Gang Beasts

Gang Beasts is a silly local multiplayer party game with doughy ragdoll physics and horrific environmental hazards. In the current pre-alpha players can grab, push, pull, punch, and throw their friends from wrestling rings, speeding trucks, and suspended platforms.

Gang Beasts supports mouse, keyboard, and game controllers as inputs, to map the inputs press the 'Tab' key in game or click the large oscillating yellow text that reads "PRESS TAB TO REMAP CONTROLS" on the game menu.

Big WheelWindow-cleaning GondolasUnspecified Hazardous Industrial MachineryIncinerator 01Subway width=Trucking

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Kigurumi customistation tests Gang Beasts Customisation Pre-viz #2 Gang Beasts Customisation Pre-viz #1
Blog RSS Feed Report abuse Latest News: Gang Beasts 0.0.3 Pre-alpha Build Information

141 comments by glumjamesbrown on Mar 19th, 2014

The Gang Beasts 0.0.3 pre-alpha build can now be downloaded from the links below.

Gang Beasts 0.0.3 pre-alpha Windows
Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 pre-alpha Mac
Gang Beasts 0.0.3 (Mac)

Since we posted the last pre-alpha build on IndieDB approximately 10 days ago, we have been working on a number of fixes and optimisations for the game and prototyping the Beef City subway system (that we plan to make the hub from which each stage and mode of the game is accessed).

We have made a lot of the planned modifications but still have several weeks of work to go to complete the changes we set out for the pre-alpha stage of the games development.

The key modifications in the next build are:

  • a fix for the ‘Trucks' stage to making Trucks ramp up to speed more slowly (and less erratically)
  • a fix for the falling state (making it easier to gain momentum when swinging and making falling characters fall in less rigid postures)
  • improvements to the articulation of the characters hip joints (for more immediate lateral character movement)
  • improvements to the characters foot placement when walking / running
  • optimised character colliders (see the embedded video for a demonstration, the optimised character test is on the right side of the frame)
  • improvements to the character turning circle (for more immediate changes of direction)
  • miscellaneous additional toys in the ‘Sandbox' stage

The key additions in the next build are:

  • a subway platform with a moving escalator, an elevator, and moving subway trains (with automated doors)
  • a stamina system for limiting the force of successive punches after a specified number of punches have been thrown (to make protracted fights more balanced and strategic)
  • an improved throwing / pushing mechanic
  • a ducking move to allow players to duck under some punches and squat to start uppercut punches (and to let other players jump onto and from their backs to other gain access to higher platforms etc.).
  • limits to the grabbing duration (linked to the character stamina)
  • additional small objects to grab and throw

We can't set a specific date for when we plan to make the 0.0.3 build available as we have a very busy end to the Month moving into the first Boneloaf office and promoting Gang Beasts at the three day EGX Rezzed event). We plan to make the last changes to the 0.0.3 build in the week following the Rezzed event and expect to submit the build to IndieDB on or before the 5th April.

Trucking

The 0.0.3 build ends the public pre-alpha stage of the Gang Beasts development and should be the first build to have working versions of each of the key game mechanics (punching, grabbing, pushing, pulling, throwing, ducking, jumping, health, and stamina).When the Gang Beasts 0.0.3 pre-alpha build has been released we plan to take the next 6 - 8 weeks to make the 0.1.0 alpha build of the game, the alpha build will have Steam compatibility and a number of new game modes, stages, character body shapes and sizes, and miscellaneous props to play and fight with (and Linux support).

If the transition from the 0.0.3 pre-alpha to the 0.1.0 alpha has no significant issues we plan to release the 0.1.0 alpha through Steam Early Access at a discounted price for the first week to fund the development of the full Gang Beasts game.

Subway

Thank you to the IndieDB, Steam, Giant Bomb, Nerd3, YouTube, Friend Zone, ‘Rock, Paper, Shotgun', Reddit, Cinelinx, Facebook, Twitter and other communities for playing and promoting Gang Beasts and helping us to promote Gang Beasts and get it Greenlit, we have had over 200,000 visitors to the IndieDB page and close to 100,000 downloads of the PC and Mac builds.

We would like to give special thanks to Teesside Game Developers Network (@TeessideGDN), Milo Keeble (@Ragepyro), Bruce Slater (@RadForgeBruce), Olly Bennett (@OllyOllyBennett), Richard Tongeman (@Chard6), Giant Bomb (@giantbomb), Matthew Rorie (@frailgesture), Jemma Cropper (@LightningJem), NerdCubed (@OfficialNerdCub), DadCubed (@DadNerdCubed), Daley Johnson (@Daley_Snaily), Samuel Read (@samread5), HyperSloth Games (@HyperSlothGames), GoPlayThat (@GoPlayThat), Diana Entwistle (@dianaentwistle), Graham Smith (@gonnas), Ga-Ma-Yo (@Ga_Ma_Yo), Andrew Crawshaw (@andrewcrawshaw), Dozenbeer (@Dozenbeer), Concon Madman (@conconjawa), Turn Based Attack (@TurnBasedAttack), Deborah Bestwick( @djbteamsters), Jamie Sefton (@Seffers007), Andrew Bennison and Update (@UpdateShow), Alex Wallace (@Stomach_Bug), Joe Robins (@Joe_Robins), Aaron Baker (@tk_aza), Jeremy Ndure (@jeremyndure), Dead Pixel (@OhNoesDeadPixel), Robert Larder (@HearNoEvilAudio), Mike Holton (@OriginsOfMo), ladermom (@ladermom), Phillip Profitt (@PProfitt), MattBodega (@MattBodega), and Dad Brown (@snoggarogga).

