M.A.V. is a 3rd person mech simulation game centered around a highly customizable vehicle.As we are still very early in development, we can not reveal all of the details yet, however, here are a few of the key features of the game. Seamless Multiplayer and Singleplayer: Multiplayer and Single player with be highly intergrated so that players can easily open up single player worlds to friends with out changing the game experience to much. Single player will have identical gameplay to multiplayer. Large Open Worlds: The game worlds will be of massive scale. This ensures you my play for months in the same world and still experience new things. Massive Customization: This game is about making it your own. Your M.A.V. will fully reflect your play style, your in game status, and your personal likes. Intense Tactical and Stategic Combat: Battles will be very intense, every shot will count, and strategy will always prevail.

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M.A.V. is available for download on PC through Bombdog Studios. All updates to the game come free to
all owners and are included in the purchase price of $19.99.

The November update is here and brings with it lots of exciting changes!

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Introducing the JAM 2M32T-SAW

This massive saw is designed to rip apart rock and ice, which makes it an excellent weapon to tear your enemies apart with as well!

It’s blade spins up with a terrifying sound, dealing damage to anything it touches. It has the ability to extend out to grab enemy that are just out of range and will even pull smaller enemies towards you once the teeth start to tear into them!

It’s big, it’s heavy, and it can soak up a lot of damage. But the fuel needed to run the saw is very susceptible to heat, so try not to let it catch on fire.

GL40MM

Bring the Thunder with the Frontier GL40MM

Frontier manufacturing brings in a new line of weapons based off the excellent mining charge launcher they were know for before the war. The GL40MM line fires a concentrated, 40mm explosive projectile, right into the face of the bad guy.

Because of the compact size of the weapon and the focus on damage potential of the projectile, they have a very limited range. To help over come this range, they have been equipped with a drop indicator cross hair to help you gauge those long range arcing shots.

Bombdogstudios.com

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While the weapon is overall very solid, it is small in comparison to what you might have come to expect from other manufacturers. The small size of the projectile and limited blast range make accuracy a very important factor. We recommend firing them in groups of 4 or more.

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Frontier Armor Line

Frontier Manufacturing was never really known for their style choices but when it comes to making high quality from what is basically scrap, they got you covered! Created from the salved parts of industrial equipment and lost battles, the new line of Frontier Armor is light weight and provides incredible protection. Boasting some of the best weight to durability ratios out on the market, coupled with the impressive coverage size of most of the pieces, I am sure you will find a great use for these armor plates!

However, the construction quality of the armor leaves a bit to be desired when faced with high explosives. Don’t expect this armor to shield you completely from blasts, as while it makes a great bullet catcher, it gets shaken apart by explosives fairly quickly.

Railgun Reticle update

This one is better seen in motion:

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maps


Out of bounds!

Battle can get hectic and in the thick of it, we know you can get turned around. Some of you have even walked clear off the battlefield map before! While we know that would never be intentional, we have established a bit of a perimeter around the designated battlefield. If you enter the orange zone, you get a friendly warning. Leave the field and you have 10 seconds to get your sorry deserting butt back on to that battlefield before we remotely destruct your MAV. Remember, we all fight for glory and honor here!

Community Camera modes

To help foster our growing community of film makers and meme shakers we have added an official ‘Free Camera’ mode. This is currently an experimental feature and as such is a bit hidden.

To activate the Free camera mode in single player you will need to press ‘F7’. This will drop all UI elements and disengage your camera from your MAV. This mode can be entered into at ANY time, even if your MAV is no longer with us. If your MAV is still up and functional, you can toggle controlling the free camera and your MAV with the left Alt key. Control of the free camera is setup to use your normal MAV movement keys (WASD by default) and your weapon group previous and next keys to control height (Q and E by default).

In multiplayer matches, the server admin must enable free camera mode on the server before you an enter it. If you are a server admin, use the server command /freecam and any user will then be able to use the free camera for that round only.

Also to help the community, an experimental option has been added to disable the secondary camera in the game. Pressing ‘F8’ will toggle the secondary camera off and on. This is a temporary setting, you will need to toggle it every time your deploy in a MAV. This gives you some flexibility in testing frame rates in certain situations or giving you more perception in the single camera at the loss of awareness in the secondary camera.

Stat Changes

Rockets –

Rockets were starting to see much heavier use as a ‘boating weapon’, enticing players to slap 12, 16, or even more rocket packs on to a single build. While this makes for great screen shots, it was becoming apparent they were quickly getting out of hand.

In general, rockets weight has increased significantly.

In general, rockets durability has decreased slightly.

In general, rockets reload rate has increased slightly.

The firing speed on 4 shot rocket packs has been decreased slightly.

The arc height of rockets has been adjusted to match a similar path as howitzers.

Even with these changes, I find that rockets are still a very viable primary and secondary weapon. Their use is pushed more to a support role, engaging from longer ranges where the fire delay between rounds is not a factor, but the new grenades fill the short range splash burt the rockets where being used for.

