Boneloaf was setup in 2011 by three brothers (James Brown, Jonathan Brown, and Michael Brown) to make games and toys informed by an adolescence spent scribbling line drawings of grim and hideously ugly characters. The company was formed as part of the DigitalCity Fellowship scheme, a 6 month mentoring and training scheme for companies working with digital technologies supported by the European Regional Development Fund and Teeside University.

Boneloaf Logo

The company name comes from a misnomer that we use to refer to the hunks of collectable meat in Sega's Golden AxeCapcom's Final Fight, and other games.

Since finishing the DigitalCity Fellowship scheme we have experimented with numerous platforms and technologies making a series of game prototypes, a number of which were built with variations of a custom character manipulation framework; the game prototypes were Bait (Shark Jam / MiniLD 46), Bear Family Simulator (made for Makers and Hackers Sheffield), Gang Beasts, Grim Beasts, Meat Game (Ludum Dare 28), Star Beasts, and Treasure Goblins (First Play Game Jam), some gameplay videos from these prototypes can be seen on the Boneloaf YouTube channel (see

From the numerous prototypes we made we have selected three games that we are continuing to develop, Gang Beasts, Grim Beasts, and Star Beasts (working titles).

Currently we are working on the Gang Beasts and Grim Beasts prototypes with illustrator Jason Pugh and sound designer Robert Larder.

Gang Beasts

Gang Beasts Gang Beasts Indie

Updated 3 weeks ago TBD Single, Multiplayer & Co-Op Fighting

Gang Beasts is a silly multiplayer co-op fighting game with ragdoll physics and multi-stage boss fights.

Grim Beasts

Grim Beasts Grim Beasts Indie

Updated 7 months ago TBD Single, Multiplayer & Co-Op Platformer

Grim Beasts is a series of prototypes for a physics based multiplayer fantasy party game with beasts and environmental hazards; examples of early tests...

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Pittotheditto Jul 14 2014, 2:44am says:

OMG!!! I love this game! I found it on the 16th of may (my birthday) 'cause i got a laptop and i check Indiedb everyday then while browsing i found Gang Beast! Now look at it, it's popular as heck. My sister and I play this for like 3 hours everyday and never get tired of it. I'm just hoping the Early Access price is good. I'm saying something between $5-$10 would be a good price.

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Pex_Juv Jul 6 2014, 7:05pm says:

Will star beasts be released for wii u? Because there is a wii u game called star beast

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glumjamesbrown Jul 7 2014, 5:37am replied:

The game prototypes we have worked on have working titles, we can change the name if we agree an alternative name (that we want to use in preference) or if we are unable to use a specific working title for some reason.

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glumjamesbrown Jun 23 2014, 4:34am replied:

We haven't set a price currently, we plan to take advice from a number of sources on what we should set the price as closer to the release date.

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Guest Jun 23 2014, 7:42pm replied:

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Pex_Juv Jun 19 2014, 3:48pm says:

Why isn't there yet a page for space beasts?

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glumjamesbrown Jun 23 2014, 4:39am replied:

We initially wanted Grim Beasts (previously named Mythic Beasts) to be our first commercial game but experimented with several variations that would be less complex to make (as we have limited resources and expected Grim Beasts to take several years to make), Star Beasts and Gang Beasts were the two potential variations we were most excited to make. We setup a page for Gang Beasts on IndieDB because it the current game we are making, we expect to add a page for Star Beasts at a later date (when we start working on it more frequently).

+1 vote     reply to comment
st1tch1400435265 Jun 11 2014, 7:55am says:

When is gonna be updates?

+1 vote     reply to comment
glumjamesbrown Jun 12 2014, 12:27pm replied:

We are currently working on the 0.1.0 build of Gang Beasts and want to put on Steam Early Access sometime in July. Grim Beasts will receive updates on an a more arbitrary basis i.e. as and when we can make time to work on it.

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May 16, 2013
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@will_at_amiqus, we're working to get next build finished for the end of the month and will submit to Steam Early Access as soon as we can

6hours 36mins ago by boneloaf

RT @TerraTechGame: Hurrah! We've broken £19k but we still need your help. Please share and RT and help us over the line!

13hours 37mins ago by boneloaf

@fatknack @gangbeasts, that is a guilty face, is RED celebrating because YELLOW, GREEN, and BLUE are missing?

Jul 21 2014, 3:27pm by boneloaf

@carlbergsdorf, \o/

Jul 21 2014, 7:20am by boneloaf

@aWildWaterMelon, we haven't set a date for the full game but are working to finish and submit the next build before the end of the month

Jul 18 2014, 7:09pm by boneloaf

@forcehabit @v21, Yes please! if BVGS doesn't clash with events we've previously committed to we'll come down to Bristol wearing party hats

Jul 18 2014, 7:24am by boneloaf

@juliangaona3 @brandonjohns96 @polaristweets, we plan to announce which platforms we can develop for as we secure the necessary licences

Jul 17 2014, 4:25pm by gangbeasts

@juliangaona3 @brandonjohns96 @polaristweets, we don't have Xbox 360 development kits but will make a test ports if we get access to them

Jul 17 2014, 4:20pm by gangbeasts

@forcehabit @v21, if you can give some notice of the date & time we could try to book travel & accommodation & come to Bristol for the event

Jul 17 2014, 4:13pm by boneloaf

@kirill200225, we haven't set a date but we are working to get the next build finished and submitted to Steam before the end of the month

Jul 17 2014, 1:39pm by gangbeasts

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