New version of IPSA containing pathfinding fixes so that people no longer get stuck on buildings.
A strategy-arcade hybrid created for Ludum Dare 23. Reach the required distance to escape while fending off aliens, asteroids, and the plague! This game is open source software!
I finally added pathfinding to my Ludum Dare game from April. Hopefully this will end a lot of problems with the game, the biggest being that people would commonly get stuck on buildings.
The pathfinding solution actually uses Game Maker's built-in paths, so I'm not sure how reliable they are just yet, but I'm giving them a shot in IPSA, and if they don't work out, I'll find a new solution for later projects.
If anyone notices any other oddities, leave a comment, and I'll fix it right up. :)
Latest tweets from @adag_dot_me
Ooo. I'm going to enjoy writing that article in a bit here.
1hour 26mins ago
Okay, new email works. It will end up in the same place as the old one but it works!
4hours 3mins ago
"Stronger Than a Alliance" I want to fix this so badly. T.co
12hours 39mins ago
Could see myself using this regularly.
12hours 43mins ago
12hours 46mins ago
Okay, I lied. Sorry. Interview will be up tomorrow. Had some unforeseen complications and some of the video corrupted. I lost several q's.
13hours 18mins ago
@fazor3d Yeah, I've been doing that. I ended up trying Li Li only because she was down at what, 2000 gold? And I do decently as Li Li.
13hours 53mins ago