New version of IPSA containing pathfinding fixes so that people no longer get stuck on buildings.
A strategy-arcade hybrid created for Ludum Dare 23. Reach the required distance to escape while fending off aliens, asteroids, and the plague! This game is open source software!
I finally added pathfinding to my Ludum Dare game from April. Hopefully this will end a lot of problems with the game, the biggest being that people would commonly get stuck on buildings.
The pathfinding solution actually uses Game Maker's built-in paths, so I'm not sure how reliable they are just yet, but I'm giving them a shot in IPSA, and if they don't work out, I'll find a new solution for later projects.
If anyone notices any other oddities, leave a comment, and I'll fix it right up. :)
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6hours 8mins ago
6hours 9mins ago
Afro Samurai needs a PC port so I can play it in 1080p.
7hours 22mins ago
@Worthless_Bums Ah, yeah, that would do it. I learned long ago never to code tired. I have to clean up too much the next day.
7hours 59mins ago
@Worthless_Bums Aren't those usually the solutions that end up working, though? ;)
8hours 0mins ago
@Worthless_Bums Maybe sticking a puppy picture in the code will work.
8hours 1min ago
@Placlu Oo! Over here!
8hours 3mins ago
I mean, it's one copy but it's a big ticket one copy.
8hours 6mins ago
Depends when I can get the review for said game done.
8hours 7mins ago