Boneloaf was setup in 2011 by three brothers (James Brown, Jonathan Brown, and Michael Brown) to make games and toys informed by an adolescence spent scribbling line drawings of grim and hideously ugly characters. The company was formed as part of the DigitalCity Fellowship scheme, a 6 month mentoring and training scheme for companies working with digital technologies supported by the European Regional Development Fund and Teeside University.

Boneloaf Logo

The company name comes from a misnomer that we use to refer to the hunks of collectable meat in Sega's Golden Axe, Capcom's Final Fight, and other games.

Since finishing the DigitalCity Fellowship scheme we have experimented with numerous platforms and technologies making a series of game prototypes, a number of which were built with variations of a custom character manipulation framework; the game prototypes were Bait (Shark Jam / MiniLD 46), Bear Family Simulator (made for Makers and Hackers Sheffield), Gang Beasts, Grim Beasts, Meat Game (Ludum Dare 28), Star Beasts, and Treasure Goblins (First Play Game Jam), some gameplay videos from these prototypes can be seen on the Boneloaf YouTube channel (see Youtube.com).

From the numerous prototypes we made we have selected three games that we are continuing to develop, Gang Beasts, Grim Beasts, and Star Beasts (working titles).

Currently we are working on the Gang Beasts and Grim Beasts prototypes with illustrator Jason Pugh and sound designer Robert Larder.

Games
Gang Beasts

Gang Beasts Gang Beasts

Updated 2 months ago TBD Single, Multiplayer & Co-Op Fighting

Gang Beasts is a silly multiplayer co-op fighting game with ragdoll physics and multi-stage boss fights.

Grim Beasts

Grim Beasts Grim Beasts

Updated 1 year ago TBD Single, Multiplayer & Co-Op Platformer

Grim Beasts is a series of prototypes for a physics based multiplayer fantasy party game with beasts and environmental hazards; examples of early tests...

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HypnoClam
HypnoClam 21hours 59mins ago says: +1 vote     reply to comment
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mattpess
mattpess Sep 14 2014, 6:20pm replied:

One of the players can be controlled by a keyboard, using WASD, Shift, Control, and Spacebar. You can't map it differently yet.

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KinGGonZaa
KinGGonZaa Jul 23 2014, 2:17pm says:

Hello glumjamesbrown wanted to ask if you could configurarel gang beasts to have a muscular character and also if you could not tell me how to have Gold and wanted to thank you if you answer and the inconvenience

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glumjamesbrown Creator
glumjamesbrown Jul 24 2014, 2:15am replied:

There isn't support for configuring your own character body shapes and sizes (as we need to set and test the various sizes to balance their attributes and minimise issues with the physics simulation) but there will be numerous different body shapes and sizes to play as (including sub-bosses, bosses, and possibly end bosses). The yellow character is associated with player 4 in the pre-alpha builds, it is not currently possible to select specific or custom character colours but this is planned for a later build.

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Pittotheditto
Pittotheditto Jul 14 2014, 2:44am says:

OMG!!! I love this game! I found it on the 16th of may (my birthday) 'cause i got a laptop and i check Indiedb everyday then while browsing i found Gang Beast! Now look at it, it's popular as heck. My sister and I play this for like 3 hours everyday and never get tired of it. I'm just hoping the Early Access price is good. I'm saying something between $5-$10 would be a good price.

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Pex_Juv
Pex_Juv Jul 6 2014, 7:05pm says:

Will star beasts be released for wii u? Because there is a wii u game called star beast

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glumjamesbrown Creator
glumjamesbrown Jul 7 2014, 5:37am replied:

The game prototypes we have worked on have working titles, we can change the name if we agree an alternative name (that we want to use in preference) or if we are unable to use a specific working title for some reason.

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May 16, 2013
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@DvD463, working on Gang Beasts full time till at least end of 2015 (have a glut of content to add), plan to publish Unity 5 test build soon

Mar 2 2015, 2:36pm by gangbeasts

RT @ShowdownGG: We have some Steam codes for @gangbeasts by @boneloaf. Tweet at both with #SFGameNight to win!

Feb 25 2015, 12:50am by boneloaf

RT @ShowdownGG: Come out and try @DoubleFine's @gangbeasts tonight at #SFGameNight! T.co

Feb 25 2015, 12:47am by boneloaf

RT @Amarisse: Our pals, @boneloaf, are in the studio this week! They'll be showing Gang Beasts at the Showdown tonight. Be there! T.

Feb 24 2015, 2:20pm by boneloaf

RT @zoewi: Donut County by Ben Esposito got the #screenshake custom arcade treatment #screenshake2015 T.co

Feb 7 2015, 8:49pm by gangbeasts

RT @Kotaku_UK: Here are 51 British games to look out for this year. Bet you haven't heard of loads of them. T.co T

Jan 22 2015, 10:58am by boneloaf

RT @JohnPolson: How to get Indie Fund-ed (now w/ open-door policy) T.co and the always transparent funding terms T

Jan 10 2015, 8:17am by boneloaf

RT @DoubleFine: Super excited to help our pals @boneloaf bring Gang Beasts to PS4! T.co

Dec 6 2014, 2:36pm by boneloaf

@Hexdragonal @MSeprini @glumjamesbrown that's splendid, but it must be uncomfortable to wear a loose-fitting casual adult jumpsuits over fur

Nov 26 2014, 5:17pm by boneloaf

we're excited to play #Skybreakers (it only took the words "Star Fox Party Mode!!!"), good luck with the Crowdfunder T.co

Nov 26 2014, 2:11pm by boneloaf

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