Gang Beasts

Gang Beasts is a silly local multiplayer party game with doughy ragdoll physics and horrific environmental hazards. In the current pre-alpha players can grab, push, pull, punch, and throw their friends from wrestling rings, speeding trucks, and suspended platforms.

Gang Beasts supports mouse, keyboard, and game controllers as inputs, to map the inputs press the 'Tab' key in game or click the large oscillating yellow text that reads "PRESS TAB TO REMAP CONTROLS" on the game menu.

Big WheelWindow-cleaning GondolasUnspecified Hazardous Industrial MachineryIncinerator 01Subway width=Trucking

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Kigurumi customistation tests Gang Beasts Customisation Pre-viz #2 Gang Beasts Customisation Pre-viz #1
Blog RSS Feed Report abuse Latest News: Gang Beasts 0.0.3 Pre-alpha Build Information

150 comments by glumjamesbrown on Mar 19th, 2014

The Gang Beasts 0.0.3 pre-alpha build can now be downloaded from the links below.

Gang Beasts 0.0.3 pre-alpha Windows
Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 pre-alpha Mac
Gang Beasts 0.0.3 (Mac)

Since we posted the last pre-alpha build on IndieDB approximately 10 days ago, we have been working on a number of fixes and optimisations for the game and prototyping the Beef City subway system (that we plan to make the hub from which each stage and mode of the game is accessed).

We have made a lot of the planned modifications but still have several weeks of work to go to complete the changes we set out for the pre-alpha stage of the games development.

The key modifications in the next build are:

  • a fix for the ‘Trucks' stage to making Trucks ramp up to speed more slowly (and less erratically)
  • a fix for the falling state (making it easier to gain momentum when swinging and making falling characters fall in less rigid postures)
  • improvements to the articulation of the characters hip joints (for more immediate lateral character movement)
  • improvements to the characters foot placement when walking / running
  • optimised character colliders (see the embedded video for a demonstration, the optimised character test is on the right side of the frame)
  • improvements to the character turning circle (for more immediate changes of direction)
  • miscellaneous additional toys in the ‘Sandbox' stage

The key additions in the next build are:

  • a subway platform with a moving escalator, an elevator, and moving subway trains (with automated doors)
  • a stamina system for limiting the force of successive punches after a specified number of punches have been thrown (to make protracted fights more balanced and strategic)
  • an improved throwing / pushing mechanic
  • a ducking move to allow players to duck under some punches and squat to start uppercut punches (and to let other players jump onto and from their backs to other gain access to higher platforms etc.).
  • limits to the grabbing duration (linked to the character stamina)
  • additional small objects to grab and throw

We can't set a specific date for when we plan to make the 0.0.3 build available as we have a very busy end to the Month moving into the first Boneloaf office and promoting Gang Beasts at the three day EGX Rezzed event). We plan to make the last changes to the 0.0.3 build in the week following the Rezzed event and expect to submit the build to IndieDB on or before the 5th April.

Trucking

The 0.0.3 build ends the public pre-alpha stage of the Gang Beasts development and should be the first build to have working versions of each of the key game mechanics (punching, grabbing, pushing, pulling, throwing, ducking, jumping, health, and stamina).When the Gang Beasts 0.0.3 pre-alpha build has been released we plan to take the next 6 - 8 weeks to make the 0.1.0 alpha build of the game, the alpha build will have Steam compatibility and a number of new game modes, stages, character body shapes and sizes, and miscellaneous props to play and fight with (and Linux support).

If the transition from the 0.0.3 pre-alpha to the 0.1.0 alpha has no significant issues we plan to release the 0.1.0 alpha through Steam Early Access at a discounted price for the first week to fund the development of the full Gang Beasts game.

Subway

Thank you to the IndieDB, Steam, Giant Bomb, Nerd3, YouTube, Friend Zone, ‘Rock, Paper, Shotgun', Reddit, Cinelinx, Facebook, Twitter and other communities for playing and promoting Gang Beasts and helping us to promote Gang Beasts and get it Greenlit, we have had over 200,000 visitors to the IndieDB page and close to 100,000 downloads of the PC and Mac builds.

