Lux is a first person puzzle game initially developed as a University project by a team of 11. It was an ambitious project undertaken over a six week period. Over this period the team developed the initial concept, designed a number of puzzles, created concept artwork, assets, built the engine and implemented a demonstration of the game-play, including a tutorial section, into the custom made engine. The aim of the project was to come up with an interesting, innovative game idea and then create a proof of concept demo from scratch. Once the project was complete it became more than just an assignment for University and some members of the team have decided to continue to work on the game in their spare time.

Back story

The game is set in a steam punk/futuristic universe. An unknown force is consuming all light sources throughout this universe. Light has therefore become a commodity, and light-hunters scour the galaxies to collect what little light they can find, for both trade and survival. Take on the role of a light-hunter who sets out to discover the reason for the light’s disappearance…. before it’s
too late.

Game play

The game’s main mechanic involves reflecting, absorbing and mixing different coloured light. The player wields 'Tulip' a light-manipulation device (which is effectively a ‘light gun’). This can reflect, absorb, mix and emit light with a varying degree of focus. Reflecting allows the player to alter the angle and intensity of the light beam. Absorbing allows the player to store two colours in Tulip and discharge these colours of light. The player can also mix the colours, for example if Tulip absorbs Blue and Green light, the player can mix these two creating Cyan light which can then be discharged. This device is used in the completion of puzzles which progressively become more complex.

A simple puzzle may involve the player reflecting a white light into a corresponding white receptor to open a door. Another simple puzzle may involve finding a yellow receptor and having to mix green and red light together to fire the resulting yellow light into the receptor to activate a lift.

Puzzles become increasingly more complex as new situations are presented to the player, for example there are points in the game where the world’s colour becomes inverted, this forces the player to think about how colours change when inverted and to plan ahead for possible inverted puzzles.

With the stringent time restrictions given on the project, at present the demo only features very fundamental puzzles. Some of the more complex and interesting puzzles that have been designed have not yet been implemented into the game .... so stay tuned!


All content © 2008 Mark East, Toby Everett, Darryl Farquhar, Matthew Hewitson, Philip Hewson, Alex Kreiser, Yuwen Lin, Jenny Rathbone, Michael Roberts, Georg Tamm, Ste Wilkinson. All rights reserved.

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20 comments by Toblerone on Feb 2nd, 2009

Here is a mock up video of a puzzle utilising the future 'shadow' mechanic, whereby in certain special locations and circumstances, shadows adopt a physicalised nature.


Shadow Puzzle from Toby Everett on Vimeo.

In this video the player is represented by the green stick figure and the puzzle mechanic, in this case, is demonstrated using an elaborate two stage 'zelda esque' block pushing puzzle.

A modified version of this puzzle, along with other puzzles based around physicalised shadows may be implemented in the future.

Let us know what you think :)

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Lux Wallpaper Set.

Lux Wallpaper Set.

Jan 13, 2009 Wallpapers 0 comments

Here is a selection of Lux related wallpapers of varying sizes for anyone who wishes to download them. If you have any problems, suggestions or require...

 Lux Demo (rar)

Lux Demo (rar)

Dec 27, 2008 Demo 8 comments

This is an updated download of the original demo and is a much more playable, streamlined experience. Although no new game-play has been added yet, we...

Lux Demo (zip)

Lux Demo (zip)

Dec 27, 2008 Demo 3 comments

This is an updated download of the original demo and is a much more playable, streamlined experience. Although no new game-play has been added yet, we...

Post comment Comments  (20 - 30 of 33)
mikboy
mikboy Jan 5 2009, 11:52pm says:

the walking speed need to increase...
Anyway, nice concept and really interesting game.

+1 vote     reply to comment
BunnyJen Creator
BunnyJen Jan 6 2009, 4:53pm replied:

Hi thanks for the feedback, we are working on making a lot of changes based on the feedback we have received. The walk speed will be one of them. Thanks for playing :)

+1 vote   reply to comment
Deathbagel
Deathbagel Jan 2 2009, 12:05am says:

Only 6 weeks?

That's impressively fast to build a game with its own engine.

Good work. I always liked these sort of puzzle games.

+1 vote     reply to comment
Mularac
Mularac Dec 30 2008, 8:46pm says:

hey guys, did you notice that you're 1° indie game out here?
Congrats! you certainly deserve it.
Godspeed!

+1 vote     reply to comment
bitkari
bitkari Dec 30 2008, 3:14pm says:

Really interesting concept here, I like it!

Will you guys be developing it further? I'd love to know where you'd take the game from here.

+1 vote     reply to comment
Toblerone Creator
Toblerone Jan 5 2009, 8:19pm replied:

Bitkari! From Salford? What are you up to at the mo?

And yes we're hoping to develop it further, there defiantly potential and alot of design work that we didn't have time to implement. Its tricky getting the team to devote time to the project now that everyone's getting jobs in the industry, working on less inspiring games ;P

+1 vote   reply to comment
BunnyJen Creator
BunnyJen Dec 30 2008, 5:15pm replied:

Yes we hope to take it further. We have some more puzzles we want to implement. Hopefully ones which will be more challenging. We are working on one at the moment so we will see how far we get with that first. We also would like to improve upon the feedback we have had so far and fix things such as bugs, and suggestions like making it clearer when you're absorbing light.

+1 vote   reply to comment
Robots!
Robots! Dec 29 2008, 10:43pm says:

looks pretty awesome.

+1 vote     reply to comment
ADURUS
ADURUS Dec 28 2008, 9:05pm says:

Like they^ said. Go Jen!

...and friends!!

0 votes     reply to comment
barneyslayer
barneyslayer Dec 15 2008, 8:41pm says:

Great stuff guys, and a very innovative gameplay. Definitely watching this. :D

+1 vote     reply to comment
Mularac
Mularac Dec 9 2008, 12:04pm says:

I've played Planetfall, and if this is as near as good as that mod, you can bet i'm interested! great job there! and i do hope you do the same here!

+1 vote     reply to comment
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Lux
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