New version of IPSA containing pathfinding fixes so that people no longer get stuck on buildings.
A strategy-arcade hybrid created for Ludum Dare 23. Reach the required distance to escape while fending off aliens, asteroids, and the plague! This game is open source software!
I finally added pathfinding to my Ludum Dare game from April. Hopefully this will end a lot of problems with the game, the biggest being that people would commonly get stuck on buildings.
The pathfinding solution actually uses Game Maker's built-in paths, so I'm not sure how reliable they are just yet, but I'm giving them a shot in IPSA, and if they don't work out, I'll find a new solution for later projects.
If anyone notices any other oddities, leave a comment, and I'll fix it right up. :)
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I've seen a ton of games delayed because of the sale. Not FSX!
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Seriously, Dovetail Games have this shit nailed. Re-release an old game during Steam sales at 80% off.
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It is shocking how many people will park on the curb if you mark the incline on it as a handicapped ramp. Some think it's a parking space.
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@SudoRossy on some level, I don't. Doesn't Paradox run it? Even they've gone Steam exclusive. And they don't honor pricing glitches.
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This tweet straight up broke. T.co
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@StegerGames Holy crap, a whole pound of ground for only $2?!
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