Gang Beasts is a silly multiplayer co-op fighting game with ragdoll physics and multi-stage boss fights.

Report article RSS Feed Gang Beasts 0.0.3 Pre-alpha Build Information

Information about the next Gang Beasts pre-alpha build (0.0.3).

Posted by glumjamesbrown on Mar 19th, 2014

The Gang Beasts 0.0.3 pre-alpha build can now be downloaded from the links below.

Gang Beasts 0.0.3 pre-alpha Windows
Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 pre-alpha Mac
Gang Beasts 0.0.3 (Mac)

Since we posted the last pre-alpha build on IndieDB approximately 10 days ago, we have been working on a number of fixes and optimisations for the game and prototyping the Beef City subway system (that we plan to make the hub from which each stage and mode of the game is accessed).

We have made a lot of the planned modifications but still have several weeks of work to go to complete the changes we set out for the pre-alpha stage of the games development.

The key modifications in the next build are:

  • a fix for the ‘Trucks' stage to making Trucks ramp up to speed more slowly (and less erratically)
  • a fix for the falling state (making it easier to gain momentum when swinging and making falling characters fall in less rigid postures)
  • improvements to the articulation of the characters hip joints (for more immediate lateral character movement)
  • improvements to the characters foot placement when walking / running
  • optimised character colliders (see the embedded video for a demonstration, the optimised character test is on the right side of the frame)
  • improvements to the character turning circle (for more immediate changes of direction)
  • miscellaneous additional toys in the ‘Sandbox' stage

The key additions in the next build are:

  • a subway platform with a moving escalator, an elevator, and moving subway trains (with automated doors)
  • a stamina system for limiting the force of successive punches after a specified number of punches have been thrown (to make protracted fights more balanced and strategic)
  • an improved throwing / pushing mechanic
  • a ducking move to allow players to duck under some punches and squat to start uppercut punches (and to let other players jump onto and from their backs to other gain access to higher platforms etc.).
  • limits to the grabbing duration (linked to the character stamina)
  • additional small objects to grab and throw

We can't set a specific date for when we plan to make the 0.0.3 build available as we have a very busy end to the Month moving into the first Boneloaf office and promoting Gang Beasts at the three day EGX Rezzed event). We plan to make the last changes to the 0.0.3 build in the week following the Rezzed event and expect to submit the build to IndieDB on or before the 5th April.

Trucking

The 0.0.3 build ends the public pre-alpha stage of the Gang Beasts development and should be the first build to have working versions of each of the key game mechanics (punching, grabbing, pushing, pulling, throwing, ducking, jumping, health, and stamina).When the Gang Beasts 0.0.3 pre-alpha build has been released we plan to take the next 6 - 8 weeks to make the 0.1.0 alpha build of the game, the alpha build will have Steam compatibility and a number of new game modes, stages, character body shapes and sizes, and miscellaneous props to play and fight with (and Linux support).

If the transition from the 0.0.3 pre-alpha to the 0.1.0 alpha has no significant issues we plan to release the 0.1.0 alpha through Steam Early Access at a discounted price for the first week to fund the development of the full Gang Beasts game.

Subway

Thank you to the IndieDB, Steam, Giant Bomb, Nerd3, YouTube, Friend Zone, ‘Rock, Paper, Shotgun', Reddit, Cinelinx, Facebook, Twitter and other communities for playing and promoting Gang Beasts and helping us to promote Gang Beasts and get it Greenlit, we have had over 200,000 visitors to the IndieDB page and close to 100,000 downloads of the PC and Mac builds.

