KEY FEATURES:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat. 
  • Explore the dynamic game world as a whole, rather than through individual maps. 
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system . 
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder. 
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options. 
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical). 
  • Random missions get generated depending on the player’s actions and allegiances. 
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces. 
  • Direct ship controls create complete immersion. 
  • Advanced physics provided by NVIDIA PhysX technology
Image RSS Feed Latest Screens
On patrol Follow the light Purple haze
Blog RSS Feed Report abuse Latest News: SG2 - Getting closer and closer to release

1 comment by DanijelMihokovic on Aug 8th, 2014

Crossing into the 0.8 range this time. Getting closer and closer to release ;). I apologize in advance if I've noted anything that was introduced in one of the recent smaller updates.

There's a lot of new stuff going on. I'll mention only the nebula optimizations (more will be done) and blueprints. How blueprints work is explained below in the change-list :).

The second, but perhaps even more important thing is the MODDING RELATED ISSUE. Here's the link where we explain the problem.

PLEASE CHECK IT OUT. Especially if you've modded the game yourself or if you're using mods.


On patrolFollow the lightPurple hazeRed horizon


CHANGE LIST

  • FIXED: Several errors in weapon range calculations
  • FIXED: An error where names of nebulas were not shown on the Starchart
  • FIXED: NPCs start firing weapons at more appropriate distances and not from miles away
  • FIXED: Your own SETH platforms will not shoot each other
  • FIXED: Beam weapons now work in Fire at will mode as intended
  • FIXED: NPCs no longer have impossible weapon range when using beam weapons
  • FIXED: An issue where the planetary screen gets overlapped with the station interface overlay
  • FIXED: Material editor->Ship editor now saves trail parameters as intended
  • FIXED: Station color-coding (friendly, hostile, neutral) is now equivalent in the main viewport and on the Starchart
  • FIXED: An error related to Weapons energy refill and Weapons downtime, where the two could get swapped in-game
  • FIXED: Equipment modifiers are now nullified on loading as intended
  • FIXED: An error that would manifest in an NPC ship powering up Power to Engines, but remaining in the same position
  • FIXED: Damage effects are now properly removed from the ship on repair
  • FIXED: An error that could crash the game when clicking on a mission icon in the starchart
  • FIXED: An issue with mission completion notification being displayed wrongly
  • FIXED: A bug related to Steam Workshop integration and updating mods that could cause the game to crash
  • FIXED: Grappling a captured ship no longer turns every neutral or allied ship against you
  • ADDED: Blueprints
  • You can collect blueprints pieces from various sources (more will be added over time)
  • Once you collect enough pieces, a complete blueprint will be assembled in your Items list automatically
  • After that, simply dock on any station or planet, and you will find that something new is available for purchase (depending on the blueprint)
  • Blueprints are used up in the process
  • Blueprints available: light weapons, heavy weapons, enhancements for all primary systems, an officer, fighter crafts
  • ADDED: Energy redistribution shortcuts to Options->Controls. They are NOT set by default. Set them manually!
  • ADDED: NPCs can now drop Orpheus mines. Frequency greatly depends on player level and difficulty setting.
  • ADDED: Explosion shockwaves can now impact asteroids and junk pieces
  • ADDED: Sporadic lightning flashes inside nebulas
  • ADDED: Profession parameter is now shown on the Quick scan
  • ADDED: Several skill modifiers changed/added
  • Sensor jam
  • Virus (Chance to drop target's shields on hit)
  • Life support sabotage (Reduce target's troop effectiveness)
  • Mainframe shutdown (Chance to completely shut-down target on hit)
  • Disabling shockwave (Range set to 600)
  • Energy drain => Power drain
  • Scramble now states Chance to disable weapons on successful hit
  • Disabling hit now states Drain target's battery energy (% per second)
  • Disabling hit
  • Tracer round
  • Razor
  • ADDED: Additional Perks are now fully functional
  • Hawkeye
  • Collector
  • Space wolf
  • Torrent surfer
  • Large vessels
  • ADDED: Officers that used the same bonuses as the above Perks are now also fully functional
  • ADDED: Another difficulty level added. This is mostly ground work for future use.
  • ADDED: Several game version checks to comply with latest Steam API
  • ADDED: Several notifications (entering hostile territory) received a boost to be more noticeable
  • ADDED: Ship is automatically decloaked when anchoring on stations/planets
  • UPDATED: Grappling a friendly/allied ship is now treated the same as if you were boarding it
  • UPDATED: Accuracy mechanic. Increased weapons fire spread on longer distances.
  • UPDATED: Game log records more data to catch potential problems.
  • UPDATED: Repairing your ship on a station or planet now removes the effects of Radiation and EMP damage.
  • UPDATED: NPCs accuracy improved
  • UPDATED: Bounties improved weapons (enhancements)
  • UPDATED: Jumping away from a captured ship makes it highly possible for that ship to regain control and flee
  • UPDATED: NPCs now carry less Equipment
  • UPDATED: Strong gravitational pull is now only possible if influenced by a wormhole
  • UPDATED: SETH platform now has limited duration before it self destructs. This is to prevent a potential mem-leak
  • UPDATED: Nebulas are now limited to 120 particle patches at a time to improve performance
  • UPDATED: Nebula particles orientation
  • UPDATED: Several nebulas modified specifically to improve performance (Gulf)
  • UPDATED: Tweaked experience gain with trading
  • UPDATED: NPC random encounter spawning system now takes into account more variables and relies more on player level, but also on difficulty settings
  • UPDATED: (Permanent) Quick Target Scan is now active by default
  • UPDATED: When stations react to nearby trouble (someone starting a high-tech space cannon brawl), instead of reaching out to the faction in control of the region, they simply call their own reinforcements.

