Lux is a first person puzzle game initially developed as a University project by a team of 11. It was an ambitious project undertaken over a six week period. Over this period the team developed the initial concept, designed a number of puzzles, created concept artwork, assets, built the engine and implemented a demonstration of the game-play, including a tutorial section, into the custom made engine. The aim of the project was to come up with an interesting, innovative game idea and then create a proof of concept demo from scratch. Once the project was complete it became more than just an assignment for University and some members of the team have decided to continue to work on the game in their spare time.

Back story

The game is set in a steam punk/futuristic universe. An unknown force is consuming all light sources throughout this universe. Light has therefore become a commodity, and light-hunters scour the galaxies to collect what little light they can find, for both trade and survival. Take on the role of a light-hunter who sets out to discover the reason for the light’s disappearance…. before it’s
too late.

Game play

The game’s main mechanic involves reflecting, absorbing and mixing different coloured light. The player wields 'Tulip' a light-manipulation device (which is effectively a ‘light gun’). This can reflect, absorb, mix and emit light with a varying degree of focus. Reflecting allows the player to alter the angle and intensity of the light beam. Absorbing allows the player to store two colours in Tulip and discharge these colours of light. The player can also mix the colours, for example if Tulip absorbs Blue and Green light, the player can mix these two creating Cyan light which can then be discharged. This device is used in the completion of puzzles which progressively become more complex.

A simple puzzle may involve the player reflecting a white light into a corresponding white receptor to open a door. Another simple puzzle may involve finding a yellow receptor and having to mix green and red light together to fire the resulting yellow light into the receptor to activate a lift.

Puzzles become increasingly more complex as new situations are presented to the player, for example there are points in the game where the world’s colour becomes inverted, this forces the player to think about how colours change when inverted and to plan ahead for possible inverted puzzles.

With the stringent time restrictions given on the project, at present the demo only features very fundamental puzzles. Some of the more complex and interesting puzzles that have been designed have not yet been implemented into the game .... so stay tuned!

All content © 2008 Mark East, Toby Everett, Darryl Farquhar, Matthew Hewitson, Philip Hewson, Alex Kreiser, Yuwen Lin, Jenny Rathbone, Michael Roberts, Georg Tamm, Ste Wilkinson. All rights reserved.

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20 comments by Toblerone on Feb 2nd, 2009

Here is a mock up video of a puzzle utilising the future 'shadow' mechanic, whereby in certain special locations and circumstances, shadows adopt a physicalised nature.

Shadow Puzzle from Toby Everett on Vimeo.

In this video the player is represented by the green stick figure and the puzzle mechanic, in this case, is demonstrated using an elaborate two stage 'zelda esque' block pushing puzzle.

A modified version of this puzzle, along with other puzzles based around physicalised shadows may be implemented in the future.

Let us know what you think :)

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Lux Wallpaper Set.

Lux Wallpaper Set.

Jan 13, 2009 Wallpapers 0 comments

Here is a selection of Lux related wallpapers of varying sizes for anyone who wishes to download them. If you have any problems, suggestions or require...

 Lux Demo (rar)

Lux Demo (rar)

Dec 27, 2008 Demo 8 comments

This is an updated download of the original demo and is a much more playable, streamlined experience. Although no new game-play has been added yet, we...

Lux Demo (zip)

Lux Demo (zip)

Dec 27, 2008 Demo 3 comments

This is an updated download of the original demo and is a much more playable, streamlined experience. Although no new game-play has been added yet, we...

Post comment Comments  (10 - 20 of 32)
Oodar Jan 27 2009, 12:07pm says:

aaaaaaaaaaand its fixed.

+1 vote     reply to comment
dave_5430 Jan 27 2009, 10:13am says:

Uhm, guys, you can still absorb the light at the end of the level without having activated it first <you just stand where the light is supposed to shine> ...

You know... at the door...

+1 vote     reply to comment
Toblerone Creator
Toblerone Jan 27 2009, 10:37am replied:

your right! interesting, the last update fixed a different bug related to these lights, but what you pointed out still occurs. Heh, I would have probably never come across that, just goes to show the importance of testing :P Thanks for the feedback! It'll be fixed in the next update. :)

+1 vote   reply to comment
BunnyJen Creator
BunnyJen Jan 27 2009, 10:20am replied:

Hi dave_5430. Thank you for finding this and letting us know about it, we are looking into fixing it right now and really appreciate the feedback. We hope you enjoyed the rest of the demo. :)

+1 vote   reply to comment
DonKluseczka Jan 25 2009, 12:03pm says:

yay, now that looks fresh and original.

good luck with the further development stuff ;)

+1 vote     reply to comment
P4TRICK Jan 13 2009, 6:42am says:

Hey Jen x)

- Just noticed, that you are a very popular game, nice job, really loved to play it.
And also, its still on "TBD" (To Be Dated).

+1 vote     reply to comment
vash12788 Jan 18 2009, 8:28pm replied:

You mean To Be Determined.

+1 vote     reply to comment
BcForCe Jan 12 2009, 9:51pm says:

really fun but really hard XD awsome

+1 vote     reply to comment
BunnyJen Creator
BunnyJen Jan 13 2009, 7:15am replied:

Thanks very much guys. ^__^ We will be uploading a new version of the demo soon with lots of bug fixes and changes based upon our feedback so far.

+1 vote   reply to comment
mikboy Jan 5 2009, 11:52pm says:

the walking speed need to increase...
Anyway, nice concept and really interesting game.

+1 vote     reply to comment
BunnyJen Creator
BunnyJen Jan 6 2009, 4:53pm replied:

Hi thanks for the feedback, we are working on making a lot of changes based on the feedback we have received. The walk speed will be one of them. Thanks for playing :)

+1 vote   reply to comment
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