Boneloaf was setup in 2011 by three brothers (James Brown, Jonathan Brown, and Michael Brown) to make games and toys informed by an adolescence spent scribbling line drawings of grim and hideously ugly characters. The company was formed as part of the DigitalCity Fellowship scheme, a 6 month mentoring and training scheme for companies working with digital technologies supported by the European Regional Development Fund and Teeside University.

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The company name comes from a misnomer that we use to refer to the hunks of collectable meat in Sega's Golden AxeCapcom's Final Fight, and other games.

Since finishing the DigitalCity Fellowship scheme we have experimented with numerous platforms and technologies making a series of game prototypes, a number of which were built with variations of a custom character manipulation framework; the game prototypes were Bait (Shark Jam / MiniLD 46), Bear Family Simulator (made for Makers and Hackers Sheffield), Gang Beasts, Grim Beasts, Meat Game (Ludum Dare 28), Star Beasts, and Treasure Goblins (First Play Game Jam), some gameplay videos from these prototypes can be seen on the Boneloaf YouTube channel (see

From the numerous prototypes we made we have selected three games that we are continuing to develop, Gang Beasts, Grim Beasts, and Star Beasts (working titles).

Currently we are working on the Gang Beasts and Grim Beasts prototypes with illustrator Jason Pugh and sound designer Robert Larder.

Gang Beasts

Gang Beasts Gang Beasts Indie

Updated 1 month ago TBD Single, Multiplayer & Co-Op Fighting

Gang Beasts is a silly multiplayer co-op fighting game with ragdoll physics and multi-stage boss fights.

Grim Beasts

Grim Beasts Grim Beasts Indie

Updated 9 months ago TBD Single, Multiplayer & Co-Op Platformer

Grim Beasts is a series of prototypes for a physics based multiplayer fantasy party game with beasts and environmental hazards; examples of early tests...

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Guest Sep 4 2014, 4:24pm says:

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mattpess Sep 14 2014, 6:20pm replied:

One of the players can be controlled by a keyboard, using WASD, Shift, Control, and Spacebar. You can't map it differently yet.

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KinGGonZaa Jul 23 2014, 2:17pm says:

Hello glumjamesbrown wanted to ask if you could configurarel gang beasts to have a muscular character and also if you could not tell me how to have Gold and wanted to thank you if you answer and the inconvenience

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glumjamesbrown Jul 24 2014, 2:15am replied:

There isn't support for configuring your own character body shapes and sizes (as we need to set and test the various sizes to balance their attributes and minimise issues with the physics simulation) but there will be numerous different body shapes and sizes to play as (including sub-bosses, bosses, and possibly end bosses). The yellow character is associated with player 4 in the pre-alpha builds, it is not currently possible to select specific or custom character colours but this is planned for a later build.

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Guest Sep 5 2014, 2:18am replied:

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Pittotheditto Jul 14 2014, 2:44am says:

OMG!!! I love this game! I found it on the 16th of may (my birthday) 'cause i got a laptop and i check Indiedb everyday then while browsing i found Gang Beast! Now look at it, it's popular as heck. My sister and I play this for like 3 hours everyday and never get tired of it. I'm just hoping the Early Access price is good. I'm saying something between $5-$10 would be a good price.

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Guest Sep 5 2014, 2:21am replied:

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Pex_Juv Jul 6 2014, 7:05pm says:

Will star beasts be released for wii u? Because there is a wii u game called star beast

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glumjamesbrown Jul 7 2014, 5:37am replied:

The game prototypes we have worked on have working titles, we can change the name if we agree an alternative name (that we want to use in preference) or if we are unable to use a specific working title for some reason.

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Guest Jun 23 2014, 7:42pm replied:

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May 16, 2013
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RT @WildRumpus: Wild Rumpus #6 Officially Presents... JELLY STOMP by Sidsel Hermansen, Amani Naseem, Ida Toft, Patrick Jarnfelt, GANG BEAST…

Sep 19 2014, 10:13am by boneloaf

@edlago, thank you for playing it

Sep 18 2014, 1:27pm by gangbeasts

RT @Stumptgames: Check out today's Gang Beasts (by @boneloaf)!! At the 9min mark we break the game and start FLYING!! #fb

Sep 14 2014, 1:11pm by boneloaf

@Wakidi_P, we are on the @Xbox">ID@Xbox scheme and have Xbox One development kits

Sep 13 2014, 9:41am by gangbeasts

RT @iHasCupquake: MOAR @boneloaf Gang Beast! Check out our latest episode of #HusbandvsWife!

Sep 13 2014, 9:37am by boneloaf

@adamazing @gangbeasts @DoubleFine, that is exactly what we do at family gatherings (it can get messy if there is a buffet)

Sep 12 2014, 10:34pm by boneloaf

@BlackIceTheGame, thank you

Sep 12 2014, 4:18pm by boneloaf

RT @WildRumpus: (~˘▾˘)~Wild Rumpus #6. Saturday Sept 27th @bl_nkHackney London. Tickets £15 available at ~(˘▾˘~)

Sep 12 2014, 1:07pm by boneloaf

@AlexFenderPS, we've been porting to Unity 5 (with significant performance gains), planning to put a news post with information this weekend

Sep 11 2014, 10:07pm by gangbeasts

RT @forcehabit: Woah woah woah! Special guests @boneloaf are at tonight's party with 8 player Gang Beasts!

Sep 11 2014, 3:53pm by boneloaf

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