As a tribute to the good ol' days of where we (No Scope Studios) all started, a mere quake mod. Its safe to say it wasn't nearly as good as what we had hoped. We all now have much more experience and skills, so a few of us have returned to bring iHalo to the glory we originally had sought, and never thought it would see.
It's been 9 years since the first iHalo build was released, and somehow we've worked on it all in some form or another ever since. The project I started has had many developers, several different project leads, and just as many directions.
The Quake mod for iPhone gained momentum and was joined by fantastic artists like Ranon Sarono (HYPERMETAL), CJ Pollock (Scifiknux), Nate Dugan (Ghost Fang), and many others. After a brief foray into the Nintendo DS, we were joined by programmer Mark Corbelli (Reynzard) and really established our team. We all grew and learned and were better because of our work.
Because let's be honest; anyone who has seen a YouTube video or screenshot of the very first original iHalo released knows exactly what the original iHalo is, and what it isn't.
iHalo’s first attempt at Blood Gulch
It is the work of high school kids learning and putting into use a valuable set of skills while gaining project management experience. It is a valuable lesson to foster creativity, encourage self-development, and guide hormonal teens towards a more tech-savvy industry.
However, it is not a mobile, authentic science-fiction multiplayer shooter. At best, it's a tribute to one of the greatest video games this century has seen. Which is why we're picking up where we left off with iSlayer.
Multiplayer map featured in iSlayer, subject to change
Mark, CJ and myself have finally brought the original iHalo vision to life. Mark's tireless efforts have brought us a game that encapsulates the timeless Halo multiplayer experience, CJ's artistic direction has fostered a community and the framework needed to support the game, and I've created environments that evoke classic Halo feel.
We've still got so much to do, but we've come so far. This is our labor of love and we'd love to share it with you. Please join us for the beta test here and help us complete the game we've wanted for nearly a decade.
Thanks for sticking with us. We'll see you on the battlefield.
Halo © Microsoft Corporation. iSlayer was created under Microsoft's "Game Content Usage Rules" using assets from Halo: Combat Evolved, and it is not endorsed by or affiliated with Microsoft.
On May 7th, 2016 iHalo made it's debut at a VR event at Microsoft. Here's what happened and what's happened since then.
We're back, and better than ever-- Check out our new ModDB page!
Recent events have allowed iHalo to arise out of the graveyard. So much work, so little time.
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What was that thing about iHalo being on the DS? I've never seen it, you have any builds?
It was originally slated for iOS and DS release. At this time, we're focusing on iOS and Android.
Is this aalible on Cydia still or was it removed, btw plz don't remove it of Cydia
Hi, I finally got tired of waiting and got my own engine:D So the developing has begun officially!!
Ghost_Fang, How could you let this die D:. I don't want this to be another Solitude.
Oh btw right now I'm jus modifying the quake 3 app:p
Okay like I said not much to do when your working with ifile lol but so far I have only changed the icon picture and law and changed the banner and other small things like this.... I really hope I get this engine:D
Sorry, about the last post autocorrect ruined the whole thing and even I can't understand it:D Basicly I want to bring ihalo back to life but to do that I need the engine you build it with:0 not the new one (of course) since that's what your using for the Windows version but maybe the multiplayer beta one?? (if that's even different then the previous versions) Also do you use a radiant for your maps or is that built in with the engine?? I think that's Basicly it and that sums it up in th shortest manor.... Thanks for now!!! Until you respond to this I'll update my progress here (not much to do without a radiant or engine:( )