New version of IPSA containing pathfinding fixes so that people no longer get stuck on buildings.
A strategy-arcade hybrid created for Ludum Dare 23. Reach the required distance to escape while fending off aliens, asteroids, and the plague! This game is open source software!
I finally added pathfinding to my Ludum Dare game from April. Hopefully this will end a lot of problems with the game, the biggest being that people would commonly get stuck on buildings.
The pathfinding solution actually uses Game Maker's built-in paths, so I'm not sure how reliable they are just yet, but I'm giving them a shot in IPSA, and if they don't work out, I'll find a new solution for later projects.
If anyone notices any other oddities, leave a comment, and I'll fix it right up. :)
Latest tweets from @adag_dot_me
Serious talk, #RoadRedemption is freaking awesome so far.
12hours 18mins ago
Jul 23 2014, 12:21am
Wikipedia really needs an NSFW warning....
Jul 22 2014, 4:51pm
Going to be covering something very out of the ordinary pretty soon.
Jul 21 2014, 9:52pm
Jul 21 2014, 3:08pm
@Worthless_Bums Ah. The first thread on the AMA gave me a good enough idea of what's going on.
Jul 20 2014, 10:53pm
@Worthless_Bums What exactly am I looking at? The budget seems WAY too modest for their team size but other than that...
Jul 20 2014, 10:49pm
@Worthless_Bums I haven't been following. What started all of this?
Jul 20 2014, 10:45pm