Boneloaf was setup in 2011 by three brothers (James Brown, Jonathan Brown, and Michael Brown) to make games and toys informed by an adolescence spent scribbling line drawings of grim and hideously ugly characters. The company was formed as part of the DigitalCity Fellowship scheme, a 6 month mentoring and training scheme for companies working with digital technologies supported by the European Regional Development Fund and Teeside University.

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The company name comes from a misnomer that we use to refer to the hunks of collectable meat in Sega's Golden Axe, Capcom's Final Fight, and other games.

Since finishing the DigitalCity Fellowship scheme we have experimented with numerous platforms and technologies making a series of game prototypes, a number of which were built with variations of a custom character manipulation framework; the game prototypes were Bait (Shark Jam / MiniLD 46), Bear Family Simulator (made for Makers and Hackers Sheffield), Gang Beasts, Grim Beasts, Meat Game (Ludum Dare 28), Star Beasts, and Treasure Goblins (First Play Game Jam), some gameplay videos from these prototypes can be seen on the Boneloaf YouTube channel (see Youtube.com).

From the numerous prototypes we made we have selected three games that we are continuing to develop, Gang Beasts, Grim Beasts, and Star Beasts (working titles).

Currently we are working on the Gang Beasts and Grim Beasts prototypes with illustrator Jason Pugh and sound designer Robert Larder.

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Gang Beasts

Gang Beasts

Fighting

Gang Beasts is a silly multiplayer co-op fighting game with ragdoll physics and multi-stage boss fights.

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freakgamercanal
freakgamercanal

i still having errors,i buyd gang beasts 2 days ago...
and when i try to play in any level my screen turns black but it keeps playing the game, when i punch i hear it, what do i do to fix this.

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glumjamesbrown Creator
glumjamesbrown

This site hosts the Unity 4 pre-alpha builds of Gang Beasts (not the Unity 4 alpha or Unity 5 alpha builds from Steam), if you need support please email support@boneloaf.co or post a thread on the Steam forums at Steamcommunity.com please include information about which build you are using (there should be an alpha-numeric string at the bottom right of the game menu with text like "UW:.0.2.5a" this is the build reference), please also include information on the specific operating system you are using.

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Guest
Guest

used to work on my labtop, keeps crashing on my moms pc windows suggested i tell the developer that 2014-11-28_205508 crashed next to game executable. , it was fun while it lasted. wish there was a demo for the consoles; which may also aid in publicity and donations.

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glumjamesbrown Creator
glumjamesbrown

There isn't a console demo but we plan to make a feature limited version of the Unity 5 build for Windows, OS X, and Linux when we have made it stable (in the next 4-6 weeks).

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Guest
Guest

is there a way to play with a keyboard? I couldn't try the game out because I didn't have the controller for my mac.

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mattpess
mattpess

One of the players can be controlled by a keyboard, using WASD, Shift, Control, and Spacebar. You can't map it differently yet.

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KinGGonZaa
KinGGonZaa

Hello glumjamesbrown wanted to ask if you could configurarel gang beasts to have a muscular character and also if you could not tell me how to have Gold and wanted to thank you if you answer and the inconvenience

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glumjamesbrown Creator
glumjamesbrown

There isn't support for configuring your own character body shapes and sizes (as we need to set and test the various sizes to balance their attributes and minimise issues with the physics simulation) but there will be numerous different body shapes and sizes to play as (including sub-bosses, bosses, and possibly end bosses). The yellow character is associated with player 4 in the pre-alpha builds, it is not currently possible to select specific or custom character colours but this is planned for a later build.

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Guest
Guest

so does that mean campaign!?!?!

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glumjamesbrown Creator
glumjamesbrown

Yes, the story mode was planned before the multiplayer but we have had to prioritise making the multiplayer modes first for various practical and technical reasons.

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Latest tweets from @star_beasts, @grimbeasts, @gangbeasts

Jan 29 2016 by gangbeasts

@LoverKabob We are working on bringing Gang Beasts to PS4, PS4 is confirmed 2016 release date is not set at the time of writing.

Jan 29 2016 by gangbeasts

@TheFalseHope We are working on bringing Gang Beasts to PS4 and Xbox One, PS4 is confirmed 2016 release date is not set at this time

Jan 28 2016 by gangbeasts

Gang Beasts is nominated for the Gamer's Voice Multiplayer award at @sxsw Gaming Expo! T.co

Jan 28 2016 by gangbeasts

@Shortyjordie_, Gang Beasts is confirmed for PS4 but an official release date has not been set

Jan 20 2016 by gangbeasts

RT @boneloaf: @gangbeasts update 0.3.1 (stable) and 0.3.2 (unstable) builds...patch notes T.co

Jan 19 2016 by gangbeasts

update 0.3.1 (stable) and 0.3.2 (unstable) builds...patch notes T.co

Oct 11 2015 by gangbeasts

RT @RealLonesamurai: @gangbeasts hey guys, we're helping do a world record attempt, can you guys be awesome and give us a RT? T.co

Oct 8 2015 by gangbeasts

Chicken Sitting T.co

Sep 24 2015 by grimbeasts

RT @JustASquid: ASSAULT ANDROID CACTUS IS OUT T.co T.co

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