We would like to give special thanks to Teesside Game Developers Network (@TeessideGDN), Milo Keeble (@Ragepyro), Bruce Slater (@RadForgeBruce), Olly Bennett (@OllyOllyBennett), Richard Tongeman (@Chard6), Giant Bomb (@giantbomb), Matthew Rorie (@frailgesture), Jemma Cropper (@LightningJem), NerdCubed (@OfficialNerdCub), DadCubed (@DadNerdCubed), Daley Johnson (@Daley_Snaily), Samuel Read (@samread5), HyperSloth Games (@HyperSlothGames), GoPlayThat (@GoPlayThat), Diana Entwistle (@dianaentwistle), Graham Smith (@gonnas), Ga-Ma-Yo (@Ga_Ma_Yo), Andrew Crawshaw (@andrewcrawshaw), Dozenbeer (@Dozenbeer), Concon Madman (@conconjawa), Turn Based Attack (@TurnBasedAttack), Deborah Bestwick( @djbteamsters), Jamie Sefton (@Seffers007), Andrew Bennison and Update (@UpdateShow), Alex Wallace (@Stomach_Bug), Joe Robins (@Joe_Robins), Aaron Baker (@tk_aza), Jeremy Ndure (@jeremyndure), Dead Pixel (@OhNoesDeadPixel), Robert Larder (@HearNoEvilAudio), Mike Holton (@OriginsOfMo), ladermom (@ladermom), Phillip Profitt (@PProfitt), MattBodega (@MattBodega), and Dad Brown (@snoggarogga).

Post comment Comments  (0 - 50 of 159)
Lemoncreme
Lemoncreme Mar 19 2014, 10:27pm says:

This game is incredible fun to play with friends. One of the best! It warrants wild screams of frustration and outrage while bringing players into a fantastic physical battle. Good work!

+4 votes     reply to comment
Guest
Guest May 21 2014, 6:35pm replied:

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Guest
Guest Aug 1 2014, 3:00am replied:

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Guest
Guest Mar 19 2014, 10:52pm says:

OH wow.. I just had to comment. You have something good here...

So far I imagine the game is going to emphasize on large scale combat? something along the lines of how "The Warriors" was... well that is what I'm hoping for since the warriors is my all time favourite PS2 game...

*Crossing fingers for multiplayer, large scale survival mode*

So much potential can happen with this game! I wish you luck!!! :D saving this page to favourites

+7 votes     reply to comment
cocomendes
cocomendes Mar 19 2014, 11:38pm replied:

This game should have a King Of The Hill option, like in the warriors :33

+2 votes     reply to comment
glumjamesbrown
glumjamesbrown Mar 20 2014, 4:37am replied:

There will be many game modes including a 'King of the Hill' mode, Time trials, races, Death Matches, VIP, Tag, 'Capture the Flag, and other mini-games.

+4 votes     reply to comment
cocomendes
cocomendes Mar 22 2014, 5:07pm replied:

Awesome :33

+1 vote     reply to comment
Guest
Guest May 20 2014, 5:16am replied:

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glumjamesbrown
glumjamesbrown Jul 24 2014, 2:53am replied:

Gang Beasts has supported mouse, keyboard, and game controllers since the 0.0.1 build (released on IndieDB on 17 February), there is information about this in the second paragraph of the main page. To map keyboard inputs press the "Tab" key in game or click the oscillating yellow "Press Tab to Remap Controls" text on the game menu.

If you are using the 0.0.3 Windows build and find that custom keyboard inputs are not accepted, quit the game, right-click the "Gang Beasts.exe" file and select the "Run as Administrator" command (to give the game permission to write to the input preferences).

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Mar 20 2014, 6:51pm replied:

thank you making the comments, we played and enjoyed The Warriors game and are influenced by the aesthetics, style, and absurdity of the film and numerous other 70's and 80's urban gang films or revenge thrillers. The story mode in Gang Beasts will be reductive similar to classic arcade fighting games (similar to Double Dragon, Bad Dudes Vs. DragonNinja, Golden Axe, Gauntlet etc.) i.e. laughing bad men mocking the protagonists etc. and have extended stages that link the smaller arena-like stages.

+2 votes     reply to comment
DBLOCLAP
DBLOCLAP Jun 30 2014, 4:08pm replied:

can you please add the pink boss in the level*street* as a playable character pls answer

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Jul 24 2014, 2:41am replied:

We plan to add a glut of different body shapes and sizes to play as in the full game (including sub-bosses, bosses, and end-bosses).

+1 vote     reply to comment
Guest
Guest Apr 5 2014, 5:02am replied:

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Gn0meSlice
Gn0meSlice Mar 20 2014, 12:22am says:

I think you should bring back the rotating camera in the trucks level. That's what I saw in the initial video that brought me to this game, and that level just isn't as good with a static camera. It's too hard to see what's going on.

