving into the core code of MAV, Iteration is the key to success!

Jun 9 2013, 3:09pm

I was stressed about bugs but then played a 'AAA' game. Bugs, bugs everywhere. Then a crash.

Jun 8 2013, 2:19pm

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