Concussion Rockets –

These were another weapon that was starting to become a ‘spam’ weapon and it was even less fun to play against than rockets.

Burst fire changed from 15 rockets to 5

Impact force changed to 600 to reduce the amount of cockpit spin created.

Small increase to firing heat (will only affect their visibility on thermals or if many of them are attached to a single part)

Increase on overall accuracy

Decreased range from 300m to 250m

Damage increased from 5 to 10

Other

There are lots of other small tweaks or changes as well, including a large number of bug fixes

News Bar – on the main menu there is now a news bar that will provide links and updates about the community and game events, directly to the game.

Biped hit detection issues – There was a strange bug that could cause MAV’s using biped legs in multiplayer to appear invincible. This has been fixed.

Bullet catching – With builds that have weapons far enough back and other parts in the projectile path, it was possible to ‘catch’ your own bullets and then release them again at will. This was a very rare issue, but has now been resolved.

Thermal Vision placement – While I typically embrace player creativity, having thermal vision systems placed sideways seemed wrong. Thermal vision systems are now required to be facing forwards.

Let me know what you think of this update in the comments!

M.A.V. has been Funded and Greenlit

M.A.V. has been Funded and Greenlit

News 4 comments

M.A.V. has successfully hit 100% funding on kickstarter and has been chosen by the community to be greenlit in Steam's Greenlight system.

New Content Update for M.A.V.

New Content Update for M.A.V.

News 3 comments

New models? Check! New updater? Check! New Awesomeness? Check! So many great updates, I will try to cover them all!

M.A.V. Massive update

M.A.V. Massive update

News 3 comments

This update represents a turning point in the M.A.V development as I start focusing on updating the art and visuals to a more final quality. This is represented...

M.A.V. Alpha version 0.3.10 Released

M.A.V. Alpha version 0.3.10 Released

News 2 comments

It's been several weeks since my last update so this will be a LARGE update covering all the progress that has been made over the last 3 releases (0.3.8...

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MAV November Update

MAV November Update

Demo

This is a demo version of the November update. The demo version is limited in it's available parts, levels, and there is no multiplayer enabled.

Release 0.2.10

Release 0.2.10

Demo 2 comments

Lot of bug fixes in the build. I also slowed the pacing of the whole game down. The weapons before felt too fast, with everything being an instant hit...

Version 0.2.7

Version 0.2.7

Full Version

New release this week with quite a few core improvements to the AI systems. There has also been signification work on the editor UI to allow a better...

Latest version 0.2.6

Latest version 0.2.6

Demo

This is the latest build of the game. You can now search for parts making it easier to find the part you want/need.

M.A.V. 0.2.5 dev Release

M.A.V. 0.2.5 dev Release

Full Version

Procedural weapon system is in! Total part count is now at 91 parts! Many different ways to build now. Lots of bug fixes, I still have a few tricky ones...

Cyberdogs7

Cyberdogs7

Demo

Just released version 0.2.3! Now with single player and multiplayer options! I did a lot of bug fixing!

Comments  (0 - 10 of 39)
Anoniman_Piotr
Anoniman_Piotr

When the Mechwarrior meets armored core and Kerbal Space program.

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e_Glyde
e_Glyde

I was like meh at first then I saw you could've customized how it works and then I'm now like this looks fun.

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Excogitatoris-Logica
Excogitatoris-Logica

So I just found about M.A.V.
Already closer than I could possibly ask to that crazy concept I have for my ideal game. Rest assured, you have a practically guaranteed fan here.

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marksman52
marksman52

Dude, I can't wait for this. This will fill the void that chrome-hounds once held in my heart.

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Guest
Guest

When I install the Demo I get a blinking white screen and nothing happens. Anyone know why? I loved Chrome Hounds. My favorite game of all time. Excited to see this in development.

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Cyberdogs7 Creator
Cyberdogs7

Hmmm, that's a new error. What type of computer are you using?

Reply Good karma+1 vote
Genocyber
Genocyber

Wow nice work man!

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Cyberdogs7 Creator
Cyberdogs7

Thanks!

Reply Good karma+1 vote
newts
newts

This looks awesome!

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M.A.V.
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Windows
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BombDog Studios
Engine
Unity
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Bam, just reduced the cost of 16 mechs movement code from 9 ms to 2 ms. Still some savings that might be able to be had.

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In my test code I accidentally locked torso aim back to chassis movement. What a stupid control system. I can't ima… T.co

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I have become an expert in writing code that complies but does not run. #Programming #gamedev #indiedev

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I just discovered that the headphone jack and restart button on my computer look the exact same and are 1/2 away fr… T.co

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I am deep into debugging and through trial and error I am finding slow code paths within Unity. There are just some… T.co

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RT @DingdongJR_: Merry Mavmas @BombdogStudios My contribution to the Most Festive MAV category. T.co

Dec 12 2017

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