Boneloaf was setup in 2011 by three brothers (James Brown, Jonathan Brown, and Michael Brown) to make games and toys informed by an adolescence spent scribbling line drawings of grim and hideously ugly characters. The company was formed as part of the DigitalCity Fellowship scheme, a 6 month mentoring and training scheme for companies working with digital technologies supported by the European Regional Development Fund and Teeside University.

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The company name comes from a misnomer that we use to refer to the hunks of collectable meat in Sega's Golden Axe, Capcom's Final Fight, and other games.

Since finishing the DigitalCity Fellowship scheme we have experimented with numerous platforms and technologies making a series of game prototypes, a number of which were built with variations of a custom character manipulation framework; the game prototypes were Bait (Shark Jam / MiniLD 46), Bear Family Simulator (made for Makers and Hackers Sheffield), Gang Beasts, Grim Beasts, Meat Game (Ludum Dare 28), Star Beasts, and Treasure Goblins (First Play Game Jam), some gameplay videos from these prototypes can be seen on the Boneloaf YouTube channel (see Youtube.com).

From the numerous prototypes we made we have selected three games that we are continuing to develop, Gang Beasts, Grim Beasts, and Star Beasts (working titles).

Currently we are working on the Gang Beasts and Grim Beasts prototypes with illustrator Jason Pugh and sound designer Robert Larder.

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Gang Beasts
Gang Beasts

Gang Beasts

Updated 2 months ago TBD Single, Multiplayer & Co-Op Fighting

Gang Beasts is a silly multiplayer co-op fighting game with ragdoll physics and multi-stage boss fights.

Grim Beasts
Grim Beasts

Grim Beasts

Updated 1 year ago TBD Single, Multiplayer & Co-Op Platformer

Grim Beasts is a series of prototypes for a physics based multiplayer fantasy party game with beasts and environmental hazards; examples of early tests...

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freakgamercanal
freakgamercanal Mar 15 2015, 1:37pm says:

i still having errors,i buyd gang beasts 2 days ago...
and when i try to play in any level my screen turns black but it keeps playing the game, when i punch i hear it, what do i do to fix this.

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glumjamesbrown Creator
glumjamesbrown Jun 28 2015, 7:44pm replied:

This site hosts the Unity 4 pre-alpha builds of Gang Beasts (not the Unity 4 alpha or Unity 5 alpha builds from Steam), if you need support please email support@boneloaf.co or post a thread on the Steam forums at Steamcommunity.com please include information about which build you are using (there should be an alpha-numeric string at the bottom right of the game menu with text like "UW:.0.2.5a" this is the build reference), please also include information on the specific operating system you are using.

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Guest Nov 28 2014, 8:57pm says:

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glumjamesbrown Creator
glumjamesbrown Jun 28 2015, 7:45pm replied:

There isn't a console demo but we plan to make a feature limited version of the Unity 5 build for Windows, OS X, and Linux when we have made it stable (in the next 4-6 weeks).

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Guest Sep 4 2014, 4:24pm says:

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mattpess
mattpess Sep 14 2014, 6:20pm replied:

One of the players can be controlled by a keyboard, using WASD, Shift, Control, and Spacebar. You can't map it differently yet.

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KinGGonZaa
KinGGonZaa Jul 23 2014, 2:17pm says:

Hello glumjamesbrown wanted to ask if you could configurarel gang beasts to have a muscular character and also if you could not tell me how to have Gold and wanted to thank you if you answer and the inconvenience

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glumjamesbrown Creator
glumjamesbrown Jul 24 2014, 2:15am replied:

There isn't support for configuring your own character body shapes and sizes (as we need to set and test the various sizes to balance their attributes and minimise issues with the physics simulation) but there will be numerous different body shapes and sizes to play as (including sub-bosses, bosses, and possibly end bosses). The yellow character is associated with player 4 in the pre-alpha builds, it is not currently possible to select specific or custom character colours but this is planned for a later build.

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Guest Sep 5 2014, 2:18am replied:

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glumjamesbrown Creator
glumjamesbrown Jun 28 2015, 7:47pm replied:

Yes, the story mode was planned before the multiplayer but we have had to prioritise making the multiplayer modes first for various practical and technical reasons.

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May 16, 2013
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RT @glumjamesbrown: Gang Beasts Paint from mcraggle on YouTube T.co T.co

16hours 33mins ago by boneloaf

RT @Kurosaki9819: @boneloaf Houston we have a problem ! XD T.co

Jun 27 2015, 9:27pm by boneloaf

@Samfordmustang @gangbeasts estimation difficult (physics can be erratic) but more of us making content now & expecting more frequent builds

Jun 26 2015, 6:33pm by boneloaf

@Samfordmustang @gangbeasts, older version will be in 0.2.5a build tomorrow (with cleaner lighting), new version will be in a coming build

Jun 26 2015, 6:18pm by boneloaf

@Samfordmustang @gangbeasts, is getting modified with ducting etc. & omitted in error, will publish bug fix tomorrow T.co

Jun 26 2015, 6:13pm by boneloaf

@LukeDearden @glumjamesbrown @NVA_nottingham, Happy 9th Birthday Cosmo!!!

Jun 26 2015, 5:32pm by boneloaf

Patch notes for the Gang Beasts 0.2.5 "unstable" alpha build T.co

Jun 26 2015, 5:00pm by gangbeasts

Patch notes for the Gang Beasts 0.2.5 "unstable" alpha build T.co

Jun 26 2015, 5:00pm by boneloaf

RT @WhyAlwaysMad: Amazing show by Doseone at @IndieCade @boneloaf @gangbeasts #E3 dance party #E32015 #gamedev T.co

Jun 23 2015, 11:17am by boneloaf

RT @IndieCade: @boneloaf's">.@boneloaf's @gangbeasts, an #IndieCadeE315 Official Selection, won the @cursenetwork Friendly Fire award at #E32015! http:/…

Jun 19 2015, 7:52pm by boneloaf

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