New version of IPSA containing pathfinding fixes so that people no longer get stuck on buildings.
A strategy-arcade hybrid created for Ludum Dare 23. Reach the required distance to escape while fending off aliens, asteroids, and the plague! This game is open source software!
I finally added pathfinding to my Ludum Dare game from April. Hopefully this will end a lot of problems with the game, the biggest being that people would commonly get stuck on buildings.
The pathfinding solution actually uses Game Maker's built-in paths, so I'm not sure how reliable they are just yet, but I'm giving them a shot in IPSA, and if they don't work out, I'll find a new solution for later projects.
If anyone notices any other oddities, leave a comment, and I'll fix it right up. :)
Latest tweets from @adag_dot_me
@limbclock Very, very well stylized.
4hours 40mins ago
@limbclock I generally suck at stealth games, which my gf can attest to. But Shadow of Mordor and Dishonored were great.
4hours 49mins ago
4hours 52mins ago
@limbclock Loved every second of it, myself.
4hours 54mins ago
Dishonored is cheap again, fucking awesome! T.co
4hours 56mins ago
Basketball Pro Mgmt 2015 is half off, new. T.co
4hours 59mins ago
These characters creep me out. T.co
5hours 11mins ago
5hours 35mins ago
@limbclock Well, this has a much better chance of being finished than a Sonic fangame would!
5hours 36mins ago
@limbclock I don't know, honestly. Lots of fan projects like this exist. It comes down to whether the creators C&D, I guess.
5hours 37mins ago