A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

News RSS Feed Summary List News  (0 - 30 of 73) (view related)
Dev Log: Hive Men

Dev Log: Hive Men

Apr 25, 2015 13 comments

This week we've worked on models for the Hive Men race, world lore and additions to the dialogue system.

Dev Log: Frontier Prison

Dev Log: Frontier Prison

Apr 16, 2015 7 comments

Just a short progress report to let you know what we've been up to this week

Dev Log: Lights

Dev Log: Lights

Apr 7, 2015 5 comments

Hey, hope everyone enjoyed the Easter holidays! Here’s what each of the team has been up to during the past week or two…

Next Up: Slavery

Next Up: Slavery

Mar 5, 2015 9 comments

We're aiming to release our next update in late March/ early April: Expect slavers, new GUI and a performance boost.

Latest Update 0.72.1

Latest Update 0.72.1

Feb 18, 2015 3 comments

Unfortunately Desura's update system seems to be broken for Kenshi right now. Also they require manual human verification for every release, and currently...

Update 0.71.0 Experimental Update

Update 0.71.0 Experimental Update

Jan 15, 2015 3 comments

Sam seems to have found a fix for the loading crash. Hopefully. If this update proves stable enough, Kenshi should be out of experimental soon.

New Character Designs

New Character Designs

Dec 30, 2014 6 comments

Latest male and female character designs, plus new world races!

Update 0.70.4 Experimental Version

Update 0.70.4 Experimental Version

Dec 16, 2014 2 comments

While we work on stabilizing the latest experimental version of Kenshi, we'll keep a log of patch changelists here...

Dev Log: Landscape

Dev Log: Landscape

Dec 12, 2014 7 comments

Oli's latest environment screenshots from our upcoming new world map.

0.70.1

0.70.1

Dec 11, 2014 0 comments

Latest patch notes for the Steam Experimental version bug fixes

Update 0.70.0 (Experimental Version)

Update 0.70.0 (Experimental Version)

Dec 9, 2014 4 comments

Our latest Experimental Update is now available on Steam. We're aiming to get it in a more stable state in the next few weeks before normal release.

November Progress

November Progress

Nov 27, 2014 4 comments

We’ve made some real headway with the path-finding this month, we just need to fix a few more bugs and crashes to finish up.

Dev Log: Character Models

Dev Log: Character Models

Nov 24, 2014 4 comments

Latest character & furniture models from our 3D Artist, Otto.

October Progress

October Progress

Oct 29, 2014 5 comments

Our new pathfinding engine is coming along slow and steady. Meanwhile though, this has given us plenty of time to add in new features for the next release...

Reddit AMA Next Thursday

Reddit AMA Next Thursday

Oct 2, 2014 5 comments

Come chat with Chris! He'll be doing a Reddit AMA next Thursday 9th at 7am EST throughout the whole day.

September Progress

September Progress

Sep 25, 2014 5 comments

Howdy. Dialogue AI, Stealth, Beast Animation & Weather: Here's what we've been up to this month...

Latest Beast Models

Latest Beast Models

Sep 4, 2014 5 comments

Latest beast models from one of our newest team members, Otto, and indie developers, Bug Zen.

NPC Dialogue

NPC Dialogue

Aug 29, 2014 6 comments

The 64-Bit engine is all finished, but still a while for the path finding completion - will keep you posted on an release date. In the meantime, we now...

New World Map

New World Map

Jul 4, 2014 15 comments

Latest progress on Olly's new world map and experimental biomes.

3D Beast Design

3D Beast Design

Jun 26, 2014 11 comments

We now have another indie game development group helping to model, rig and animate our first beasts...

Update 0.69.0

Update 0.69.0

Jun 20, 2014 3 comments

Latest update (experimental version): Big frame rate boost, improved wall placement and bug fixes

Performance & AI Boost

Performance & AI Boost

Jun 12, 2014 10 comments

Soon to come in the next update: AI tweaks and performance boost.

Update 0.68.1 (Experimental Version)

Update 0.68.1 (Experimental Version)

Jun 2, 2014 1 comment

Small update of bug fixes - More on the way soon.

Update 0.68

Update 0.68

May 27, 2014 5 comments

The new pathfinder system isn't ready yet, but I have made a release of the new features so far. The same old bugs with the walls and collision will persist...

Prospecting & Resources

Prospecting & Resources

May 23, 2014 4 comments

Coming soon: Surveying for resources when base-building.

Update 0.67

Update 0.67

Apr 9, 2014 2 comments

Again like the last update, I have focused on making it more stable for now and avoided adding any major new code. There are however a few new crafting...

Update 0.65.1

Update 0.65.1

Mar 26, 2014 0 comments

This is mainly a quick bug-fixing update, but it also adds in some of the new wall models:

Update 0.64

Update 0.64

Mar 24, 2014 0 comments

Turrets are the main feature for this update, as well as some combat tuning.

0.61 Update

0.61 Update

Jan 24, 2014 5 comments

The new update revolutionises the games medical system

Update 0.60

Update 0.60

Jan 20, 2014 4 comments

This is quite a small update that I rushed out to patch the population problem.

Icon
Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
Contact
Send Message
Official Page
Lofigames.com
Release Date
Released Oct 28, 2011
Game Watch
Track this game
News Statistics
Articles
73
Views
176,355
Views Today
0
Popular News
Dev Log: Hive Men
Dev Log: Hive Men Apr 25, 2015
Latest Update 0.72.1
Latest Update 0.72.1 Feb 18, 2015
Upcoming features
Upcoming features Dec 16, 2011
Dev Log: Lights
Dev Log: Lights Apr 7, 2015
Next Up: Slavery
Next Up: Slavery Mar 5, 2015
Update 0.69.0
Update 0.69.0 Jun 20, 2014
Update 0.47
Update 0.47 Sep 6, 2013
Update 0.24 released
Update 0.24 released May 27, 2012
Progress report
Progress report May 30, 2013
Dev Log: Landscape
Dev Log: Landscape Dec 12, 2014