Lux is a first person puzzle game. The game is set in a steam punk/futuristic universe. An unknown force is consuming all light sources throughout this universe. Light has therefore become a commodity, and light-hunters scour the galaxies to collect what little light they can find, for both trade and survival. The player wields 'Tulip' a light-manipulation device. This can reflect, absorb, mix and emit light with a varying degree of focus. Reflecting allows the player to alter the angle and intensity of the light beam. Absorbing allows the player to store two colours in Tulip and discharge these colours of light. The player can also mix the colours, for example if Tulip absorbs Blue and Green light, the player can mix these two creating Cyan light which can then be discharged. This device is used in the completion of puzzles which progressively become more complex. Take on the role of a light bounty- hunter who sets out to discover the reason for the light’s disappearance....

Report article RSS Feed New Video Added, Demo game-play.

This video includes text to explain the basics of the game.

Posted by BunnyJen on Jan 5th, 2009

A video has been added for those who do not wish to download the demo. The video includes text to explain the basics of the game, as currently this prototype demo does not include text hints. If you plan to play the demo you might wish to view this video after you have played, as it includes footage of the entire demo and will show how the puzzles are completed.

We hope you enjoy watching and that it gives you an indication of our basic mechanics which we plan to build upon. If you have any questions about the game, please do not hesitate to ask.

In response to comments on controls, the full listing can be found in the readme file.
The basics are:

RMB to reflect light (mouse wheel to focus)
SPACE to absorb a light (two can be absorbed)
RMB to fire absorbed light

Post comment Comments
RogerRamjet Jan 5 2009 says:

Hmmm, nice peacock feathers... lol.. I like the way it has all come together guys... great work... a simple concept that works and looks good...

+1 vote     reply to comment
stonecold23 Jan 6 2009 says:

love that gun. the orb on the top looks a bit weird tho

+1 vote     reply to comment
Sanjuaro Jan 6 2009 says:

I glitched to beat the final door puzzle. If you hold down the absorption key and move out of the light, the light in your gun does not diminish so I moved back and forth from the door to the bridge until I got the door open. Hopefully you can fix this.

+1 vote     reply to comment
BunnyJen Author
BunnyJen Jan 6 2009 replied:

Thanks for letting us know we will look into fixing this. Hope you enjoyed the rest of it ^_^

+1 vote   reply to comment
Toblerone Creator
Toblerone Jan 8 2009 replied:

wow that must have taken you ages! :P Its one of the many known issues with the prototype, hopefully they'll all be ironed out in due course. This 'demo' is more of an alpha build. Thanks for the feedback, it's always appreciated :)

+1 vote   reply to comment
freedomorfire Jan 7 2009 says:

looks good :)

+1 vote     reply to comment
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