M.A.V. is a 3rd person mech simulation game centered around a highly customizable vehicle.As we are still very early in development, we can not reveal all of the details yet, however, here are a few of the key features of the game. Seamless Multiplayer and Singleplayer: Multiplayer and Single player with be highly intergrated so that players can easily open up single player worlds to friends with out changing the game experience to much. Single player will have identical gameplay to multiplayer. Large Open Worlds: The game worlds will be of massive scale. This ensures you my play for months in the same world and still experience new things. Massive Customization: This game is about making it your own. Your M.A.V. will fully reflect your play style, your in game status, and your personal likes. Intense Tactical and Stategic Combat: Battles will be very intense, every shot will count, and strategy will always prevail.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

The Kickstarter campaign has reached 100% funding and I have announced the first stretch goal, Melee Weapons! This weapon class will include devastating close range weapons that are improvised from their normal mining operations. This goal will be unlocked when we hit 125% funded.

Next up, M.A.V. has been greenlit! What does this mean? It means that M.A.V. has been selected to be a part of the steam distribution platform. When M.A.V. does launch on steam, anyone that has access to the game will be issued a steam key. Since this has just happened, there is still a lot to figure out about how far to integrate into the Steam platform.

I have a very exciting announcement! I have officially signed on Varien to help create the sound track to M.A.V.! Varien has an excellent range of abilities and an amazing talent. I can't wait to see what he comes up with!

In other news, I have still been hard at work making the game. I put out 2 new snapshot builds this week, 0.5.15_2 being a quick hotfix to a camera issue on the reverse joint legs, and version 0.5.15_3 fixing some garage bugs that could be an issue for players when building their M.A.V.'s.

Since both of these snapshots have gone well, I have also put out a new stable build so all the current players will have the updates available now! This coming week I will be focusing all my efforts on fixing up any outstanding multiplayer issues and looking into the steam integration.

New Content Update for M.A.V.

New Content Update for M.A.V.

News 3 comments

New models? Check! New updater? Check! New Awesomeness? Check! So many great updates, I will try to cover them all!

M.A.V. Massive update

M.A.V. Massive update

News 3 comments

This update represents a turning point in the M.A.V development as I start focusing on updating the art and visuals to a more final quality. This is represented...

M.A.V. Alpha version 0.3.10 Released

M.A.V. Alpha version 0.3.10 Released

News 2 comments

It's been several weeks since my last update so this will be a LARGE update covering all the progress that has been made over the last 3 releases (0.3.8...

M.A.V. Alpha 0.3.7 release : World Map

M.A.V. Alpha 0.3.7 release : World Map

News 2 comments

With this release I have introduced the first iteration of the world map. This dynamic map will give you an overview of the battlefield before you choose...

Release 0.2.10

Release 0.2.10

Demo 2 comments

Lot of bug fixes in the build. I also slowed the pacing of the whole game down. The weapons before felt too fast, with everything being an instant hit...

Version 0.2.7

Version 0.2.7

Full Version 0 comments

New release this week with quite a few core improvements to the AI systems. There has also been signification work on the editor UI to allow a better...

Latest version 0.2.6

Latest version 0.2.6

Demo 0 comments

This is the latest build of the game. You can now search for parts making it easier to find the part you want/need.

M.A.V. 0.2.5 dev Release

M.A.V. 0.2.5 dev Release

Full Version 0 comments

Procedural weapon system is in! Total part count is now at 91 parts! Many different ways to build now. Lots of bug fixes, I still have a few tricky ones...

Cyberdogs7

Cyberdogs7

Demo 0 comments

Just released version 0.2.3! Now with single player and multiplayer options! I did a lot of bug fixing!

Multi-Player Test Build

Multi-Player Test Build

Demo 0 comments

This is a very rough multiplayer test build. Please try it out and report any problems or bugs you run into.

Post comment Comments  (20 - 30 of 39)
VGames
VGames

My mouse doesn't work at the main menu. I can't select anything to play the game.

Reply Good karma Bad karma+1 vote
Cyberdogs7 Creator
Cyberdogs7

Is this in the Demo or the Alpha build?

There is a known bug in the demo that the mouse gets hidden after declining the update. Just hit alt+tab and you can get your mouse back.

Reply Good karma+1 vote
Nergal01
Nergal01

Same here, but here's the solution, start the game in windowed, once you get to the main menu, press Win (start menu) key and immediately return to the game. The cursor should works now.

Reply Good karma Bad karma+1 vote
KonaTek
KonaTek

WOW! i always askin' when i can play chromehound and armored core, cuz i don't have a 360. now comes this! im definetely tracking!

btw can i build armored core-like mech?

Reply Good karma Bad karma+1 vote
Cyberdogs7 Creator
Cyberdogs7

I am sticking more towards 'big, lumbering war machine' versus 'jet engine with legs'.

MAV is much closer to Chromehounds then it will be to armored core

Reply Good karma+1 vote
tamugaia
tamugaia

This is really cool. This can probably fill the long-awaited Mechwarrior 5's void. Mechs rock!

Reply Good karma Bad karma0 votes
DrakeRyzer
DrakeRyzer

I'm so happy that someone finally decided to work on a new Chromehounds! If there was ever a game I would love to see never die...It would be this one ^^ Keep up the awesome work guys!

Reply Good karma Bad karma+2 votes
ninja_derpify
ninja_derpify

I can't figure out how to shoot, can you have a list of controls somewhere?

Reply Good karma Bad karma+2 votes
Cyberdogs7 Creator
Cyberdogs7

Sorry, I forgot the readme in the latest upload :(

You need to set weapon groups in the editor. You can access this by pressing 'e'. Here you setup how your weapons fire together.

In game, left mouse fires, 'c' switchs between weapon cam and 3rd person, 'e' and 'q' cycle the selected weapon group. WASD is for movement.

I hope that helps. I will have a newer build in a few days also, I will try to make better instructions. (I try to put out an update every week)

Reply Good karma+4 votes
Insolent.
Insolent.

Wow. I loved Mechwarrior 2 as a kid, and this is a mech game where you can build you own mech piece by piece? Tracking!

Reply Good karma Bad karma+2 votes
Cyberdogs7 Creator
Cyberdogs7

Not only build your Mech piece by piece, but also (in the future) build each PART piece by piece. So you can take a sniper barrel, put it on a heavy mount, pick the ammo drum, choose the scope, and all those parts combine into a weapon that has your custom stats now. What is in the game now, shows a bunch of the combinations, but you cannot build each weapon up yet.

Reply Good karma+4 votes
Zedrion
Zedrion

Thats just Wicked! rly liking your progress pace. keep it up.

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
M.A.V.
Platforms
Windows
Developer & Publisher
BombDog Studios
Engine
Unity
Contact
Send Message
Release date
Game watch
Start tracking
Share
Style
Genre
Combat Sim
Theme
Sci-Fi
Project
Indie
Twitter

Tweets will appear soon from

Embed Buttons
Link to M.A.V. by selecting a button and using the embed code provided more...
M.A.V.
Statistics
Last Update
Watchers
198 members
Downloads
7
Articles
13