Boneloaf was setup in 2011 by three brothers (James Brown, Jonathan Brown, and Michael Brown) to make games and toys informed by an adolescence spent scribbling line drawings of grim and hideously ugly characters. The company was formed as part of the DigitalCity Fellowship scheme, a 6 month mentoring and training scheme for companies working with digital technologies supported by the European Regional Development Fund and Teeside University.

Boneloaf Logo

The company name comes from a misnomer that we use to refer to the hunks of collectable meat in Sega's Golden AxeCapcom's Final Fight, and other games.

Since finishing the DigitalCity Fellowship scheme we have experimented with numerous platforms and technologies making a series of game prototypes, a number of which were built with variations of a custom character manipulation framework; the game prototypes were Bait (Shark Jam / MiniLD 46), Bear Family Simulator (made for Makers and Hackers Sheffield), Gang Beasts, Grim Beasts, Meat Game (Ludum Dare 28), Star Beasts, and Treasure Goblins (First Play Game Jam), some gameplay videos from these prototypes can be seen on the Boneloaf YouTube channel (see Youtube.com).

From the numerous prototypes we made we have selected three games that we are continuing to develop, Gang Beasts, Grim Beasts, and Star Beasts (working titles).

Currently we are working on the Gang Beasts and Grim Beasts prototypes with illustrator Jason Pugh and sound designer Robert Larder.

Games
Gang Beasts

Gang Beasts Gang Beasts Indie

Updated 2 weeks ago TBD Single, Multiplayer & Co-Op Fighting

Gang Beasts is a silly multiplayer co-op fighting game with ragdoll physics and multi-stage boss fights.

Grim Beasts

Grim Beasts Grim Beasts Indie

Updated 8 months ago TBD Single, Multiplayer & Co-Op Platformer

Grim Beasts is a series of prototypes for a physics based multiplayer fantasy party game with beasts and environmental hazards; examples of early tests...

Post comment Comments  (0 - 10 of 17)
KinGGonZaa
KinGGonZaa Jul 23 2014, 2:17pm says:

Hello glumjamesbrown wanted to ask if you could configurarel gang beasts to have a muscular character and also if you could not tell me how to have Gold and wanted to thank you if you answer and the inconvenience

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Jul 24 2014, 2:15am replied:

There isn't support for configuring your own character body shapes and sizes (as we need to set and test the various sizes to balance their attributes and minimise issues with the physics simulation) but there will be numerous different body shapes and sizes to play as (including sub-bosses, bosses, and possibly end bosses). The yellow character is associated with player 4 in the pre-alpha builds, it is not currently possible to select specific or custom character colours but this is planned for a later build.

+1 vote     reply to comment
Pittotheditto
Pittotheditto Jul 14 2014, 2:44am says:

OMG!!! I love this game! I found it on the 16th of may (my birthday) 'cause i got a laptop and i check Indiedb everyday then while browsing i found Gang Beast! Now look at it, it's popular as heck. My sister and I play this for like 3 hours everyday and never get tired of it. I'm just hoping the Early Access price is good. I'm saying something between $5-$10 would be a good price.

+1 vote     reply to comment
Pex_Juv
Pex_Juv Jul 6 2014, 7:05pm says:

Will star beasts be released for wii u? Because there is a wii u game called star beast

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Jul 7 2014, 5:37am replied:

The game prototypes we have worked on have working titles, we can change the name if we agree an alternative name (that we want to use in preference) or if we are unable to use a specific working title for some reason.

+1 vote     reply to comment
Guest
Guest Jun 22 2014, 11:46pm says:

This comment is currently awaiting admin approval, join now to view.

glumjamesbrown
glumjamesbrown Jun 23 2014, 4:34am replied:

We haven't set a price currently, we plan to take advice from a number of sources on what we should set the price as closer to the release date.

+1 vote     reply to comment
Guest
Guest Jun 23 2014, 7:42pm replied:

This comment is currently awaiting admin approval, join now to view.

Pex_Juv
Pex_Juv Jun 19 2014, 3:48pm says:

Why isn't there yet a page for space beasts?

0 votes     reply to comment
glumjamesbrown
glumjamesbrown Jun 23 2014, 4:39am replied:

We initially wanted Grim Beasts (previously named Mythic Beasts) to be our first commercial game but experimented with several variations that would be less complex to make (as we have limited resources and expected Grim Beasts to take several years to make), Star Beasts and Gang Beasts were the two potential variations we were most excited to make. We setup a page for Gang Beasts on IndieDB because it the current game we are making, we expect to add a page for Star Beasts at a later date (when we start working on it more frequently).

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
May 16, 2013
Privacy
Public
Subscription
Invitation only
Homepage
Boneloafery.com
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this company
Share
Twitter

@MxMarkIV @DoubleFine, yes, your Tweet prompted us to contact Double Fine (the email wasn't written in block capitals though), Thank you \o/

14hours 22mins ago by gangbeasts

@coreydwillis, we use 10-port USB hub or 2 x 4-port USB hubs (Xbox Wireless Receiver is limited to 4 but could be used with other inputs)

20hours 18mins ago by boneloaf

@coreydwillis, we're using InControl from @pbhogan to improve input support for Early Access, see T.co for information

20hours 27mins ago by boneloaf

RT @BitBashChicago: Bit Bash Game Spotlight: Gang Beasts. A silly multiplayer fighter with doughy ragdoll physics via @boneloaf T.co

22hours 26mins ago by boneloaf

@tinytouchtales, thank you, JOIN was fun and instructive for us, met many interesting people that play, make, or promote multiplayer games

22hours 26mins ago by boneloaf

RT @prtofdacrowd: T.co - HELP @MelonDogInt get @StompingGrounds on @steam_games!! Awesome Local Co-Op! T.co

Aug 19 2014, 4:24am by boneloaf

@Half_Shot, we plan Linux support for Early Access (have test Linux version of 0.0.3 build, send an email for the link if you want to test)

Aug 18 2014, 10:06pm by gangbeasts

RT @IndieMEGABOOTH: Hot on the heels of Gamescom we're happy to announce our PAX Prime lineup! You're welcome. T.co http…

Aug 18 2014, 9:45pm by boneloaf

RT @DoubleFine: Thrilled to announce the newest DF Presents game, Gang Beasts, a muiltiplayer physics-based brawler from @boneloaf! http://

Aug 18 2014, 4:50pm by gangbeasts

RT @DoubleFine: Thrilled to announce the newest DF Presents game, Gang Beasts, a muiltiplayer physics-based brawler from @boneloaf! http://

Aug 18 2014, 4:49pm by boneloaf

Embed Buttons

Promote Boneloaf on your homepage or blog by selecting a button and using the HTML code provided (more).

Boneloaf
Boneloaf
Statistics
Members
5
Rank
951 of 15,834
Watchers
22 members
Games
2
Files
8
News
11