We would like to give special thanks to Teesside Game Developers Network (@TeessideGDN), Milo Keeble (@Ragepyro), Bruce Slater (@RadForgeBruce), Olly Bennett (@OllyOllyBennett), Richard Tongeman (@Chard6), Giant Bomb (@giantbomb), Matthew Rorie (@frailgesture), Jemma Cropper (@LightningJem), NerdCubed (@OfficialNerdCub), DadCubed (@DadNerdCubed), Daley Johnson (@Daley_Snaily), Samuel Read (@samread5), HyperSloth Games (@HyperSlothGames), GoPlayThat (@GoPlayThat), Diana Entwistle (@dianaentwistle), Graham Smith (@gonnas), Ga-Ma-Yo (@Ga_Ma_Yo), Andrew Crawshaw (@andrewcrawshaw), Dozenbeer (@Dozenbeer), Concon Madman (@conconjawa), Turn Based Attack (@TurnBasedAttack), Deborah Bestwick( @djbteamsters), Jamie Sefton (@Seffers007), Andrew Bennison and Update (@UpdateShow), Alex Wallace (@Stomach_Bug), Joe Robins (@Joe_Robins), Aaron Baker (@tk_aza), Jeremy Ndure (@jeremyndure), Dead Pixel (@OhNoesDeadPixel), Robert Larder (@HearNoEvilAudio), Mike Holton (@OriginsOfMo), ladermom (@ladermom), Phillip Profitt (@PProfitt), MattBodega (@MattBodega), and Dad Brown (@snoggarogga).

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Gang Beasts 0.0.3 (Mac)

Gang Beasts 0.0.3 (Mac)

Apr 5, 2014 Demo 275 comments

Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications

Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 (Windows)

Apr 5, 2014 Demo 808 comments

Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Mac)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Mac)

Mar 7, 2014 Demo 66 comments

Here is the third pre-alpha of Gang Beasts (0.0.2) it has numerous bug fixes and three new stages.

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Windows)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Windows)

Mar 7, 2014 Demo 141 comments

Here is the third pre-alpha of Gang Beasts (0.0.2) it has numerous bug fixes and three new stages.

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Mac)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Mac)

Feb 16, 2014 Demo 17 comments

The second Gang Beasts pre-alpha build (version 0.0.1) with keyboard and generic USB controller support (and some minor character improvements).

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Windows)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Windows)

Feb 16, 2014 Demo 142 comments

The second Gang Beasts pre-alpha build (version 0.0.1) with keyboard and generic USB controller support (and some minor character improvements).

Post comment Comments  (50 - 60 of 2,476)
grayterisk
grayterisk Jul 17 2014, 7:35pm says:

why won't this work on my windows xp? it will start up and shows menu but always leads to blue-screen error when i start a level?

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Jul 18 2014, 5:37am replied:

We have not seen or heard of the issue your are describing previously, has the error happened with other Unity games?

Please check if you have a file named "output_log.txt" inside the "Gang Beasts_Data" folder, if you have this file, please send it as an email attachment to support [at] boneloafery [dot] com and we will review it to try to identify what is causing the game to crash on your system.

+1 vote     reply to comment
Guest
Guest Jul 17 2014, 5:41pm says:

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glumjamesbrown
glumjamesbrown Jul 18 2014, 5:29am replied:

We don't have access to PS3 development kits currently, if we can get access we will make some tests to see if we can make a version of Gang Beasts for the PS3.

+2 votes     reply to comment
Guest
Guest Jul 17 2014, 12:01pm says:

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glumjamesbrown
glumjamesbrown Jul 17 2014, 1:07pm replied:

We plan to make Gang Beasts for the PS4 (the PS4 is listed as a platform in Profile box at the right of this page).

+2 votes     reply to comment
williamadamson2
williamadamson2 Jul 19 2014, 5:53pm replied:

Hey James, Sorry if this may seem rude, but Could you definitely try getting access to the Ps3 Dev Kits, Due to the fact that I don't want to have to spend more money getting a Ps4, and then paying to play online for the Internet I already happen to pay for, since it may get Online Support. :o?

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Jul 24 2014, 2:39am replied:

We are trying to get access to PS3 development kits but we don't currently have the finances to purchase them as we are a self funded company with limited resources.

+1 vote     reply to comment
Guest
Guest Jul 16 2014, 7:46pm says:

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glumjamesbrown
glumjamesbrown Jul 17 2014, 5:18am replied:

We are on the ID@Xbox program (see Xbox.com) and have access to Xbox One development kits; we have not set a release date for specific platforms as it is difficult to estimate when the full game will be finished (and there are numerous factors that can affect or inform the release date that are not directly in our control).

+1 vote     reply to comment
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Gang Beasts
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Boneloaf
Engine
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