New version of IPSA containing pathfinding fixes so that people no longer get stuck on buildings.
A strategy-arcade hybrid created for Ludum Dare 23. Reach the required distance to escape while fending off aliens, asteroids, and the plague! This game is open source software!
I finally added pathfinding to my Ludum Dare game from April. Hopefully this will end a lot of problems with the game, the biggest being that people would commonly get stuck on buildings.
The pathfinding solution actually uses Game Maker's built-in paths, so I'm not sure how reliable they are just yet, but I'm giving them a shot in IPSA, and if they don't work out, I'll find a new solution for later projects.
If anyone notices any other oddities, leave a comment, and I'll fix it right up. :)
Latest tweets from @adag_dot_me
Not an April Fool's joke, has an already-successful KS going, vote it up! T.co
38mins 40secs ago
Okay then... T.co
39mins 10secs ago
@limbclock Gods, I wish it were a joke but they address that in the update.
39mins 56secs ago
Today, Grass Simulator is a "real, completed thing." Blech. T.co
42mins 35secs ago
@limbclock It's April Fool's and the title even jokes about 100% less GFWL.
1hour 1min ago
This is probably real but this is extremely poor timing. T.co
1hour 5mins ago
RT @sinisterdesign: Alert--actual news / not an April Fool's Day prank: the awesome multi-phone shooter game Dual is coming out tomorrow! h…
1hour 9mins ago
My inbox is lined with [real news] right now. This is kinda funny haha.
1hour 16mins ago