Lux is a first person puzzle game. The game is set in a steam punk/futuristic universe. An unknown force is consuming all light sources throughout this universe. Light has therefore become a commodity, and light-hunters scour the galaxies to collect what little light they can find, for both trade and survival. The player wields 'Tulip' a light-manipulation device. This can reflect, absorb, mix and emit light with a varying degree of focus. Reflecting allows the player to alter the angle and intensity of the light beam. Absorbing allows the player to store two colours in Tulip and discharge these colours of light. The player can also mix the colours, for example if Tulip absorbs Blue and Green light, the player can mix these two creating Cyan light which can then be discharged. This device is used in the completion of puzzles which progressively become more complex. Take on the role of a light bounty- hunter who sets out to discover the reason for the light’s disappearance....
A mock up video of potential additional puzzle mechanics
Posted by Toblerone on Feb 2nd, 2009
Here is a mock up video of a puzzle utilising the future 'shadow' mechanic, whereby in certain special locations and circumstances, shadows adopt a physicalised nature.
In this video the player is represented by the green stick figure and the puzzle mechanic, in this case, is demonstrated using an elaborate two stage 'zelda esque' block pushing puzzle.
A modified version of this puzzle, along with other puzzles based around physicalised shadows may be implemented in the future.
Let us know what you think :)