If you're looking to get more info, check out our official Facebook page and our Twitter channel!

To find out more on how to go about modding Starpoint Gemini 2 even in its current beta stage, visit the Modding website!

If you're looking for Starpoint Gemini 2 Steam store page, look no further ;).

Thank you for reading and safe travels captain!

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Starpoint Gemini 2 Perun imperial ship showreel

Starpoint Gemini 2 Perun imperial ship showreel

Dec 15, 2013 Trailers 0 comments

Battleship of the Empire - small video showreel from LGM's Starpoint Gemini 2

Post comment Comments  (0 - 10 of 33)
go0der
go0der Jul 16 2014, 4:29am says:

I played your first game and while it was both frustrating and easy at times, it was still a pretty fun experience. It looks like it's been taken to a whole new level and I can't wait to play it.

+1 vote     reply to comment
DonnieBrasco
DonnieBrasco Jul 17 2014, 5:04am replied:

Yeah, agreed on that, I guess the first part was awkward to say the least, this on the other hand, makes up for it greatly, suppose they've learned their lesson ;)

+1 vote     reply to comment
DonnieBrasco
DonnieBrasco May 15 2014, 1:39pm says:

I'm currently using the gamepad, it works for flying, though mouse/keyboard seems to be the main controllers. Took a corvette, tweaked my propulsion to get more agility, and it rocks :)

+1 vote     reply to comment
darkestbooks
darkestbooks May 7 2014, 9:02pm says:

Got the beta and like it a lot, just wish they would get the ability to us Joypad

+1 vote     reply to comment
darkestbooks
darkestbooks May 7 2014, 9:15pm replied:

sorry Alpha

+1 vote     reply to comment
Guest
Guest Dec 29 2013, 5:57am says:

Just spotted SPG2 on a flash sale on Steam - hope it helps folks :)

+2 votes     reply to comment
bonzograssa
bonzograssa Dec 19 2013, 6:10am says:

I just love this kind of games... SPG 2 reminds me of freelancer and little bit of sea dogs 1 if anyone remembers that game :) it is really great to have, again, your own ship to plunder, trade and destroy :D and it is good to see that developers have an open ear to community suggestions :) great buy for alpha, hope to see full game soon.

+2 votes     reply to comment
veggy
veggy Dec 19 2013, 5:09am says:

Coming from indie developers, this is really pleasant surprise and has potential to be one of the top space games of the year, if developers keep up with good work and great communication with community.

+1 vote     reply to comment
loxleyy
loxleyy Dec 19 2013, 4:57am says:

I've been playing SPG1, and it had its faults, but despite it had its great moments, so far as I can see, SPG2 is greatly improved with full 3d controls, rather polished ofr an Alpha stage, much greater improvement from the developers. It's a great alpha, and with such a communication pipeline the've got, will make a great game, if you like space games, definitely take a look.

+2 votes     reply to comment
tonylogan
tonylogan Dec 20 2013, 6:12pm replied:

I'm interested in helping, but I got some work backlog until new year. I'll glance over the modding stuff on the sg2 website :)

+1 vote     reply to comment
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Starpoint Gemini 2
Platform
Windows
Engine
Custom Built
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Official Page
Starpointgemini.com
Release Date
TBD
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Combat Sim
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Sci-Fi
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Single Player
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Latest tweets from @starpointgemini

#RPGCodex gave us a few minutes at Gamescom and we tried to use it well! We really appreciate the opportunity! Thanks T.co

6hours 51mins ago

Kevin from #GamingPointsDe went the extra mile to cover SPG2 in beautiful manner! Article in german is here.. here...http://t.co/SzvT6wB5ok

Aug 25 2014, 6:56am

#HookedGamers took a good look at #StarpointGemini 2 on Gamescom and seem to love it! Appreciate the preview guys! T.co

Aug 22 2014, 3:43am

This is how minimal HUD mod for SPG2 looks like. Thanks to marxcie for making it and Samantha Marian for shoting it! T.co

Aug 20 2014, 10:52am

@FranticCK Will do! A lot more is coming abd really hope you'll enjoy the rest of the content :)

Aug 19 2014, 7:45am

@VidGames_Bible We've also forwarded your preview to FB page. You presented everything with nice screens and more players should see it!

Aug 18 2014, 10:10am

Great in-depth preview of #StarpointGemini 2 was published at T.co Thanks @VidGames_Bible . A lot!

Aug 18 2014, 9:43am

This is how our next recreation room must look like! #gamescom2014 T.co

Aug 18 2014, 9:38am

How to start morning at #gamescom ? Coffee and Hogoshan space brandy is absolute winner :) T.co

Aug 18 2014, 9:37am

Amazing week with gamers at #gamescom took its toll... T.co

Aug 18 2014, 9:36am

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Starpoint Gemini 2
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