Boneloaf was setup in 2011 by three brothers (James Brown, Jonathan Brown, and Michael Brown) to make games and toys informed by an adolescence spent scribbling line drawings of grim and hideously ugly characters. The company was formed as part of the DigitalCity Fellowship scheme, a 6 month mentoring and training scheme for companies working with digital technologies supported by the European Regional Development Fund and Teeside University.

Boneloaf Logo

The company name comes from a misnomer that we use to refer to the hunks of collectable meat in Sega's Golden AxeCapcom's Final Fight, and other games.

Since finishing the DigitalCity Fellowship scheme we have experimented with numerous platforms and technologies making a series of game prototypes, a number of which were built with variations of a custom character manipulation framework; the game prototypes were Bait (Shark Jam / MiniLD 46), Bear Family Simulator (made for Makers and Hackers Sheffield), Gang Beasts, Grim Beasts, Meat Game (Ludum Dare 28), Star Beasts, and Treasure Goblins (First Play Game Jam), some gameplay videos from these prototypes can be seen on the Boneloaf YouTube channel (see Youtube.com).

From the numerous prototypes we made we have selected three games that we are continuing to develop, Gang Beasts, Grim Beasts, and Star Beasts (working titles).

Currently we are working on the Gang Beasts and Grim Beasts prototypes with illustrator Jason Pugh and sound designer Robert Larder.

Games
Gang Beasts

Gang Beasts Gang Beasts Indie

Updated 4 days ago TBD Single, Multiplayer & Co-Op Fighting

Gang Beasts is a Multiplayer Co-op Fighting Game with ragdoll physics and multi-stage boss fights.

Grim Beasts

Grim Beasts Grim Beasts Indie

Updated 4 months ago TBD Single, Multiplayer & Co-Op Platformer

Grim Beasts is a series of prototypes for a physics based multiplayer fantasy party game with beasts and environmental hazards; examples of early tests...

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Snider967
Snider967 16hours 22mins ago says:

I really have wonderful expectations for this game company. In 0.0.3 Game Beasts is a fantastic game, i'd even pay 20 dollars for it right now. My brother and I spent hours playing your game, then I went out and bought some more contollers so everyone could play. Keep up the great work. I will 100% be buying it.

+1 vote     reply to comment
anders1319
anders1319 Mar 23 2014, 7:01pm says:

Thank you SO much!

+3 votes     reply to comment
glumjamesbrown
glumjamesbrown Mar 24 2014, 11:14am replied:

You are welcome, good luck with your presentation, for reference we did an interview with GoPlayThat recently, there could be additional information in there if the answers we gave were shorter than you wanted, the link is Goplaythat.com

+1 vote     reply to comment
anders1319
anders1319 Mar 22 2014, 8:15pm says:

Anybody who wants to do the interview can. The more people who participate, the better! So anybody at Boneloaf basically. :)

Name (That's you!)

Company name

Number of other people in the company

Games you have made or are working on

Why did you choose to become a game dev?

What is the hardest part about trying to make your game successful?

What is the most rewarding part of making a game?

What is most compelling to you about indie games?

How much time do you spend programming? (Per week)

Is this a full time job, part time job, or just a hobby?

What are you currently working on?

Any words of advice for people who want to become a game developer?

Anything else that you want to say about this?

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Mar 23 2014, 1:44pm replied:

Here are our replies, they are brief as we are very busy, hope our answers are close to what you wanted.

Company name
Boneloaf

Number of other people in the company
4

Games you have made or are working on
We have made numerous game prototypes for Game Jams and events, they are:

Bait (for Shark Jam / MiniLD 46)
Bear Family (for Makers and Hackers Sheffield)
Meat Game (for Ludum Dare 28)
Treasure Goblins (for First Play Game Jam)
Flappy Beasts (for Flappy Jam)

we have made a number of other game prototypes for games we plan to release commercially, these games are Gang Beasts, Grim Beasts, and Star Beasts. We are currently making Gang Beasts.

Why did you choose to become a game dev?
Three of us are brothers, we have drawn characters since we were children and want to make game, toys, and mechanise from our characters.

What is the hardest part about trying to make your game successful?
It is hard to balance making, promoting, and supporting games at the same time.

What is the most rewarding part of making a game?
Seeing other people play and enjoy your games in surprising and unexpected ways.

What is most compelling to you about indie games?
Experimentation and personality.

How much time do you spend programming? (Per week)
Until very recently non of us worked for Boneloaf full-time from next week three of us (Jonathan, James, and Michael) will be working for the company full-time, the amount of hours of programming varies with the specific part of the game we are working on, and the number of people working on it.

Is this a full time job, part time job, or just a hobby?
If our first game is successful it will be a full-time job, if it is not success it will revert to being a part-time job.

What are you currently working on?
Gang Beasts full-time (Grim Beasts and Star Beasts less frequently).

Any words of advice for people who want to become a game developer?
Prototype games and let people play them, you can learn more quickly working practically.

+1 vote     reply to comment
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Established
May 16, 2013
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Twitter

RT @TCWoolford: Watch @earlbaker, some friends and I assault each other on @boneloaf @gangbeasts : T.co

5hours 1min ago by boneloaf

@OnlyRouby please follow the instructions at T.co to remove the registry file, you should then be able to remap inputs

6hours 19mins ago by boneloaf

@Al3xmoch we aren't able to announce specifics currently but we want to make versions of @gangbeasts for all current generation consoles

6hours 37mins ago by boneloaf

RT @YogscastLalna: Tonight is party night! T.co T.co

7hours 43mins ago by boneloaf

RT @bad_media: Absolutely fantastic evening with the @boneloaf crew, @OfficialFR and the other guys I can't find the twitters of! Thanks gu…

8hours 42mins ago by boneloaf

@Nosehairman, plan to add ad-hoc weapons i.e. chairs, TVs, bricks, bottles etc, AI will be in other maps in full game; next build is 0.1.0

9hours 40mins ago by boneloaf

@Nosehairman there is a man with a very long arm in the street level, we don't know what his name is, it could be Larry

9hours 45mins ago by boneloaf

@capncupcake23, @gangbeasts is in pre-alpha, we need to get 360 dev kits & test the performance of Gang Beasts on 360 before we can confirm

9hours 48mins ago by boneloaf

@OnlyRouby removing the corrupt file should fix the issue, if you can tell the OS you are using I can send you instructions for removing it

Apr 19 2014, 1:15pm by gangbeasts

@OnlyRouby Jonathan, if you can let us know which OS and game controller you are using we will try to get hold of one & identify the issue

Apr 19 2014, 11:29am by gangbeasts

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