New version of IPSA containing pathfinding fixes so that people no longer get stuck on buildings.
A strategy-arcade hybrid created for Ludum Dare 23. Reach the required distance to escape while fending off aliens, asteroids, and the plague! This game is open source software!
I finally added pathfinding to my Ludum Dare game from April. Hopefully this will end a lot of problems with the game, the biggest being that people would commonly get stuck on buildings.
The pathfinding solution actually uses Game Maker's built-in paths, so I'm not sure how reliable they are just yet, but I'm giving them a shot in IPSA, and if they don't work out, I'll find a new solution for later projects.
If anyone notices any other oddities, leave a comment, and I'll fix it right up. :)
Latest tweets from @adag_dot_me
Dec 2 2013, 8:23pm
@AeornFlippout Nothing there but it exists. Also, no Workshop tab.
Dec 2 2013, 4:56pm
Dec 1 2013, 1:12am
That being said, it paced itself well and reached a satisfying conclusion despite the short length.
Nov 30 2013, 7:51pm
I could feel it building up towards the end around 90 minutes in and I'm just thinking "already?!"
Nov 30 2013, 7:50pm
Great game but way too short.
Nov 30 2013, 7:49pm
Goddamnit @Hulu. Stop naming clips after the spoiler. I want to watch the episode that I have to click on right above the spoilers!
Nov 27 2013, 9:33pm
@BotColony I noticed that the date changed from today's date to "very soon." Any estimates?
Nov 27 2013, 1:47am
Really wanted to like #ArmA 2 but that damned "Receiving mission file 0 kb/0 kb" bug just won't go away.
Nov 25 2013, 11:47pm