A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
I'm uploading update 0.42.2 right now. It fixes most of the major bugs that have been reported.
The new weapon crafting update is out now, here's the change list:
Kenshi has just been released on Steam, and is one of the top sellers!
Here's my news and thoughts on the upcoming big update, v 0.40.
As I said before, I'm keeping my head down for a while so I can get some serious coding done.
A bug-fixing update is out now to keep you going while you wait for the big 0.40 release.
Next up is the mining and farming update, and its going to be pretty huge...
Next update is out now and adds in a proper night & day cycle.
I'm making some plans for the overall world design at the moment. I consider the current world map and population a placeholder really, so I'm gonna give...
I've been rather quiet the last month or so, I was keeping my head down so I could concentrate on restructuring some of the physics code. All done now...
Propably one of the most unique game created! Well, if its not, it is for the devs...
The latest update adds inventory weight and encumbrance, as well as the athletics skill and new ways to train your strength.
Kenshi is greenlighted to be on Steam, and all existing owners will get Steam keys!
I'd like to show you all what I am currently doing with the money from the recent "failed" Indiegogo campaign.
The first building update is out! You can use building materials to build structures in the game, anything from a small shack to a large outpost. Inside...
The latest mini-update is now out and should finally stabilise the game properly. There should be no more crashes or invisible buildings.
The next update is 0.24 and is out today. Remember, if you have a version earlier than 0.22.0 then you will have to download it again from here or the...
All buildings in the game now have doors. It was not the most pleasant job to do, making a clickable door slide open is easy enough, its integration into...
I've finally got round to kickstarting Kenshi. Please help out if only by facebook-liking the campaign page. There's some cool rewards to be had by donating...
The long-overdue pathfinding update is finally out. It was a big one and took quite a while as it involved completely tearing out and replacing the pathfinding...
I finally have the next update done, it took a little longer than I would have liked though, hope you enjoy the update.
Introducing the new foliage system coming in the next update
As of update 0.21.2 characters can carry eachother. This opens up a lot more possibilities in the future, because I can implement capturing. That will...
This is my stuff to do list, more or less. Its shows most of the major features I have planned for the game before it is finished. The next release will...
A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business...
The game is all packaged up and ready to go now. I have a couple of testers finding last minute bugs for me, and the game is now playable, if a little...
I made a quick tutorial image that shows you the ins and outs of the medical system. It may seem a bit complicated, but its easy once you get playing.
I have finally got round to making my first proper trailer for Kenshi.
I have 2 major problems with the game at the moment, and I'm going to have to leave them in for the first release.