A strategy-arcade hybrid created for Ludum Dare 23. Reach the required distance to escape while fending off aliens, asteroids, and the plague! This game is open source software!

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Just starting out IPSA interface labelled Setting off!
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0 comments by johnmatthais on Oct 4th, 2012

Hey,

I finally added pathfinding to my Ludum Dare game from April. Hopefully this will end a lot of problems with the game, the biggest being that people would commonly get stuck on buildings.

The pathfinding solution actually uses Game Maker's built-in paths, so I'm not sure how reliable they are just yet, but I'm giving them a shot in IPSA, and if they don't work out, I'll find a new solution for later projects.

If anyone notices any other oddities, leave a comment, and I'll fix it right up. :)

-Matt

Downloads RSS Feed Latest Downloads
IPSA v1.2

IPSA v1.2

Oct 4, 2012 Full Version 0 comments

New version of IPSA containing pathfinding fixes so that people no longer get stuck on buildings.

How to Play

How to Play

Sep 11, 2012 Tutorials 0 comments

This is a how to play guide for IPSA. It requires that you have either Microsoft Word or Open Office installed.

IPSA Source Code

IPSA Source Code

Sep 11, 2012 Source Code 0 comments

This is the latest release of the IPSA source code for Game Maker 8.1 as of 4/23/2012.

IPSA v1.1

IPSA v1.1

Sep 11, 2012 Full Version 0 comments

This is the latest version of the game as of 4/23/2012. It was released post-Ludum Dare to fix a few crash-to-desktop inducing bugs.

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Interstellar Planet-Ship Adventures: TSF...$A!!!
Platform
Windows
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Anotherdayanotherga.me
Release Date
Released Apr 21, 2012
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Style
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Real Time Strategy
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @adag_dot_me

@frogatto Which is incredibly cool of you guys.

6hours 18mins ago

It would just take too much work to rip it all out.

6hours 45mins ago

There's also a point where engines released under good open source licenses are unusable because too much game-specific content.

6hours 45mins ago

@LycaonTalks Pretty much what I've always thought of it. Especially server-based games and AGPL.

6hours 52mins ago

There's basically a point where, when certain people open source things under GPL, I wonder if they actually want anyone to use it.

6hours 53mins ago

@SentaiBrad Cheaper than paying an artist for the time it would take to make said assets. :p

8hours 29mins ago

@SentaiBrad Yeah, I didn't mean all of them haha.

8hours 30mins ago

@SentaiBrad Good luck!

8hours 32mins ago

@SentaiBrad Indeed! Lots of high quality stuff.

8hours 33mins ago

@SentaiBrad Oh that's why haha.

8hours 33mins ago

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