Media RSS Feed Latest Video
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Gang Beasts 0.0.3 (Mac)

Gang Beasts 0.0.3 (Mac)

Apr 5, 2014 Demo 272 comments

Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications

Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 (Windows)

Apr 5, 2014 Demo 793 comments

Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Mac)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Mac)

Mar 7, 2014 Demo 65 comments

Here is the third pre-alpha of Gang Beasts (0.0.2) it has numerous bug fixes and three new stages.

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Windows)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Windows)

Mar 7, 2014 Demo 141 comments

Here is the third pre-alpha of Gang Beasts (0.0.2) it has numerous bug fixes and three new stages.

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Mac)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Mac)

Feb 16, 2014 Demo 17 comments

The second Gang Beasts pre-alpha build (version 0.0.1) with keyboard and generic USB controller support (and some minor character improvements).

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Windows)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Windows)

Feb 16, 2014 Demo 141 comments

The second Gang Beasts pre-alpha build (version 0.0.1) with keyboard and generic USB controller support (and some minor character improvements).

Post comment Comments  (70 - 80 of 2,463)
Death-Bringer[TR]
Death-Bringer[TR] Jul 14 2014, 9:35am says:

So this game supports multiplayer and co-op right ?.I am asking it because that's what i saw on greenlight page. I mean this[quoting from greenlight page of the game] "Players: Single-player, Multi-player, Local Co-op"

+1 vote     reply to comment
Death-Bringer[TR]
Death-Bringer[TR] Jul 14 2014, 9:49am replied:

I forgot to ask how to play this on pc ? and i got ps4 so how to play on ps4 ?.So lets say how to play on ps4 and on pc?

+1 vote     reply to comment
Guest
Guest Jul 14 2014, 6:23am says:

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glumjamesbrown
glumjamesbrown Jul 15 2014, 2:08am replied:

We are working to try and have the next update finished by the end of the month.

+1 vote     reply to comment
Guest
Guest Jul 13 2014, 8:34pm says:

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glumjamesbrown
glumjamesbrown Jul 15 2014, 2:07am replied:

Gang Beasts has no LAN or online support currently, we are taking advice on potential implementations but can't commit to adding support until we have a working and extensively tested solution.

It is possible to have multiple players on the same keyboard but it is not recommended as most keyboards are limited to a low number of concurrent keypresses (this is called "key ghosting or keyboard ghosting" (see the Microsoft support document at Microsoft.com for more information).

f you are using the 0.0.3 Windows build and are unable to set the inputs, quit the game, right-click the 'Gang Beasts.exe' file and select the "Run as Administrator" command (to give the game permission to modify the input preferences).

[Google Traduction]
Gang bêtes n'a pas LAN ou en ligne actuellement, nous prenons des conseils sur les implémentations possibles, mais ne pouvons pas commettre d'ajouter le support jusqu'à ce que nous avons un travail et une solution largement testé.

Il est possible d'avoir plusieurs joueurs sur le même clavier, mais il n'est pas recommandé que la plupart des claviers sont limitées à un faible nombre de frappes de touches simultanées (c'est ce qu'on appelle "les images fantômes clé ou clavier fantômes" (voir le document de support de Microsoft à l'adresse http:// microsoft.com / appliedsciences / antighostingexplained.mspx pour plus d'informations).

f vous utilisez le 0.0.3 de Windows construction et êtes incapable de régler les entrées, quitter le jeu, cliquez-droit sur le fichier «Gang Beasts.exe" et sélectionner "Exécuter en tant qu'administrateur" commande (pour donner l'autorisation de jeu pour modifier les préférences d'entrée).

+1 vote     reply to comment
lime517
lime517 Jul 13 2014, 3:50pm says:

Hey man. Been enjoying this game on multiple occasions with friends. Such a great party game.
But we've been becoming a little bored with the stock maps. I'm familiar with the Unity engine and game development, and I'd love to be able to add my own maps. Any way for me to do this?
Assuming there isn't: Could you guys please add some sort of support? Maybe include a template map (Ring, maybe)?

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Jul 15 2014, 1:52am replied:

The stages in the pre-alpha builds are prototypes made to test character movement and specific game mechanics, we will make numerous passes on the stages that we want to keep in the game (to widen the scope of potential interactions and gameplay); we want to add tools or workflows for community made maps but this is not a priority currently.

+1 vote     reply to comment
nunutrxh
nunutrxh Jul 13 2014, 7:56pm replied:

there will be map editor and work shop

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown Jul 13 2014, 6:27am replied:

We don't currently plan to make versions of Gang Beasts for touch screen devices as the 6-button control scheme would be difficult to implement and use.

+1 vote     reply to comment
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Gang Beasts
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Boneloaf
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