Lux is a first person puzzle game. The game is set in a steam punk/futuristic universe. An unknown force is consuming all light sources throughout this universe. Light has therefore become a commodity, and light-hunters scour the galaxies to collect what little light they can find, for both trade and survival. The player wields 'Tulip' a light-manipulation device. This can reflect, absorb, mix and emit light with a varying degree of focus. Reflecting allows the player to alter the angle and intensity of the light beam. Absorbing allows the player to store two colours in Tulip and discharge these colours of light. The player can also mix the colours, for example if Tulip absorbs Blue and Green light, the player can mix these two creating Cyan light which can then be discharged. This device is used in the completion of puzzles which progressively become more complex. Take on the role of a light bounty- hunter who sets out to discover the reason for the light’s disappearance....

Report RSS Lux Prototype Demo Release!

The Lux 'proof of concept' is now available for you all to try out! :)

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Lux Pier

We've just released the 'proof of concept' Prototype of Lux, our First Person puzzle game all about light manipulation :)


In-game screen shot. Environment Concept. In-game screen shot.

This is a prototype demo, demonstrating only the very fundamental game elements. The short level is designed as a tutorial for the basic mechanics. Wield 'Tulip', the Light manipulation device. Use it to Reflect, Focus, Absorb, Mix and Fire Light in order to solve the puzzles within the mysterious world of Lux. The Lux prototype was created in six weeks in a team of 11, from concept to its current state. Engine, design, art, animation, all from scratch.

Please let us know what you think :)

Download Lux via ModDB


If you do not wish to download the demo you can now view the full demo video footage. This can be found in the video section of the Lux page. Moddb.com (This will reveal everything contained in the demo, so if you do plan to play it, we advise you view this video after you have played the game.)

Comments
stonecold23
stonecold23

looks like a cool idea good stage to be at after only 11 weeks.

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stenchy
stenchy

6 weeks with 11 people, but yeah definitely.

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Betelgeuze
Betelgeuze

Very good idea, and educational too!

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Schroz
Schroz

looks promising, tulip could use a remodel though

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RogerRamjet
RogerRamjet

Excellent concept using the light colour wheel to mix and activate what is needed... yes, educational and could be greatly expanded into many different areas of gameplay... great work guys...

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DarcShadoe
DarcShadoe

This is fascinating! Beautiful realization of the concept. Great work

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miless
miless

Looks pretty cool.
Are all puzzles color oriented?

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BunnyJen Creator
BunnyJen

Not all will be no. Some involve reflecting light, some involve shadows.

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Bird_of_Prey
Bird_of_Prey

This looks really good! Keep it up!

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raptor202020
raptor202020

you spoiled that puzzle:(

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Squeebo
Squeebo

I had a lot of fun with this, although while playing I discovered I could go through the ground in a part of it and fly around the nether. I also discovered that while capturing light, sometimes I had to look at the ground(Directly at the light), or it wouldn't do anything. It was still a lot of fun though! I'm very impressed with what you managed to accomplish in just six weeks. Can't wait to see how much you've done in another six weeks...

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LR01
LR01

looks promising

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Mularac
Mularac

which are it's system requirements? It runned quite laggie on my laptop (i have Vista... probably that's the problem... damn I hate it)

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BunnyJen Creator
BunnyJen

Ha ha yes don't we all ;)

Well we don't have specific specs, unfortunately the engine hasn't been optimised thoroughly yet, so the game is pretty demanding for what it is. We have had it running fine on low to mid spec PC's (DX9, <1gb RAM). Hope that helps.

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Mularac
Mularac

well... I think I could try it on a pc with, xp, see if that's the problem.

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