A strategy-arcade hybrid created for Ludum Dare 23. Reach the required distance to escape while fending off aliens, asteroids, and the plague! This game is open source software!

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Just starting out IPSA interface labelled Setting off!
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0 comments by johnmatthais on Oct 4th, 2012

Hey,

I finally added pathfinding to my Ludum Dare game from April. Hopefully this will end a lot of problems with the game, the biggest being that people would commonly get stuck on buildings.

The pathfinding solution actually uses Game Maker's built-in paths, so I'm not sure how reliable they are just yet, but I'm giving them a shot in IPSA, and if they don't work out, I'll find a new solution for later projects.

If anyone notices any other oddities, leave a comment, and I'll fix it right up. :)

-Matt

Downloads RSS Feed Latest Downloads
IPSA v1.2

IPSA v1.2

Oct 4, 2012 Full Version 0 comments

New version of IPSA containing pathfinding fixes so that people no longer get stuck on buildings.

How to Play

How to Play

Sep 11, 2012 Tutorials 0 comments

This is a how to play guide for IPSA. It requires that you have either Microsoft Word or Open Office installed.

IPSA Source Code

IPSA Source Code

Sep 11, 2012 Source Code 0 comments

This is the latest release of the IPSA source code for Game Maker 8.1 as of 4/23/2012.

IPSA v1.1

IPSA v1.1

Sep 11, 2012 Full Version 0 comments

This is the latest version of the game as of 4/23/2012. It was released post-Ludum Dare to fix a few crash-to-desktop inducing bugs.

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Interstellar Planet-Ship Adventures: TSF...$A!!!
Platform
Windows
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Anotherdayanotherga.me
Release Date
Released Apr 21, 2012
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Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @adag_dot_me

RT @nico_m__: T.co T.co

2hours 11mins ago

RT @MultiAxisMatt: There is a #BruneGame Kickstarter. All Rewards are issued twice, once during beta and again at Release! #indiedev https:…

2hours 13mins ago

@STUDIOYGGDRASIL Could potentially go well but it's only as good as the people that work on it.

4hours 43mins ago

RT @STUDIOYGGDRASIL: I'm considering to sharing #KNDW game script for better english translation. If I do that, It will use the Google Docs.

4hours 43mins ago

RT @meowza: This morning's warm-up, first shot at pixel art. A de-make of @kenwongart's Monument Valley. T.co

5hours 8mins ago

@BlackIceTheGame It has no standards and therefore if must go.

6hours 1min ago

@BlackIceTheGame Plus, it's moot as a service because some devs have to greenlight every game while some don't. Some get screwed.

6hours 1min ago

@BlackIceTheGame Sure, there are plenty of games like yours that deserve it. But plenty getting Greenlit that don't work, much less well.

6hours 2mins ago

@BlackIceTheGame It's awful and you totally did get lucky. Plus, they don't have standards via Greenlight.

6hours 3mins ago

@BlackIceTheGame It will happen at the same time they actually replace Greenlight.

6hours 4mins ago

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