Welcome to Half-Life Mobile, a recreation of Valve's huge hit game Half-Life from 1998 for your mobile devices! Half-Life, Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Game pads and bluetooth controllers supported. Game is currently in Beta form, may not represent final release.

Half-Life:Mobile uses the Unity 3D engine and no copyrighted content from the Steam game Half:Life. Valvesoftware.com Half-Life ©Valve Software 1998-2014. All rights reserved.

Steam Group: Steamcommunity.com
My e-mail: hlformobile@gmail.com
My Steam: Steamcommunity.com

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We're Got ModDB

News 0 comments

Hello everyone!

We're on ModDB now!

Also, today we've released 0.16 version.

Changelog:

  • Xash3D updated to build 3153. This build includes better client-side prediction and interpolation features.
    To enable, write down cl_predict 1 and cl_lw 1 in console. You may also add it to userconfig.cfg.

  • Support of downloading resources through fastdl.
    NOTE: New fastdl servers must be added through fastdl.txt in gamedir. Example added in xash_extras.
    NOTE for server owners: Set fastdl server by sv_downloadurl variable. As you did in HLDS. :)

  • Progressbar for level loading and downloader.

  • Custom resources now loading from "custom" directory and downloaded resources from "downloaded" in game directory.

  • Multiplayer enabled by default for HL1.

  • Custom icons for touch controls is disabled because it cause many bugs.

  • Volume keybinding it toggleable through launcher.

  • Many bugfixes such as:

    • Fix for func_rotating.
    • Fix for player colors.
    • Server scan on Lollipop.
    • Fix for rendering sprites when player getting hurted.
    • Fixed fullscreen on Android 2.3

You can find APK on GitHub or here, on ModDB.

GitHub link: Github.com

VK link: Vk.com

Thanks for attention. :)

Top Upcoming Mobile Games of 2014 - Players Choice

Top Upcoming Mobile Games of 2014 - Players Choice

Feature 9 comments

The votes have been tallied these are your picks for Upcoming Apps of 2014

Comments  (0 - 10 of 838)
Trolldozer
Trolldozer

I can't seem to enable VR mode…

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electrocatalyst
electrocatalyst

Is it possible to run this with Unity's VR functionality (double images for two eyes and headtracking)?

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zombie9143
zombie9143

I have a problem on xash3d why don't I have weapon animations or weapon sounds in single player? in multiplayer the weapons work fine

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zombie9143
zombie9143

nvm I fixed it it was because I didn't have xash extras installed

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Shadow_Giratina
Shadow_Giratina

that's pretty sad. I wouldn't object to see Half Life ported to android. that would be pretty cool.

Might not be the best idea ever, but I imagine it would be more playable than Half Life Source XD

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zombie9143
zombie9143

I clearly is I haven't seen any bugs so far xept for the ones I saw on the original goldsrc version

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Kazemeka
Kazemeka

If you are porting goldsrc game into unity, you are in a lot of trouble. Goldsrc is older than unity, plus the coding is quite different.
Ok,the textures and probably the models will be the fastest, but the maps?

This is going to get released after half life 3.

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Half-Life Mobile
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Mobile, iOS, iPad, Android, AndroidTab
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Hl_mobile
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Latest tweets from @hlmobiledevs

RT @rassl007: Update my small VR shooter. Using Razer Hydra #VR #Razer @GameDevsLikeYou T.co

Sep 16 2015

RT @rassl007: Unity Razer Hydra VR Shooter #2 Youtu.be #Oculus #RazerHydra #HtcVive #VR

Aug 9 2015

Wow! T.co

Apr 22 2015

Check our Facebook page Facebook.com

Mar 19 2015

T.co

Mar 19 2015

RT @rassl007: Do you like the new menu of HL Mobile? @HLMobileDevs T.co

Feb 19 2015

RT @rassl007: Play.google.com Create this for 4 night. Oh, Half-Life Mobile will be soon in market too

Feb 1 2015

RT @slidedb: Congratulations to these Top 5 Players choice mobile games! @hitrockgames @altostratusgame @quixoticproject @hlmobiledevs @EvgeniPuzankov

Dec 28 2014

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