Also, please consider releasing on IndieGameStand as well, they have a sweet store, and you can distribute Steam keys if you wish.

+3 votes     reply to comment
glumjamesbrown
glumjamesbrown Mar 20 2014, 4:55am replied:

The current camera is temporary, we have a more versatile camera control system that uses trigger volumes to set the camera position based the hierarchy of character positions, but it requires us to manual places each volume.

We tried to put the Gang Beasts pre-alpha on IndieGameStand but they don't have a model for listing free games (see Twitter.com), we also tried to put the pre-alpha on Itch.io but we could find information on if it was possible and they didn't respond to our message.

+3 votes     reply to comment
cocomendes
cocomendes Mar 22 2014, 5:09pm replied:

Why dont you try Desura?

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Mar 22 2014, 5:39pm replied:

It was when we were looking for somewhere to make the public pre-alpha available that we contacted itch.io and IndieGameStand, we didn't want to make an unfinished game available through Desura.

+1 vote     reply to comment
cocomendes
cocomendes Mar 22 2014, 8:19pm replied:

So, when you guys finish the game you will make it avalible on Desura?

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Mar 23 2014, 10:01am replied:

We will need to see what work is necessary to replicate the Steam features (that will be in full game) without the Steam APIs before making we can make a decision.

+1 vote     reply to comment
datiel12
datiel12 Apr 5 2014, 12:53pm replied:

1 more thing its april 5'th! when are you gonna release 0.0.3?

+1 vote     reply to comment
Guest
Guest Jun 28 2014, 9:28pm replied:

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glumjamesbrown
glumjamesbrown Jul 24 2014, 2:54am replied:

Yes, that is what we are planning.

+1 vote     reply to comment
datiel12
datiel12 Apr 5 2014, 12:51pm replied:

it is possible Itch.io use this to upload the game it works for unity games it can be free or payed for.

Make an account first

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Apr 8 2014, 2:23pm replied:

We have an itch.io account for uploading game jam games to, the URL is Boneloaf.itch.io

+1 vote     reply to comment
Guest
Guest Mar 20 2014, 7:21am says:

I already had a lot of fun so far and really love your work, very innovative! Gonna get it on Steam as soon as I can.

Some small questions:
1) Will the art style mostly stay the same? (I actually yo hope so, like the simple graphics). Is there any artwork for the final game?
2) Is there any way now (or is it planned) that you can climb up a wall? Grabbing a wall and hanging there feels a little pointless otherwise.
3) Any moves planned for the feet? (independent turning from torso, kicks; don't mind if you keep it simple)

+2 votes     reply to comment
Zlyer
Zlyer Mar 20 2014, 1:36pm replied:

They are working on climbing, but I'm not sure if it will make it into the next version.

See this vine for a quick look: Vine.co

+2 votes     reply to comment
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Guest Apr 8 2014, 10:20am replied:

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glumjamesbrown
glumjamesbrown Mar 20 2014, 9:04pm replied:

1. we plan to make the current unskinned characters available in the full game in some form i.e. unlockable etc. but plan to experiment with textures as gangs are a key part of the game (and the story mode) and we want to support players to form their own custom gangs with friends etc.

2. Please see the Vine link in Zlyer's comment (thank you Zlyer), we have the climbing partially implemented but it needs more work to balance the forces that act on the characters bodies to prevent then from behaving erratically or flying, we also need to make the legs contact the surface that is being climbed, and we need to modify the hand joints to stop the characters wrists from rotating freely (which can make them seem broken); we don't expect to have climbing finished before the next build we are adding a stamina system which prevents characters from grabbing endlessly.

3. We plan to have a floor kick for kicking stunned enemies from ledges, down holes, or under railings etc.

+1 vote     reply to comment
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Guest Mar 21 2014, 6:04am replied:

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glumjamesbrown
glumjamesbrown Jul 24 2014, 2:47am replied:

Thank you for your comments.

