Boneloaf was setup in 2011 by three brothers (James Brown, Jonathan Brown, and Michael Brown) to make games and toys informed by an adolescence spent scribbling line drawings of grim and hideously ugly characters. The company was formed as part of the DigitalCity Fellowship scheme, a 6 month mentoring and training scheme for companies working with digital technologies supported by the European Regional Development Fund and Teeside University.

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The company name comes from a misnomer that we use to refer to the hunks of collectable meat in Sega's Golden AxeCapcom's Final Fight, and other games.

Since finishing the DigitalCity Fellowship scheme we have experimented with numerous platforms and technologies making a series of game prototypes, a number of which were built with variations of a custom character manipulation framework; the game prototypes were Bait (Shark Jam / MiniLD 46), Bear Family Simulator (made for Makers and Hackers Sheffield), Gang Beasts, Grim Beasts, Meat Game (Ludum Dare 28), Star Beasts, and Treasure Goblins (First Play Game Jam), some gameplay videos from these prototypes can be seen on the Boneloaf YouTube channel (see

From the numerous prototypes we made we have selected three games that we are continuing to develop, Gang Beasts, Grim Beasts, and Star Beasts (working titles).

Currently we are working on the Gang Beasts and Grim Beasts prototypes with illustrator Jason Pugh and sound designer Robert Larder.

Gang Beasts

Gang Beasts Gang Beasts Indie

Updated 2 months ago TBD Single, Multiplayer & Co-Op Fighting

Gang Beasts is a silly multiplayer co-op fighting game with ragdoll physics and multi-stage boss fights.

Grim Beasts

Grim Beasts Grim Beasts Indie

Updated 10 months ago TBD Single, Multiplayer & Co-Op Platformer

Grim Beasts is a series of prototypes for a physics based multiplayer fantasy party game with beasts and environmental hazards; examples of early tests...

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Guest Sep 4 2014, 4:24pm says:

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mattpess Sep 14 2014, 6:20pm replied:

One of the players can be controlled by a keyboard, using WASD, Shift, Control, and Spacebar. You can't map it differently yet.

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KinGGonZaa Jul 23 2014, 2:17pm says:

Hello glumjamesbrown wanted to ask if you could configurarel gang beasts to have a muscular character and also if you could not tell me how to have Gold and wanted to thank you if you answer and the inconvenience

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glumjamesbrown Jul 24 2014, 2:15am replied:

There isn't support for configuring your own character body shapes and sizes (as we need to set and test the various sizes to balance their attributes and minimise issues with the physics simulation) but there will be numerous different body shapes and sizes to play as (including sub-bosses, bosses, and possibly end bosses). The yellow character is associated with player 4 in the pre-alpha builds, it is not currently possible to select specific or custom character colours but this is planned for a later build.

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Guest Sep 5 2014, 2:18am replied:

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Pittotheditto Jul 14 2014, 2:44am says:

OMG!!! I love this game! I found it on the 16th of may (my birthday) 'cause i got a laptop and i check Indiedb everyday then while browsing i found Gang Beast! Now look at it, it's popular as heck. My sister and I play this for like 3 hours everyday and never get tired of it. I'm just hoping the Early Access price is good. I'm saying something between $5-$10 would be a good price.

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Guest Sep 5 2014, 2:21am replied:

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Pex_Juv Jul 6 2014, 7:05pm says:

Will star beasts be released for wii u? Because there is a wii u game called star beast

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glumjamesbrown Jul 7 2014, 5:37am replied:

The game prototypes we have worked on have working titles, we can change the name if we agree an alternative name (that we want to use in preference) or if we are unable to use a specific working title for some reason.

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Guest Jun 23 2014, 7:42pm replied:

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May 16, 2013
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@chubigans, David, we got your previous email, but need to meet to capture everyone's input, will do this today and get back to you soon

Oct 1 2014, 4:33am by boneloaf

RT @epic_geeks: Our 1st #EGX video is up @Draycass interviewed @phi6 about his awesome new rogue like RPG #TinyKeep out now on steam http:/…

Sep 29 2014, 6:35pm by gangbeasts


Sep 29 2014, 6:23pm by boneloaf

@sternjobname, "Welcome to the Kingdom of the Mountains"

Sep 29 2014, 5:26pm by boneloaf

@hardistymark @mrlinds @jonbrownloaf, Gang Beasts is set in the eighties (but it is hard to tell that it is)

Sep 29 2014, 5:19pm by gangbeasts

RT @mrlinds: this weekend's #fanart is a @gangbeasts brawl.

Sep 29 2014, 12:59pm by gangbeasts

RT @GaryLloyd89: Great game of @gangbeasts on the 8-bit stage at @EGX @boneloaf #getgreen

Sep 27 2014, 10:05am by boneloaf

@LukeDearden @gamecity, want to because we've been told it's an exceptional event but need to work out how to show games there

Sep 27 2014, 9:31am by boneloaf

RT @BeyondFBgame: Shout out to @FuturLab @StaticGamesLTD @Sc0ttGames @modern_dream @boneloaf @WhitePaperGames Some awesome stuff at #EGX!

Sep 27 2014, 9:25am by boneloaf

RT @Tenacious_J: So great to speak to the guys from @gangbeasts who we also managed to @DanNerdCubed-ify.

Sep 26 2014, 2:48pm by boneloaf

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