Those most overlooked are often the most important. INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. INFRA is what we like to call a gun free exploration game. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive.

Report article RSS Feed We are back

We went dark for a while but are coming back in a new light.

Posted by Lukrieg on Mar 9th, 2012

Over the past month we haven’t given any information regarding INFRA.  I wish I could say that was because we were working feverishly on it.  Unfortunately, it was because we lost a bit of our drive. 
The main thing that got us down was that the Portal 2 engine was giving us a lot of problems.  We understand that we have set the bar high for INFRA and want to give the best product possible.  To remedy our issues, we have switched to the Alien Swarm engine.  This should give us the flexibility we need but as of now our game looks like this…  

Clearly we have a bit of work to do!  We are working on fixing some bugs caused by the engine switch and need to switch our game to first person.  We believe this new engine will allow more people to be able to have our mod in the long run.

We apologize for keeping all of you in the dark but we are actively reorganizing and pushing forward now.  The next update should include some information on a metro station.

Stick with us and we will keep you updated on what’s to come!

Post comment Comments
Mimyke86
Mimyke86 Mar 9 2012, 9:04pm says:

Still tracking ;-)

+6 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Mar 10 2012, 4:58am replied:

for sure, why not! talented people. ;)

wish you all the best for the engine switch and fast progressing!

+4 votes     reply to comment
fartingstranger
fartingstranger Mar 9 2012, 9:21pm says:

I forgot about you

+1 vote     reply to comment
Biggos
Biggos Mar 9 2012, 9:27pm says:

I was very disappointed until you said you're gonna attempt to switch to 1st person view.

I'm glad you're doing it, does Alien Swarm support projected textures? It's gonna be very disappointing to not see high quality lightning.

+3 votes     reply to comment
|Yucca|
|Yucca| Mar 10 2012, 4:13am replied:

Yes it does.

+2 votes     reply to comment
leiftiger
leiftiger Mar 10 2012, 4:14am replied:

People seem to miss that projected textures have existed in Source for a long time, only Portal 2 actually used them for dynamic lighting.

+3 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Mar 10 2012, 4:52am replied:

projected textures are the only way to "fake" realtime light at the moment, but it's also the weaker cascaded shadows/ global illumination system... valve should fix the possible amount of "env_projectedtextures" (in garry's you can have as much as you like...no more room in hell, got like 4 flashlights with no problems - l4d fail!), or finally update the sdk with all the fancy stuff added recently (l4d, l4d2, dota2 -> global illumination!, cs:go -> gloab illumination)

in cs:go FINALLY this 8 years old shadowbug is history... ( Youtube.com ) nomore projected shadows overlapping with lightmaps.

best way is to combine shadowmaps and lightmaps, like the new shadow engine in the update cs engine does. hopefully there will be an sdk update someday adding all that stuff to make it easier for modders to have eyecandy without switching and editing and converting so much. done. ;D

+3 votes     reply to comment
KiiNG
KiiNG Mar 9 2012, 10:53pm says:

Atleast this mod is still in development :D

+1 vote     reply to comment
Crypt
Crypt Mar 10 2012, 1:14am says:

Ouch. I looked at the screenshot ad felt exactly as Leon felt whenever Ashley dies in Resident Evil 4. But I still like the mods idea, so I suppose I've not many problems with this. At least you're keeping at it and your reasons were good.

0 votes     reply to comment
Oskutin
Oskutin Mar 10 2012, 4:13am says:

Moddb.com
This uses AS too.

+2 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Mar 10 2012, 4:55am replied:

and its the only way at the moment to have some eyecandy lighting stuff happening... so not a bad thing, but you have to adjust a looot. :/

+1 vote     reply to comment
]BlackPhoenix[
]BlackPhoenix[ Mar 10 2012, 5:05am says:

Nothing much has changed.
All I see is that you changed to a F2P Game engine.
That is able to support more multiple dynamic light entities (which is good)
The only hard thing will be packing it into a "mod" and getting the firstperson to work correctly.

Still tracking your steps.

+1 vote     reply to comment
Dr.Goupyl
Dr.Goupyl Mar 10 2012, 7:13am says:

Don't worry, this is the everyday life of a mod. You still have my support !

+1 vote     reply to comment
Oskutin
Oskutin Mar 10 2012, 8:53am says:

Basically nothing will be different.
P2 and AS engines are really similar.
And it's not hard to turn it in to 1st person (it can be done even with console commands).

+4 votes     reply to comment
tile
tile Mar 10 2012, 4:37pm says:

why did you switch to alien swarm?

0 votes     reply to comment
|Yucca|
|Yucca| Mar 10 2012, 7:00pm replied:

Because modding without the source code is pretty hard, and we want to ensure the gaming experience to be the best for the players.

+2 votes     reply to comment
elite879
elite879 Mar 10 2012, 11:02pm says:

At first I was disappointed but then saw you were going to make it first person. Good luck with this, it's actually a pretty good move.

+1 vote     reply to comment
Oskutin
Oskutin Mar 11 2012, 6:15am replied:

I already said that basically nothing will be different from the orginal idea.
Except now we can add more gamplay.

+2 votes     reply to comment
Nicoreda
Nicoreda Mar 29 2012, 2:02am says: +1 vote     reply to comment
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INFRA
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Loiste Interactive
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