1. We don't expect the art style to change significantly in the full game

2. Climbing is planned (see Twitter.com for an example)

3. We are working on adding kicking, choking, elbowing, and could also add head-butting

+1 vote     reply to comment
Mad8872
Mad8872 Mar 21 2014, 7:04am says:

Hey i have a question me and my ferind where playing street and we had an idea Hulk mode u and ur four ferinds are the pink dudes size and u can littlerity pick up about everything this was just an idea

+2 votes     reply to comment
glumjamesbrown
glumjamesbrown Mar 21 2014, 4:13pm replied:

Mad8872, there will be numerous body shapes and sizes for you to play as in the full game (the current players are not the smallest or largest characters you will be able to play as), larger characters will be able to lift and throw heavier weights, but will move and punch more slowly.

+1 vote     reply to comment
andreasng
andreasng Mar 21 2014, 7:05am says:

orh man the climbing looks really awesome and funny. also the scene is pretty well done, with the trucks and the physics of the trucks. cool.

+2 votes     reply to comment
Mad8872
Mad8872 Mar 21 2014, 6:02pm says:

That kinda sucks i wa really hopping this would be a free game and make money of something in the game
but i can see u need to make money how much is it random guess

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Mar 22 2014, 5:25pm replied:

We're a small independent company making our first game, so the free-to-play model isn't an option as it would require us to work without an income for the whole of the game's development, which isn't sustainable as we have software licences, equipment, office, and subsistence costs to pay. We have not set a price for the game, we plan to take advice on pricing from the distribution platforms we put the game on.

+1 vote     reply to comment
datiel12
datiel12 Apr 5 2014, 12:46pm replied:

what about grim beasts and fish beasts? (i think thats what its called) how about make those pay and make gang beasts free?

+1 vote     reply to comment
Mad8872
Mad8872 Mar 21 2014, 6:13pm says:

im a gamer i play all kinds of games but indie just never got into them but this OMG i might just get my self into them ;D

+2 votes     reply to comment
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Guest Mar 23 2014, 10:22pm says:

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glumjamesbrown
glumjamesbrown Jul 24 2014, 2:59am replied:

1v1, 1v2, 1v3, 2v2 matches are planned, but we don't currently plan to disable hitting friends in the co-op stages, this could change if sufficient people find it difficult to avoid punching their friends.

We don't expect to change the throwing mechanic other that a minor increase in the lifting forces as we have seen and played against many players that have become skilled with the current throwing mechanic.

+1 vote     reply to comment
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NovaNero
NovaNero Mar 24 2014, 4:57am says:

A private LAN I'm going to will be having a 1v1 Gang Beasts tournament (Suggested by me). It's going to be awesome! Will be just after the next version release (If on time). I can't wait.

+1 vote     reply to comment
Virore
Virore Mar 24 2014, 5:15am says:

Why's there no light when I start a round?

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Apr 3 2014, 12:22pm replied:

We have seen this issue on lower-specification computers with integrated graphics, we think it is caused by the graphics processor lacking support for Shader Model 3.0 (which we use for real-time shadows etc.), lowering the graphics settings for the game could bypass the limitation.

+1 vote     reply to comment
Guest
Guest Mar 25 2014, 3:42pm says:

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glumjamesbrown
glumjamesbrown Apr 3 2014, 12:23pm replied:

We are working to add LAN and options for online play but this will take some time to implement successfully.

+2 votes     reply to comment
Guest
Guest Mar 25 2014, 9:55pm says:

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glumjamesbrown
glumjamesbrown Apr 3 2014, 12:08pm replied:

We have significantly improved the turning circle in the next build.

+1 vote     reply to comment
Guest
Guest Mar 28 2014, 5:09pm says:

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glumjamesbrown
glumjamesbrown Apr 3 2014, 12:06pm replied:

We are planning to have some level of character customisation, the specific level of customisation will depend on how much the character designs change from the current style.

+1 vote     reply to comment
Flipfyre
Flipfyre Apr 1 2014, 10:34am says:

NODE just supported this game so much!

+3 votes     reply to comment
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Gang Beasts
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Boneloaf
Engine
Unity
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Related Games
Gang Beasts
Gang Beasts Indie Single, Multiplayer & Co-Op Fighting
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Unity
Unity Commercial Released May 30, 2005
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Boneloaf
Boneloaf Developer with 5 members
EGX Rezzed 2014
EGX Rezzed 2014 Entertainment & Press event with 3 members