New version of IPSA containing pathfinding fixes so that people no longer get stuck on buildings.
A strategy-arcade hybrid created for Ludum Dare 23. Reach the required distance to escape while fending off aliens, asteroids, and the plague! This game is open source software!
I finally added pathfinding to my Ludum Dare game from April. Hopefully this will end a lot of problems with the game, the biggest being that people would commonly get stuck on buildings.
The pathfinding solution actually uses Game Maker's built-in paths, so I'm not sure how reliable they are just yet, but I'm giving them a shot in IPSA, and if they don't work out, I'll find a new solution for later projects.
If anyone notices any other oddities, leave a comment, and I'll fix it right up. :)
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Strictly speaking, every idea has potential. Focus on what's there. Not what could be there but isn't even in the roadmap.
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I really hate seeing the obligatory "it has potential" review on Steam. It literally does no one any good. Potential means nothing.
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Filed under "games that aged terribly."
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Bahahahaha, Sonic Adventure DX, I just can't even... ...the voice acting. xD
33mins 7secs ago
@The_Raydio Hmm...might make some space for it, then. I do like the game but that performance.
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@thenobby1 3.7 GHz i7, AMD Radeon HD 7850, 16 GB RAM.
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@Storm360 Dips in framerate are pretty common, to say the least.
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