New version of IPSA containing pathfinding fixes so that people no longer get stuck on buildings.
A strategy-arcade hybrid created for Ludum Dare 23. Reach the required distance to escape while fending off aliens, asteroids, and the plague! This game is open source software!
I finally added pathfinding to my Ludum Dare game from April. Hopefully this will end a lot of problems with the game, the biggest being that people would commonly get stuck on buildings.
The pathfinding solution actually uses Game Maker's built-in paths, so I'm not sure how reliable they are just yet, but I'm giving them a shot in IPSA, and if they don't work out, I'll find a new solution for later projects.
If anyone notices any other oddities, leave a comment, and I'll fix it right up. :)
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39mins 20secs ago
Okay, must be that those engines have dependencies that I either don't have installed or don't run locally without a web server.
40mins 0secs ago
If you know of any other languages either work on WinRT or have WinRT tools, I'm all ears. xD
2hours 8mins ago
Probably missing something incredibly obvious that wasn't important for other languages.
2hours 10mins ago
2hours 11mins ago
@DarkestKale Eww. Frankly, if I cared what people were playing, I'd just check their Raptr profile myself. >.>
2hours 37mins ago
2hours 51mins ago
Wondering if I should break my fear of proc-gen and give #7DRL a shot. Jams are how I convinced myself to learn to program after all!
2hours 54mins ago
I really wanted to code this weekend. But I can't find a JS engine that never breaks on WinRT. Either it doesn't work locally or in browser.
2hours 57mins ago