Idea:

The idea of the game comes from the Star Wars Rogue Squadron 3D game. However i've tried to re-design the game combat element with the Battlefield (DICE) games.


Features:

- Bots vs. Bots battle (50v50 currently)
- All units playable such as star ships and turrets
- 'Battlefield' like jet control(only keyboard yet)
- Speed determine maneuverability
- AI combat tactics behavior(patrol, defend, follow)
- Squadron system(small groups of teams and their Leaders)
- Battlefield system(regions where the battle take place)
- For ships, outer and interior view
- Level of Detail for better performance
- Pooling objects/effects
- Advanced camera control(escape camera, cinematic view, spectator view)
- Repair damaged vehicles
- Minimalistic user interface


Credits:

Most of the assets including music, textures and models are from 'Star Wars The Original Trilogy Mod' wookieejedi's wonderful collection and work.

I would like to admire (warfull, Brand-X, zookeeper, Axem, Galemp, Newman, Jacek, greyleader, swashmebuckle, bobbtmann) work from hard-light.net (models, textures and sounds):
- X-Wing, A-Wing, Y-Wing, CR90, GR75
- Tie Fighter, Tie Bomber, Tie Interceptor, Imperial Shuttle
- Mon Calimari, Star Destoryer

Also "Master Qui-Gon", "DTM" from www.xwaupgrade.com:
- Millennium Falcon, Outrider

Factor 5, for
- X-Wng, A-Wing Cockpit

Many thanks to likeonion from deviantart.com, for the new high resolution skybox.

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I've played Star Wars Battlefront 2 open beta, it was amazing. The new space control was perfect for me, i've been analyzed a bit and thinked about it.

Many of you mentioned the controls, so i took the time to implement a similar system. Currently theres an early version of it. If you wish to try out, you can find it here.

072_x64_mouse_contol

This version is very different what you saw before. Theres lot of work have to be done.

For the next build the default controls will be mouse + keyboard.

What do you think about the new controls ?

Please keep your hope in place

Please keep your hope in place

News 3 comments

I would like to share with you my prototypes what i created over the past year.

Complete Visual Overhaul

Complete Visual Overhaul

News 3 comments

I've changed the whole lighting and visual stuff in the game.

Minor setback!

Minor setback!

News

I've lost the latest version of the game because of HDD failure.

L2P to be exciting!

L2P to be exciting!

News 4 comments

I would like to introduce the game play, how should you play the game. The most important thing is to understand the interface elements.

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Version 68 x64

Version 68 x64

Demo 7 comments

The latest version of the game. It may look different then the gallery photos. Contains all the features i have notified you before.

Version 68 x86

Version 68 x86

Demo

The latest version of the game. It may look different then the gallery photos. Contains all the features i have notified you before.

Comments  (0 - 10 of 49)
DownHereInChile
DownHereInChile

Looks like a next-gen X-Wing Alliance! I love it! Keep up the great work

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2simple_2game
2simple_2game

Is the Tatooine level the only one available? If not, how do I select the other levels

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Xian55 Creator
Xian55

Still in development, to be honest, i used it to test my pathfinding solution in 3D space. Originally i wanted to look like Star Wars Rogue Squadron 3D's first level. I find that, it would be very cool. However i have to gather or create some assets for the level. Some time later i spare some time to put it in.

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Guest
Guest

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Erathor_Noname
Erathor_Noname

Keep it up buddy :) it was fun before and now with the new mouse control it will be really cool

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Tito-Mike
Tito-Mike

the worts controls ever

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TheTeenGeek
TheTeenGeek

You don't have to be so negative dude

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TheTeenGeek
TheTeenGeek

I have a suggestion for the controls, for I find the current settings a little hard to get used too. Here are my suggestions

Speed increase - Space
Speed decrease - Shift
Angle Up - S
Angle Down - W
Turn Left - A
Turn Right - D
Fire - Primary Click

These are just suggestions, as I don't want to force anything on the developer :)

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TheTeenGeek
TheTeenGeek

Hey, I want to say your work looks good! I have been on the search for someone to be able to show how they got the starfighter controller to work. I myself work in the unity engine. I have been searching for a while now, if you have anything to share please message me. - TheTeenGeek

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Xian55 Creator
Xian55

Dear TheTeenGeek, you can find a very similar controller in the "Standard Assets" Aircraft Controller. You could start the research from that script. I'm pretty sure thats not what you really want, but it could help you to have some knowledge about the naming convention.

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TheTeenGeek
TheTeenGeek

Alright, I'll start there, thanks Xian55

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Star Wars Space Battle
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Xian55
Engine
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Combat Sim
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